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blender-archive/source/blender/blenlib/SConscript
Nathan Letwory 64dd45ef43 2.5 / Scons | Building on 64bit Windows
* add preliminary support for building Blender on 64bit Windows with _msvc_. The SConstruct should automatically detect if you are on a 64bit Windows and if you have that 64bit build is assumed. If you're not, 32bit build is assumed.
  NOTE: this is still very much wip, so your mileage may vary. Do please report on b25 taskforce ML in case of trouble.
  NOTE2: many of the libs are being linked in statically
  NOTE3: hopefully I didn't break anything for other build platforms (mingw, linux, osx).
  NOTE4: comes after NOTE3
2009-02-20 22:08:02 +00:00

26 lines
709 B
Python

#!/usr/bin/python
Import ('env')
sources = env.Glob('intern/*.c')
cflags=''
incs = '. ../makesdna ../blenkernel #/intern/guardedalloc ../editors/include'
incs += ' ' + env['BF_FREETYPE_INC']
incs += ' ' + env['BF_ZLIB_INC']
defs = ''
if env['WITH_BF_SDL']:
incs += ' ' + env['BF_SDL_INC']
if env['WITH_BF_INTERNATIONAL']:
defs = 'WITH_FREETYPE2'
if env['OURPLATFORM'] == 'linux2':
cflags='-pthread'
incs += ' ../../../extern/binreloc/include'
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc'):
incs += ' ' + env['BF_PTHREADS_INC']
env.BlenderLib ( 'bf_blenlib', sources, Split(incs), Split(defs), libtype=['core'], priority = [180], compileflags =cflags )