107 lines
3.2 KiB
C++
Executable File
107 lines
3.2 KiB
C++
Executable File
//
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// Filename : TriangleRep.h
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// Author(s) : Stephane Grabli
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// Purpose : Class to define the represenation of a triangle
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// Date of creation : 16/12/2002
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//
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///////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) : Please refer to the COPYRIGHT file distributed
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// with this source distribution.
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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//
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///////////////////////////////////////////////////////////////////////////////
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#ifndef TRIANGLEREP_H
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# define TRIANGLEREP_H
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//! inherits from class Rep
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#include "Rep.h"
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/*! Base class for all lines objects */
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class LIB_SCENE_GRAPH_EXPORT TriangleRep : public Rep
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{
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public:
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/*! Line description style */
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enum TRIANGLE_STYLE{FILL, LINES};
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private:
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TRIANGLE_STYLE _Style;
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Vec3r _vertices[3];
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Vec3r _colors[3];
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public:
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inline TriangleRep() : Rep() {_Style = FILL;}
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/*! Builds a triangle from 3 vertices
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* v0
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* first vertex
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* v1
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* second vertex
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* v2
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* third vertex
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*/
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inline TriangleRep(const Vec3r& v0, const Vec3r& v1, const Vec3r& v2)
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: Rep()
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{
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_vertices[0] = v0;
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_vertices[1] = v1;
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_vertices[2] = v2;
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_Style = FILL;
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}
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inline TriangleRep( const Vec3r& v0, const Vec3r& c0,
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const Vec3r& v1, const Vec3r& c1,
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const Vec3r& v2, const Vec3r& c2)
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: Rep()
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{
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_vertices[0] = v0;
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_vertices[1] = v1;
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_vertices[2] = v2;
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_colors[0] = c0;
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_colors[1] = c1;
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_colors[2] = c2;
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_Style = FILL;
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}
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virtual ~TriangleRep()
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{}
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/*! accessors */
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inline const TRIANGLE_STYLE style() const {return _Style;}
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inline const Vec3r& vertex(int index) const {return _vertices[index];}
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inline const Vec3r& color(int index) const {return _colors[index];}
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/*! modifiers */
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inline void SetStyle(const TRIANGLE_STYLE iStyle) {_Style = iStyle;}
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inline void SetVertex(int index, const Vec3r& iVertex) {_vertices[index] = iVertex;}
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inline void SetColor(int index, const Vec3r& iColor) {_colors[index] = iColor;}
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inline void SetVertices(const Vec3r& v0, const Vec3r& v1, const Vec3r& v2) {_vertices[0] = v0; _vertices[1] = v1; _vertices[2] = v2;}
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inline void SetColors(const Vec3r& c0, const Vec3r& c1, const Vec3r& c2) {_colors[0] = c0; _colors[1] = c1; _colors[2] = c2;}
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/*! Accept the corresponding visitor */
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virtual void accept(SceneVisitor& v) {
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Rep::accept(v);
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v.visitTriangleRep(*this);
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}
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/*! Computes the triangle bounding box.*/
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virtual void ComputeBBox();
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};
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#endif
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