
* add preliminary support for building Blender on 64bit Windows with _msvc_. The SConstruct should automatically detect if you are on a 64bit Windows and if you have that 64bit build is assumed. If you're not, 32bit build is assumed. NOTE: this is still very much wip, so your mileage may vary. Do please report on b25 taskforce ML in case of trouble. NOTE2: many of the libs are being linked in statically NOTE3: hopefully I didn't break anything for other build platforms (mingw, linux, osx). NOTE4: comes after NOTE3
26 lines
709 B
Python
26 lines
709 B
Python
#!/usr/bin/python
|
|
Import ('env')
|
|
|
|
sources = env.Glob('intern/*.c')
|
|
|
|
cflags=''
|
|
incs = '. ../makesdna ../blenkernel #/intern/guardedalloc ../editors/include'
|
|
incs += ' ' + env['BF_FREETYPE_INC']
|
|
incs += ' ' + env['BF_ZLIB_INC']
|
|
defs = ''
|
|
|
|
if env['WITH_BF_SDL']:
|
|
incs += ' ' + env['BF_SDL_INC']
|
|
|
|
if env['WITH_BF_INTERNATIONAL']:
|
|
defs = 'WITH_FREETYPE2'
|
|
|
|
if env['OURPLATFORM'] == 'linux2':
|
|
cflags='-pthread'
|
|
incs += ' ../../../extern/binreloc/include'
|
|
|
|
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc'):
|
|
incs += ' ' + env['BF_PTHREADS_INC']
|
|
|
|
env.BlenderLib ( 'bf_blenlib', sources, Split(incs), Split(defs), libtype=['core'], priority = [180], compileflags =cflags )
|