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blender-archive/source/blender/freestyle/intern/scene_graph/LineRep.cpp

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//
// Copyright (C) : Please refer to the COPYRIGHT file distributed
// with this source distribution.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
///////////////////////////////////////////////////////////////////////////////
#include "LineRep.h"
void LineRep::ComputeBBox()
{
real XMax = _vertices.front()[0];
real YMax = _vertices.front()[1];
real ZMax = _vertices.front()[2];
real XMin = _vertices.front()[0];
real YMin = _vertices.front()[1];
real ZMin = _vertices.front()[2];
// parse all the coordinates to find
// the XMax, YMax, ZMax
vector<Vec3r>::iterator v;
for(v=_vertices.begin(); v!=_vertices.end(); v++) {
// X
if((*v)[0] > XMax)
XMax = (*v)[0];
if((*v)[0] < XMin)
XMin = (*v)[0];
// Y
if((*v)[1] > YMax)
YMax = (*v)[1];
if((*v)[1] < YMin)
YMin = (*v)[1];
// Z
if((*v)[2] > ZMax)
ZMax = (*v)[2];
if((*v)[2] < ZMin)
ZMin = (*v)[2];
}
SetBBox(BBox<Vec3r>(Vec3r(XMin, YMin, ZMin), Vec3r(XMax, YMax, ZMax)));
}