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blender-archive/source/blender/blenloader/BLO_readfile.h
Campbell Barton f88593df69 Fix for mixup in startup.blend data init when userprefs.blend was missing
Rename UI_init_userdef_factory to BLO_update_defaults_userpref_blend
This closely matches BLO_update_defaults_startup_blend so makes sense for them to be together.
2014-07-23 20:23:05 +10:00

287 lines
8.5 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __BLO_READFILE_H__
#define __BLO_READFILE_H__
/** \file BLO_readfile.h
* \ingroup blenloader
* \brief external readfile function prototypes.
*/
#ifdef __cplusplus
extern "C" {
#endif
struct bScreen;
struct direntry;
struct LinkNode;
struct Main;
struct MemFile;
struct ReportList;
struct Scene;
struct SpaceFile;
struct UserDef;
struct bContext;
struct BHead;
struct FileData;
typedef struct BlendHandle BlendHandle;
typedef enum BlenFileType {
BLENFILETYPE_BLEND = 1,
BLENFILETYPE_PUB = 2,
BLENFILETYPE_RUNTIME = 3
} BlenFileType;
typedef struct BlendFileData {
struct Main *main;
struct UserDef *user;
int winpos;
int fileflags;
int displaymode;
int globalf;
char filename[1024]; /* 1024 = FILE_MAX */
struct bScreen *curscreen;
struct Scene *curscene;
BlenFileType type;
} BlendFileData;
/**
* Open a blender file from a pathname. The function
* returns NULL and sets a report in the list if
* it cannot open the file.
*
* \param filepath The path of the file to open.
* \param reports If the return value is NULL, errors
* indicating the cause of the failure.
* \return The data of the file.
*/
BlendFileData *BLO_read_from_file(
const char *filepath,
struct ReportList *reports);
/**
* Open a blender file from memory. The function
* returns NULL and sets a report in the list if
* it cannot open the file.
*
* \param mem The file data.
* \param memsize The length of \a mem.
* \param reports If the return value is NULL, errors
* indicating the cause of the failure.
* \return The data of the file.
*/
BlendFileData *BLO_read_from_memory(
const void *mem, int memsize,
struct ReportList *reports);
/**
* oldmain is old main, from which we will keep libraries, images, ..
* file name is current file, only for retrieving library data */
BlendFileData *BLO_read_from_memfile(
struct Main *oldmain, const char *filename, struct MemFile *memfile,
struct ReportList *reports);
/**
* Free's a BlendFileData structure and _all_ the
* data associated with it (the userdef data, and
* the main libblock data).
*
* \param bfd The structure to free.
*/
void
BLO_blendfiledata_free(BlendFileData *bfd);
/**
* Open a blendhandle from a file path.
*
* \param file The file path to open.
* \param reports Report errors in opening the file (can be NULL).
* \return A handle on success, or NULL on failure.
*/
BlendHandle *BLO_blendhandle_from_file(
const char *filepath,
struct ReportList *reports);
/**
* Open a blendhandle from memory.
*
* \param mem The data to load from.
* \param memsize The size of the data.
* \return A handle on success, or NULL on failure.
*/
BlendHandle *BLO_blendhandle_from_memory(
const void *mem, int memsize);
/**
* Gets the names of all the datablocks in a file
* of a certain type (ie. All the scene names in
* a file).
*
* \param bh The blendhandle to access.
* \param ofblocktype The type of names to get.
* \param tot_names The length of the returned list.
* \return A BLI_linklist of strings. The string links
* should be freed with malloc.
*/
struct LinkNode *BLO_blendhandle_get_datablock_names(
BlendHandle *bh,
int ofblocktype, int *tot_names);
/**
* Gets the previews of all the datablocks in a file
* of a certain type (ie. All the scene names in
* a file).
*
* \param bh The blendhandle to access.
* \param ofblocktype The type of names to get.
* \param tot_prev The length of the returned list.
* \return A BLI_linklist of PreviewImage. The PreviewImage links
* should be freed with malloc.
*/
struct LinkNode *BLO_blendhandle_get_previews(
BlendHandle *bh,
int ofblocktype, int *tot_prev);
/**
* Gets the names of all the datablock groups in a
* file. (ie. file contains Scene, Mesh, and Lamp
* datablocks).
*
* \param bh The blendhandle to access.
* \return A BLI_linklist of strings. The string links
* should be freed with malloc.
*/
struct LinkNode *BLO_blendhandle_get_linkable_groups(BlendHandle *bh);
/**
* Close and free a blendhandle. The handle
* becomes invalid after this call.
*
* \param bh The handle to close.
*/
void
BLO_blendhandle_close(BlendHandle *bh);
/***/
#define BLO_GROUP_MAX 32
bool BLO_has_bfile_extension(const char *str);
/**
* return ok when a blenderfile, in dir is the filename,
* in group the type of libdata
*/
bool BLO_is_a_library(const char *path, char *dir, char *group);
/**
* Initialize the BlendHandle for appending or linking library data.
*
* \param mainvar The current main database eg G.main or CTX_data_main(C).
* \param bh A blender file handle as returned by BLO_blendhandle_from_file or BLO_blendhandle_from_memory.
* \param filepath Used for relative linking, copied to the lib->name
* \return the library Main, to be passed to BLO_library_append_named_part as mainl.
*/
struct Main *BLO_library_append_begin(
struct Main *mainvar, BlendHandle **bh,
const char *filepath);
/**
* Link/Append a named datablock from an external blend file.
*
* \param mainl The main database to link from (not the active one).
* \param bh The blender file handle.
* \param idname The name of the datablock (without the 2 char ID prefix)
* \param idcode The kind of datablock to link.
* \return the appended ID when found.
*/
struct ID *BLO_library_append_named_part(
struct Main *mainl, BlendHandle **bh,
const char *idname, const int idcode);
/**
* Link/Append a named datablock from an external blend file.
* optionally instance the object in the scene when the flags are set.
*
* \param C The context, when NULL instancing object in the scene isn't done.
* \param mainl The main database to link from (not the active one).
* \param bh The blender file handle.
* \param idname The name of the datablock (without the 2 char ID prefix)
* \param idcode The kind of datablock to link.
* \param flag Options for linking, used for instancing.
* \return the appended ID when found.
*/
struct ID *BLO_library_append_named_part_ex(
const struct bContext *C, struct Main *mainl, BlendHandle **bh,
const char *idname, const int idcode, const short flag);
void BLO_library_append_end(const struct bContext *C, struct Main *mainl, BlendHandle **bh, int idcode, short flag);
void BLO_library_append_all(struct Main *mainl, BlendHandle *bh);
void *BLO_library_read_struct(struct FileData *fd, struct BHead *bh, const char *blockname);
BlendFileData *blo_read_blendafterruntime(int file, const char *name, int actualsize, struct ReportList *reports);
/* internal function but we need to expose it */
void blo_lib_link_screen_restore(struct Main *newmain, struct bScreen *curscreen, struct Scene *curscene);
/**
* BLO_expand_main() loops over all ID data in Main to mark relations.
* Set (id->flag & LIB_NEED_EXPAND) to mark expanding. Flags get cleared after expanding.
*
* \param expand_doit_func() gets called for each ID block it finds
*/
void BLO_main_expander(void (*expand_doit_func)(void *, struct Main *, void *));
/**
* BLO_expand_main() loops over all ID data in Main to mark relations.
* Set (id->flag & LIB_NEED_EXPAND) to mark expanding. Flags get cleared after expanding.
*
* \param fdhandle usually filedata, or own handle
* \param mainvar the Main database to expand
*/
void BLO_expand_main(void *fdhandle, struct Main *mainvar);
/* Update defaults in startup.blend & userprefs.blend, without having to save and embed it */
void BLO_update_defaults_userpref_blend(void);
void BLO_update_defaults_startup_blend(struct Main *mainvar);
#ifdef __cplusplus
}
#endif
#endif /* __BLO_READFILE_H__ */