Rename UI_init_userdef_factory to BLO_update_defaults_userpref_blend This closely matches BLO_update_defaults_startup_blend so makes sense for them to be together.
287 lines
8.5 KiB
C++
287 lines
8.5 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __BLO_READFILE_H__
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#define __BLO_READFILE_H__
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/** \file BLO_readfile.h
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* \ingroup blenloader
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* \brief external readfile function prototypes.
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct bScreen;
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struct direntry;
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struct LinkNode;
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struct Main;
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struct MemFile;
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struct ReportList;
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struct Scene;
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struct SpaceFile;
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struct UserDef;
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struct bContext;
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struct BHead;
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struct FileData;
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typedef struct BlendHandle BlendHandle;
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typedef enum BlenFileType {
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BLENFILETYPE_BLEND = 1,
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BLENFILETYPE_PUB = 2,
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BLENFILETYPE_RUNTIME = 3
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} BlenFileType;
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typedef struct BlendFileData {
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struct Main *main;
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struct UserDef *user;
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int winpos;
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int fileflags;
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int displaymode;
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int globalf;
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char filename[1024]; /* 1024 = FILE_MAX */
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struct bScreen *curscreen;
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struct Scene *curscene;
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BlenFileType type;
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} BlendFileData;
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/**
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* Open a blender file from a pathname. The function
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* returns NULL and sets a report in the list if
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* it cannot open the file.
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*
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* \param filepath The path of the file to open.
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* \param reports If the return value is NULL, errors
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* indicating the cause of the failure.
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* \return The data of the file.
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*/
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BlendFileData *BLO_read_from_file(
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const char *filepath,
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struct ReportList *reports);
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/**
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* Open a blender file from memory. The function
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* returns NULL and sets a report in the list if
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* it cannot open the file.
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*
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* \param mem The file data.
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* \param memsize The length of \a mem.
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* \param reports If the return value is NULL, errors
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* indicating the cause of the failure.
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* \return The data of the file.
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*/
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BlendFileData *BLO_read_from_memory(
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const void *mem, int memsize,
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struct ReportList *reports);
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/**
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* oldmain is old main, from which we will keep libraries, images, ..
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* file name is current file, only for retrieving library data */
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BlendFileData *BLO_read_from_memfile(
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struct Main *oldmain, const char *filename, struct MemFile *memfile,
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struct ReportList *reports);
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/**
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* Free's a BlendFileData structure and _all_ the
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* data associated with it (the userdef data, and
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* the main libblock data).
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*
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* \param bfd The structure to free.
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*/
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void
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BLO_blendfiledata_free(BlendFileData *bfd);
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/**
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* Open a blendhandle from a file path.
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*
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* \param file The file path to open.
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* \param reports Report errors in opening the file (can be NULL).
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* \return A handle on success, or NULL on failure.
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*/
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BlendHandle *BLO_blendhandle_from_file(
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const char *filepath,
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struct ReportList *reports);
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/**
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* Open a blendhandle from memory.
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*
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* \param mem The data to load from.
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* \param memsize The size of the data.
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* \return A handle on success, or NULL on failure.
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*/
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BlendHandle *BLO_blendhandle_from_memory(
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const void *mem, int memsize);
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/**
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* Gets the names of all the datablocks in a file
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* of a certain type (ie. All the scene names in
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* a file).
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*
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* \param bh The blendhandle to access.
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* \param ofblocktype The type of names to get.
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* \param tot_names The length of the returned list.
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* \return A BLI_linklist of strings. The string links
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* should be freed with malloc.
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*/
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struct LinkNode *BLO_blendhandle_get_datablock_names(
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BlendHandle *bh,
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int ofblocktype, int *tot_names);
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/**
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* Gets the previews of all the datablocks in a file
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* of a certain type (ie. All the scene names in
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* a file).
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*
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* \param bh The blendhandle to access.
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* \param ofblocktype The type of names to get.
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* \param tot_prev The length of the returned list.
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* \return A BLI_linklist of PreviewImage. The PreviewImage links
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* should be freed with malloc.
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*/
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struct LinkNode *BLO_blendhandle_get_previews(
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BlendHandle *bh,
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int ofblocktype, int *tot_prev);
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/**
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* Gets the names of all the datablock groups in a
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* file. (ie. file contains Scene, Mesh, and Lamp
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* datablocks).
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*
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* \param bh The blendhandle to access.
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* \return A BLI_linklist of strings. The string links
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* should be freed with malloc.
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*/
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struct LinkNode *BLO_blendhandle_get_linkable_groups(BlendHandle *bh);
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/**
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* Close and free a blendhandle. The handle
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* becomes invalid after this call.
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*
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* \param bh The handle to close.
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*/
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void
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BLO_blendhandle_close(BlendHandle *bh);
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/***/
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#define BLO_GROUP_MAX 32
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bool BLO_has_bfile_extension(const char *str);
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/**
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* return ok when a blenderfile, in dir is the filename,
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* in group the type of libdata
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*/
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bool BLO_is_a_library(const char *path, char *dir, char *group);
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/**
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* Initialize the BlendHandle for appending or linking library data.
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*
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* \param mainvar The current main database eg G.main or CTX_data_main(C).
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* \param bh A blender file handle as returned by BLO_blendhandle_from_file or BLO_blendhandle_from_memory.
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* \param filepath Used for relative linking, copied to the lib->name
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* \return the library Main, to be passed to BLO_library_append_named_part as mainl.
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*/
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struct Main *BLO_library_append_begin(
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struct Main *mainvar, BlendHandle **bh,
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const char *filepath);
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/**
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* Link/Append a named datablock from an external blend file.
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*
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* \param mainl The main database to link from (not the active one).
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* \param bh The blender file handle.
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* \param idname The name of the datablock (without the 2 char ID prefix)
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* \param idcode The kind of datablock to link.
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* \return the appended ID when found.
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*/
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struct ID *BLO_library_append_named_part(
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struct Main *mainl, BlendHandle **bh,
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const char *idname, const int idcode);
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/**
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* Link/Append a named datablock from an external blend file.
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* optionally instance the object in the scene when the flags are set.
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*
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* \param C The context, when NULL instancing object in the scene isn't done.
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* \param mainl The main database to link from (not the active one).
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* \param bh The blender file handle.
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* \param idname The name of the datablock (without the 2 char ID prefix)
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* \param idcode The kind of datablock to link.
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* \param flag Options for linking, used for instancing.
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* \return the appended ID when found.
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*/
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struct ID *BLO_library_append_named_part_ex(
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const struct bContext *C, struct Main *mainl, BlendHandle **bh,
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const char *idname, const int idcode, const short flag);
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void BLO_library_append_end(const struct bContext *C, struct Main *mainl, BlendHandle **bh, int idcode, short flag);
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void BLO_library_append_all(struct Main *mainl, BlendHandle *bh);
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void *BLO_library_read_struct(struct FileData *fd, struct BHead *bh, const char *blockname);
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BlendFileData *blo_read_blendafterruntime(int file, const char *name, int actualsize, struct ReportList *reports);
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/* internal function but we need to expose it */
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void blo_lib_link_screen_restore(struct Main *newmain, struct bScreen *curscreen, struct Scene *curscene);
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/**
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* BLO_expand_main() loops over all ID data in Main to mark relations.
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* Set (id->flag & LIB_NEED_EXPAND) to mark expanding. Flags get cleared after expanding.
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*
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* \param expand_doit_func() gets called for each ID block it finds
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*/
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void BLO_main_expander(void (*expand_doit_func)(void *, struct Main *, void *));
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/**
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* BLO_expand_main() loops over all ID data in Main to mark relations.
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* Set (id->flag & LIB_NEED_EXPAND) to mark expanding. Flags get cleared after expanding.
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*
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* \param fdhandle usually filedata, or own handle
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* \param mainvar the Main database to expand
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*/
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void BLO_expand_main(void *fdhandle, struct Main *mainvar);
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/* Update defaults in startup.blend & userprefs.blend, without having to save and embed it */
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void BLO_update_defaults_userpref_blend(void);
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void BLO_update_defaults_startup_blend(struct Main *mainvar);
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#ifdef __cplusplus
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}
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#endif
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#endif /* __BLO_READFILE_H__ */
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