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blender-archive/source/blender/freestyle/intern/stroke/StrokeRep.cpp

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//
// Copyright (C) : Please refer to the COPYRIGHT file distributed
// with this source distribution.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
///////////////////////////////////////////////////////////////////////////////
#include "StrokeRep.h"
#include "Stroke.h"
#include "StrokeRenderer.h"
#include "StrokeAdvancedIterators.h"
#include "StrokeIterators.h"
using namespace std;
//
// STROKE VERTEX REP
/////////////////////////////////////
StrokeVertexRep::StrokeVertexRep(const StrokeVertexRep& iBrother){
_point2d = iBrother._point2d;
_texCoord = iBrother._texCoord;
_color = iBrother._color;
_alpha = iBrother._alpha;
}
//
// STRIP
/////////////////////////////////////
Strip::Strip(const vector<StrokeVertex*>& iStrokeVertices, bool hasTips, bool beginTip, bool endTip){
createStrip(iStrokeVertices);
if (!hasTips)
computeTexCoord (iStrokeVertices);
else
computeTexCoordWithTips (iStrokeVertices, beginTip, endTip);
}
Strip::Strip(const Strip& iBrother){
if(!iBrother._vertices.empty()){
for(vertex_container::const_iterator v=iBrother._vertices.begin(), vend=iBrother._vertices.end();
v!=vend;
++v){
_vertices.push_back(new StrokeVertexRep(**v));
}
}
_averageThickness = iBrother._averageThickness;
}
Strip::~Strip(){
if(!_vertices.empty()){
for(vertex_container::iterator v=_vertices.begin(), vend=_vertices.end();
v!=vend;
++v){
delete (*v);
}
_vertices.clear();
}
}
//////////////////////////
// Strip creation
//////////////////////////
#define EPS_SINGULARITY_RENDERER 0.05
#define ZERO 0.00001
#define MAX_RATIO_LENGTH_SINGU 2
#define HUGE_COORD 1e4
bool notValid (Vec2r p)
{
return (p[0]!=p[0]) || (p[1]!=p[1]) || (fabs(p[0])>HUGE_COORD) || (fabs(p[1])>HUGE_COORD)
|| (p[0] <-HUGE_COORD) || (p[1]<-HUGE_COORD);
}
real crossP(const Vec2r& A, const Vec2r& B){
return A[0]*B[1] - A[1]*B[0];
}
void
Strip::createStrip (const vector<StrokeVertex*>& iStrokeVertices)
{
//computeParameterization();
if (iStrokeVertices.size() <2)
{
cerr << "Warning: strip has less than 2 vertices" << endl;
return;
}
_vertices.reserve(2*iStrokeVertices.size());
if(!_vertices.empty()){
for(vertex_container::iterator v=_vertices.begin(), vend=_vertices.end();
v!=vend;
++v){
delete (*v);
}
_vertices.clear();
}
_averageThickness=0.0;
vector<StrokeVertex*>::const_iterator v ,vend, v2, vPrev;
StrokeVertex *sv, *sv2, *svPrev;
//special case of first vertex
v=iStrokeVertices.begin();
sv=*v;
vPrev=v; //in case the stroke has only 2 vertices;
++v; sv2=*v;
Vec2r dir(sv2->getPoint()-sv->getPoint());
Vec2r orthDir(-dir[1], dir[0]);
if (orthDir.norm() > ZERO)
orthDir.normalize();
const float *thickness = sv->attribute().getThickness();
_vertices.push_back(new StrokeVertexRep(sv->getPoint()+thickness[1]*orthDir));
_vertices.push_back(new StrokeVertexRep(sv->getPoint()-thickness[0]*orthDir));
Vec2r stripDir(orthDir);
// check whether the orientation
// was user defined
if(sv->attribute().isAttributeAvailableVec2f("orientation")){
Vec2r userDir = sv->attribute().getAttributeVec2f("orientation");
userDir.normalize();
Vec2r t(orthDir[1], -orthDir[0]);
real dp1 = userDir*orthDir;
real dp2 = userDir*t;
real h = (thickness[1]+thickness[0])/dp1;
real x = fabs(h*dp2/2.0);
if(dp1>0){
//i'm in the upper part of the unit circle
if(dp2>0){
//i'm in the upper-right part of the unit circle
// i must move vertex 1
_vertices[1]->setPoint2d(_vertices[0]->point2d()-userDir*(h));
//_vertices[0]->setPoint2d(_vertices[0]->point2d()+t*x);
//_vertices[1]->setPoint2d(_vertices[1]->point2d()-t*x);
}else{
//i'm in the upper-left part of the unit circle
// i must move vertex 0
_vertices[0]->setPoint2d(_vertices[1]->point2d()+userDir*(h));
//_vertices[0]->setPoint2d(_vertices[0]->point2d()-t*x);
//_vertices[1]->setPoint2d(_vertices[1]->point2d()+t*x);
}
}else{
//i'm in the lower part of the unit circle
if(dp2>0){
//i'm in the lower-right part of the unit circle
// i must move vertex 0
//_vertices[0]->setPoint2d(_vertices[1]->point2d()-userDir*(h));
_vertices[0]->setPoint2d(_vertices[0]->point2d()-t*x);
//_vertices[1]->setPoint2d(_vertices[1]->point2d()+t*x);
}else{
//i'm in the lower-left part of the unit circle
// i must move vertex 1
_vertices[1]->setPoint2d(_vertices[0]->point2d()+userDir*(h));
//_vertices[0]->setPoint2d(_vertices[0]->point2d()-t*x);
//_vertices[1]->setPoint2d(_vertices[1]->point2d()-t*x);
}
}
}
// Vec2r userDir = _stroke->getBeginningOrientation();
// if(userDir != Vec2r(0,0)){
// userDir.normalize();
// real o1 = (orthDir*userDir);
// real o2 = crossP(orthDir,userDir);
// real orientation = o1 * o2;
// if(orientation > 0){
// // then the vertex to move is v0
// if(o1 > 0)
// _vertex[0]=_vertex[1]+userDir;
// else
// _vertex[0]=_vertex[1]-userDir;
// }
// if(orientation < 0){
// // then we must move v1
// if(o1 < 0)
// _vertex[1]=_vertex[0]+userDir;
// else
// _vertex[1]=_vertex[0]-userDir;
// }
// }
int i=2; //2 because we have already processed the first vertex
for(vend=iStrokeVertices.end();
v!=vend;
v++){
v2=v; ++v2;
if (v2==vend) break;
sv= (*v); sv2 = (*v2); svPrev=(*vPrev);
Vec2r p(sv->getPoint()), p2(sv2->getPoint()), pPrev(svPrev->getPoint());
//direction and orthogonal vector to the next segment
Vec2r dir(p2-p);
float dirNorm=dir.norm();
dir.normalize();
Vec2r orthDir(-dir[1], dir[0]);
Vec2r stripDir = orthDir;
if(sv->attribute().isAttributeAvailableVec2f("orientation")){
Vec2r userDir = sv->attribute().getAttributeVec2f("orientation");
userDir.normalize();
real dp = userDir*orthDir;
if(dp<0)
userDir = userDir*(-1.f);
stripDir = userDir;
}
//direction and orthogonal vector to the previous segment
Vec2r dirPrev(p-pPrev);
float dirPrevNorm=dirPrev.norm();
dirPrev.normalize();
Vec2r orthDirPrev(-dirPrev[1], dirPrev[0]);
Vec2r stripDirPrev = orthDirPrev;
if(svPrev->attribute().isAttributeAvailableVec2f("orientation")){
Vec2r userDir = svPrev->attribute().getAttributeVec2f("orientation");
userDir.normalize();
real dp = userDir*orthDir;
if(dp<0)
userDir = userDir*(-1.f);
stripDirPrev = userDir;
}
const float *thickness = sv->attribute().getThickness();
_averageThickness+=thickness[0]+thickness[1];
Vec2r pInter;
int interResult;
interResult=GeomUtils::intersect2dLine2dLine(Vec2r(pPrev+thickness[1]*stripDirPrev), Vec2r(p+thickness[1]*stripDirPrev),
Vec2r(p+thickness[1]*stripDir), Vec2r(p2+thickness[1]*stripDir),
pInter);
if (interResult==GeomUtils::DO_INTERSECT)
_vertices.push_back(new StrokeVertexRep(pInter));
else
_vertices.push_back(new StrokeVertexRep(p+thickness[1]*stripDir));
++i;
interResult=GeomUtils::intersect2dLine2dLine(Vec2r(pPrev-thickness[0]*stripDirPrev), Vec2r(p-thickness[0]*stripDirPrev),
Vec2r(p-thickness[0]*stripDir), Vec2r(p2-thickness[0]*stripDir),
pInter);
if (interResult==GeomUtils::DO_INTERSECT)
_vertices.push_back(new StrokeVertexRep(pInter));
else
_vertices.push_back(new StrokeVertexRep(p-thickness[0]*stripDir));
++i;
// if the angle is obtuse, we simply average the directions to avoid the singularity
stripDir=stripDir+stripDirPrev;
if ((dirNorm<ZERO) || (dirPrevNorm<ZERO) || (stripDir.norm() < ZERO)) {
stripDir[0] = 0;
stripDir[1] = 0;
}else
stripDir.normalize();
Vec2r vec_tmp(_vertices[i-2]->point2d()-p);
if ((vec_tmp.norm() > thickness[1]*MAX_RATIO_LENGTH_SINGU) ||
(dirNorm<ZERO) || (dirPrevNorm<ZERO) ||
notValid(_vertices[i-2]->point2d())
|| (fabs(stripDir * dir) < EPS_SINGULARITY_RENDERER))
_vertices[i-2]->setPoint2d(p+thickness[1]*stripDir);
vec_tmp = _vertices[i-1]->point2d()-p;
if ((vec_tmp.norm() > thickness[1]*MAX_RATIO_LENGTH_SINGU) ||
(dirNorm<ZERO) || (dirPrevNorm<ZERO) ||
notValid(_vertices[i-1]->point2d())
|| (fabs(stripDir * dir)<EPS_SINGULARITY_RENDERER))
_vertices[i-1]->setPoint2d(p-thickness[0]*stripDir);
vPrev=v;
} // end of for
//special case of last vertex
sv=*v;
sv2=*vPrev;
dir=Vec2r (sv->getPoint()-sv2->getPoint());
orthDir=Vec2r(-dir[1], dir[0]);
if (orthDir.norm() > ZERO)
orthDir.normalize();
const float *thicknessLast = sv->attribute().getThickness();
_vertices.push_back(new StrokeVertexRep(sv->getPoint()+thicknessLast[1]*orthDir));
++i;
_vertices.push_back(new StrokeVertexRep(sv->getPoint()-thicknessLast[0]*orthDir));
int n = i;
++i;
// check whether the orientation
// was user defined
if(sv->attribute().isAttributeAvailableVec2f("orientation")){
Vec2r userDir = sv->attribute().getAttributeVec2f("orientation");
userDir.normalize();
Vec2r t(orthDir[1], -orthDir[0]);
real dp1 = userDir*orthDir;
real dp2 = userDir*t;
real h = (thicknessLast[1]+thicknessLast[0])/dp1;
real x = fabs(h*dp2/2.0);
if(dp1>0){
//i'm in the upper part of the unit circle
if(dp2>0){
//i'm in the upper-right part of the unit circle
// i must move vertex n-1
_vertices[n-1]->setPoint2d(_vertices[n]->point2d()-userDir*(h));
//_vertices[n-1]->setPoint2d(_vertices[n-1]->point2d()+t*x);
//_vertices[n]->setPoint2d(_vertices[n]->point2d()-t*x);
}else{
//i'm in the upper-left part of the unit circle
// i must move vertex n
_vertices[n]->setPoint2d(_vertices[n-1]->point2d()+userDir*(h));
//_vertices[n-1]->setPoint2d(_vertices[n-1]->point2d()-t*x);
//_vertices[n]->setPoint2d(_vertices[n]->point2d()+t*x);
}
}else{
//i'm in the lower part of the unit circle
if(dp2>0){
//i'm in the lower-right part of the unit circle
// i must move vertex n
_vertices[n]->setPoint2d(_vertices[n-1]->point2d()-userDir*(h));
//_vertices[n-1]->setPoint2d(_vertices[n-1]->point2d()-t*x);
//_vertices[n]->setPoint2d(_vertices[n]->point2d()+t*x);
}else{
//i'm in the lower-left part of the unit circle
// i must move vertex n-1
_vertices[n-1]->setPoint2d(_vertices[n]->point2d()+userDir*(h));
//_vertices[n-1]->setPoint2d(_vertices[n-1]->point2d()+t*x);
//_vertices[n]->setPoint2d(_vertices[n]->point2d()-t*x);
}
}
}
// check whether the orientation of the extremity
// was user defined
// userDir = _stroke->getEndingOrientation();
// if(userDir != Vec2r(0,0)){
// userDir.normalize();
// real o1 = (orthDir*userDir);
// real o2 = crossP(orthDir,userDir);
// real orientation = o1 * o2;
// if(orientation > 0){
// // then the vertex to move is vn
// if(o1 < 0)
// _vertex[n]=_vertex[n-1]+userDir;
// else
// _vertex[n]=_vertex[n-1]-userDir;
// }
// if(orientation < 0){
// // then we must move vn-1
// if(o1 > 0)
// _vertex[n-1]=_vertex[n]+userDir;
// else
// _vertex[n-1]=_vertex[n]-userDir;
// }
// }
_averageThickness/=float(iStrokeVertices.size()-2);
//I did not use the first and last vertex for the average
if (iStrokeVertices.size()<3)
_averageThickness=0.5*(thicknessLast[1]+thicknessLast[0]+thickness[0]+thickness[1]);
if (i!=2*iStrokeVertices.size())
cerr << "Warning: problem with stripe size\n";
cleanUpSingularities (iStrokeVertices);
}
// CLEAN UP
/////////////////////////
void
Strip::cleanUpSingularities (const vector<StrokeVertex*>& iStrokeVertices)
{
int k;
unsigned sizeStrip = _vertices.size();
for (k=0; k<sizeStrip; k++)
if (notValid(_vertices[k]->point2d()))
{
cerr << "Warning: strip vertex " << k << " non valid" << endl;
return;
}
//return;
if (iStrokeVertices.size()<2) return;
int i=0, j;
vector<StrokeVertex*>::const_iterator v ,vend, v2, vPrev;
StrokeVertex *sv, *sv2, *svPrev;
bool singu1=false, singu2=false;
int timeSinceSingu1=0, timeSinceSingu2=0;
//special case of first vertex
v=iStrokeVertices.begin();
for(vend=iStrokeVertices.end();
v!=vend;
v++)
{
v2=v; ++v2;
if (v2==vend) break;
sv= (*v); sv2 = (*v2);
Vec2r p(sv->getPoint()), p2(sv2->getPoint());
Vec2r dir(p2-p);
if (dir.norm() > ZERO)
dir.normalize();
Vec2r dir1, dir2;
dir1=_vertices[2*i+2]->point2d()-_vertices[2*i]->point2d();
dir2=_vertices[2*i+3]->point2d()-_vertices[2*i+1]->point2d();
if ((dir1 * dir) < -ZERO)
{
singu1=true;
timeSinceSingu1++;
}
else
{
if (singu1)
{
int toto=i-timeSinceSingu1;
if (toto<0)
cerr << "Stephane dit \"Toto\"" << endl;
//traverse all the vertices of the singularity and average them
Vec2r avP(0.0,0.0);
for (j=i-timeSinceSingu1; j<i+1; j++)
avP=Vec2r(avP+_vertices[2*j]->point2d());
avP=Vec2r(1.0/float(timeSinceSingu1+1)*avP);
for (j=i-timeSinceSingu1; j<i+1; j++)
_vertices[2*j]->setPoint2d(avP);
//_vertex[2*j]=_vertex[2*i];
singu1=false; timeSinceSingu1=0;
}
}
if ((dir2 * dir) < -ZERO)
{
singu2=true;
timeSinceSingu2++;
}
else
{
if (singu2)
{
int toto=i-timeSinceSingu2;
if (toto<0)
cerr << "Stephane dit \"Toto\"" << endl;
//traverse all the vertices of the singularity and average them
Vec2r avP(0.0,0.0);
for (j=i-timeSinceSingu2; j<i+1; j++)
avP=Vec2r(avP+_vertices[2*j+1]->point2d());
avP=Vec2r(1.0/float(timeSinceSingu2+1)*avP);
for (j=i-timeSinceSingu2; j<i+1; j++)
_vertices[2*j+1]->setPoint2d(avP);
//_vertex[2*j+1]=_vertex[2*i+1];
singu2=false; timeSinceSingu2=0;
}
}
i++;
}
if (singu1)
{
//traverse all the vertices of the singularity and average them
Vec2r avP(0.0,0.0);
for (int j=i-timeSinceSingu1; j<i; j++)
avP=Vec2r(avP+_vertices[2*j]->point2d());
avP=Vec2r(1.0/float(timeSinceSingu1)*avP);
for (j=i-timeSinceSingu1; j<i; j++)
_vertices[2*j]->setPoint2d(avP);
}
if (singu2)
{
//traverse all the vertices of the singularity and average them
Vec2r avP(0.0,0.0);
for (j=i-timeSinceSingu2; j<i; j++)
avP=Vec2r(avP+_vertices[2*j+1]->point2d());
avP=Vec2r(1.0/float(timeSinceSingu2)*avP);
for (j=i-timeSinceSingu2; j<i; j++)
_vertices[2*j+1]->setPoint2d(avP);
}
for (k=0; k<sizeStrip; k++)
if (notValid(_vertices[k]->point2d()))
{
cerr << "Warning: strip vertex " << k << " non valid after cleanup"<<endl;
return;
}
}
// Texture coordinates
////////////////////////////////
void
Strip::computeTexCoord (const vector<StrokeVertex*>& iStrokeVertices)
{
vector<StrokeVertex*>::const_iterator v ,vend;
StrokeVertex *sv;
int i=0;
for(v=iStrokeVertices.begin(), vend=iStrokeVertices.end();
v!=vend; v++)
{
sv= (*v);
_vertices[i]->setTexCoord(Vec2r((real)(sv->curvilinearAbscissa() / _averageThickness),0));
_vertices[i]->setColor(Vec3r(sv->attribute().getColor()[0],sv->attribute().getColor()[1],sv->attribute().getColor()[2]));
_vertices[i]->setAlpha(sv->attribute().getAlpha());
i++;
_vertices[i]->setTexCoord(Vec2r((real)(sv->curvilinearAbscissa() / _averageThickness),1));
_vertices[i]->setColor(Vec3r(sv->attribute().getColor()[0],sv->attribute().getColor()[1],sv->attribute().getColor()[2]));
_vertices[i]->setAlpha(sv->attribute().getAlpha());
i++;
// cerr<<"col=("<<sv->attribute().getColor()[0]<<", "
// <<sv->attribute().getColor()[1]<<", "<<sv->attribute().getColor()[2]<<")"<<endl;
}
}
void
Strip::computeTexCoordWithTips (const vector<StrokeVertex*>& iStrokeVertices, bool tipBegin, bool tipEnd)
{
unsigned int sizeStrip = _vertices.size()+8; //for the transition between the tip and the body
vector<StrokeVertex*>::const_iterator v ,vend;
StrokeVertex *sv;
v=iStrokeVertices.begin();
vend=iStrokeVertices.end();
float l=(*v)->strokeLength()/_averageThickness;
int tiles=int(l);
float fact=(float(tiles)+0.5)/l;
float uTip2=float(tiles)+0.25;
float u=0;
float uPrev;
int i=0;
float t;
StrokeVertexRep *tvRep1, *tvRep2;
// cerr<<"l="<<l<<" tiles="<<tiles<<" _averageThicnkess="
// <<_averageThickness<<" strokeLength="<<(*v)->strokeLength()<<endl;
//
vector<StrokeVertexRep*>::iterator currentSV = _vertices.begin();
StrokeVertexRep *svRep;
if(tipBegin){
for(;v!=vend; v++)
{
sv= (*v);
svRep = *currentSV;
u=sv->curvilinearAbscissa()/_averageThickness*fact;
if (u>0.25) break;
svRep->setTexCoord(Vec2r((real)u, 0.5));
svRep->setColor(Vec3r(sv->attribute().getColor()[0],sv->attribute().getColor()[1],sv->attribute().getColor()[2]));
svRep->setAlpha(sv->attribute().getAlpha());
i++;
++currentSV;
svRep = *currentSV;
svRep->setTexCoord(Vec2r((real)u, 1));
svRep->setColor(Vec3r(sv->attribute().getColor()[0],sv->attribute().getColor()[1],sv->attribute().getColor()[2]));
svRep->setAlpha(sv->attribute().getAlpha());
i++;
++currentSV;
uPrev=u;
}
//first transition vertex
if (fabs(u-uPrev)>ZERO)
t= (0.25-uPrev)/(u-uPrev);
else t=0;
//if (!tiles) t=0.5;
tvRep1 = new StrokeVertexRep(Vec2r((1-t)*_vertices[i-2]->point2d()+t*_vertices[i]->point2d()));
tvRep1->setTexCoord(Vec2r(0.25,0.5));
tvRep1->setColor(Vec3r((1-t)*_vertices[i-2]->color()+
t*Vec3r(sv->attribute().getColor()[0],sv->attribute().getColor()[1],sv->attribute().getColor()[2])));
tvRep1->setAlpha((1-t)*_vertices[i-2]->alpha()+t*sv->attribute().getAlpha());
i++;
tvRep2 = new StrokeVertexRep(Vec2r((1-t)*_vertices[i-2]->point2d()+t*_vertices[i]->point2d()));
tvRep2->setTexCoord(Vec2r(0.25,1));
tvRep2->setColor(Vec3r((1-t)*_vertices[i-2]->color()+
t*Vec3r(sv->attribute().getColor()[0],sv->attribute().getColor()[1],sv->attribute().getColor()[2])));
tvRep2->setAlpha((1-t)*_vertices[i-2]->alpha()+t*sv->attribute().getAlpha());
i++;
currentSV = _vertices.insert(currentSV, tvRep1);
++currentSV;
currentSV = _vertices.insert(currentSV, tvRep2);
++currentSV;
//copy the vertices with different texture coordinates
tvRep1 = new StrokeVertexRep(_vertices[i-2]->point2d());
tvRep1->setTexCoord(Vec2r(0.25,0));
tvRep1->setColor(_vertices[i-2]->color());
tvRep1->setAlpha(_vertices[i-2]->alpha());
i++;
tvRep2 = new StrokeVertexRep(_vertices[i-2]->point2d());
tvRep2->setTexCoord(Vec2r(0.25,0.5));
tvRep2->setColor(_vertices[i-2]->color());
tvRep2->setAlpha(_vertices[i-2]->alpha());
i++;
currentSV = _vertices.insert(currentSV, tvRep1);
++currentSV;
currentSV = _vertices.insert(currentSV, tvRep2);
++currentSV;
}
uPrev=0;
//body of the stroke
for(;v!=vend; v++)
{
sv= (*v);
svRep = *currentSV;
u=sv->curvilinearAbscissa()/_averageThickness*fact-0.25;
if (u>tiles) break;
svRep->setTexCoord(Vec2r((real)u, 0));
svRep->setColor(Vec3r(sv->attribute().getColor()[0],sv->attribute().getColor()[1],sv->attribute().getColor()[2]));
svRep->setAlpha(sv->attribute().getAlpha());
i++;
++currentSV;
svRep = *currentSV;
svRep->setTexCoord(Vec2r((real)u, 0.5));
svRep->setColor(Vec3r(sv->attribute().getColor()[0],sv->attribute().getColor()[1],sv->attribute().getColor()[2]));
svRep->setAlpha(sv->attribute().getAlpha());
i++;
++currentSV;
uPrev=u;
}
if(tipEnd){
//second transition vertex
if ((fabs(u-uPrev)>ZERO))
t= (float(tiles)-uPrev)/(u-uPrev);
else t=0;
tvRep1 = new StrokeVertexRep(Vec2r((1-t)*_vertices[i-2]->point2d()+t*_vertices[i]->point2d()));
tvRep1->setTexCoord(Vec2r((real)tiles,0));
tvRep1->setColor(Vec3r((1-t)*_vertices[i-2]->color()+
t*Vec3r(sv->attribute().getColor()[0],sv->attribute().getColor()[1],sv->attribute().getColor()[2])));
tvRep1->setAlpha((1-t)*_vertices[i-2]->alpha()+t*sv->attribute().getAlpha());
i++;
tvRep2 = new StrokeVertexRep(Vec2r((1-t)*_vertices[i-2]->point2d()+t*_vertices[i]->point2d()));
tvRep2->setTexCoord(Vec2r((real)tiles,0.5));
tvRep2->setColor(Vec3r((1-t)*_vertices[i-2]->color()+
t*Vec3r(sv->attribute().getColor()[0],sv->attribute().getColor()[1],sv->attribute().getColor()[2])));
tvRep2->setAlpha((1-t)*_vertices[i-2]->alpha()+t*sv->attribute().getAlpha());
i++;
currentSV = _vertices.insert(currentSV, tvRep1);
++currentSV;
currentSV = _vertices.insert(currentSV, tvRep2);
++currentSV;
//copy the vertices with different texture coordinates
tvRep1 = new StrokeVertexRep(_vertices[i-2]->point2d());
tvRep1->setTexCoord(Vec2r(0.75,0.5));
tvRep1->setColor(_vertices[i-2]->color());
tvRep1->setAlpha(_vertices[i-2]->alpha());
i++;
tvRep2 = new StrokeVertexRep(_vertices[i-2]->point2d());
tvRep2->setTexCoord(Vec2r(0.75,1));
tvRep2->setColor(_vertices[i-2]->color());
tvRep2->setAlpha(_vertices[i-2]->alpha());
i++;
currentSV = _vertices.insert(currentSV, tvRep1);
++currentSV;
currentSV = _vertices.insert(currentSV, tvRep2);
++currentSV;
//end tip
for(;v!=vend; v++)
{
sv= (*v);
svRep = *currentSV;
u=0.75+sv->curvilinearAbscissa()/_averageThickness*fact-float(tiles)-0.25;
svRep->setTexCoord(Vec2r((real)u, 0.5));
svRep->setColor(Vec3r(sv->attribute().getColor()[0],sv->attribute().getColor()[1],sv->attribute().getColor()[2]));
svRep->setAlpha(sv->attribute().getAlpha());
i++;
++currentSV;
svRep = *currentSV;
svRep->setTexCoord(Vec2r((real)u, 1));
svRep->setColor(Vec3r(sv->attribute().getColor()[0],sv->attribute().getColor()[1],sv->attribute().getColor()[2]));
svRep->setAlpha(sv->attribute().getAlpha());
i++;
++currentSV;
}
}
//cerr<<"u="<<u<<" i="<<i<<"/"<<_sizeStrip<<endl;;
// for (i=0; i<_sizeStrip; i++)
// _alpha[i]=1.0;
// for (i=0; i<_sizeStrip; i++)
// cerr<<"("<<_texCoord[i][0]<<", "<<_texCoord[i][1]<<") ";
// cerr<<endl;
// Vec2r vec_tmp;
// for (i=0; i<_sizeStrip/2; i++)
// vec_tmp = _vertex[2*i] - _vertex[2*i+1];
// if (vec_tmp.norm() > 4*_averageThickness)
// cerr << "Warning (from Fredo): There is a pb in the texture coordinates computation" << endl;
}
//
// StrokeRep
/////////////////////////////////////
StrokeRep::StrokeRep()
{
_stroke = 0;
_strokeType=Stroke::OPAQUE_MEDIUM;
TextureManager * ptm = TextureManager::getInstance();
if(ptm)
_textureId = ptm->getDefaultTextureId();
// _averageTextureAlpha=0.5; //default value
// if (_strokeType==OIL_STROKE)
// _averageTextureAlpha=0.75;
// if (_strokeType>=NO_BLEND_STROKE)
// _averageTextureAlpha=1.0
}
StrokeRep::StrokeRep(Stroke *iStroke)
{
_stroke = iStroke;
_strokeType = iStroke->getMediumType();
_textureId = iStroke->getTextureId();
if(_textureId == 0){
TextureManager * ptm = TextureManager::getInstance();
if(ptm)
_textureId = ptm->getDefaultTextureId();
}
// _averageTextureAlpha=0.5; //default value
// if (_strokeType==OIL_STROKE)
// _averageTextureAlpha=0.75;
// if (_strokeType>=NO_BLEND_STROKE)
// _averageTextureAlpha=1.0;
create();
}
StrokeRep::StrokeRep(const StrokeRep& iBrother)
{
int i=0;
_stroke = iBrother._stroke;
_strokeType=iBrother._strokeType;
_textureId = iBrother._textureId;
for(vector<Strip*>::const_iterator s=iBrother._strips.begin(), send=iBrother._strips.end();
s!=send;
++s){
_strips.push_back(new Strip(**s));
}
}
StrokeRep::~StrokeRep()
{
if(!_strips.empty()){
for(vector<Strip*>::iterator s=_strips.begin(), send=_strips.end();
s!=send;
++s){
delete (*s);
}
_strips.clear();
}
}
void StrokeRep::create(){
vector<StrokeVertex*> strip;
StrokeInternal::StrokeVertexIterator v = _stroke->strokeVerticesBegin();
StrokeInternal::StrokeVertexIterator vend = _stroke->strokeVerticesEnd();
bool first=true;
bool end=false;
while(v!=vend){
while((v!=vend) && (!(*v).attribute().isVisible())){
++v;
first = false;
}
while( (v!=vend) && ((*v).attribute().isVisible()) ) {
strip.push_back(&(*v));
++v;
}
if(v!=vend){
// add the last vertex and create
strip.push_back(&(*v));
}else{
end=true;
}
if((!strip.empty()) && (strip.size()>1) ){
_strips.push_back(new Strip(strip, _stroke->hasTips(), first, end));
strip.clear();
}
first = false;
}
}
void StrokeRep::Render(const StrokeRenderer *iRenderer)
{
iRenderer->RenderStrokeRep(this);
}