This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/editors/include/ED_screen.h
Ton Roosendaal 64f9c67ca8 2.5
- Brought back (most of) buttons in TimeLine window.
  They don't work yet though! Waiting for Brecht to commit callbacks
  for menus and ui-blocks

- Area headers hilite again when mouse is inside.
2008-12-10 17:58:18 +00:00

85 lines
2.9 KiB
C++

/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef ED_SCREEN_H
#define ED_SCREEN_H
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_view2d_types.h"
#include "DNA_view3d_types.h"
struct wmWindowManager;
struct wmWindow;
struct wmNotifier;
struct SpaceType;
struct AreagionType;
/* regions */
void ED_region_do_listen(ARegion *ar, struct wmNotifier *note);
void ED_region_do_draw(struct bContext *C, struct ARegion *ar);
void ED_region_exit(struct bContext *C, struct ARegion *ar);
void ED_region_pixelspace(const struct bContext *C, struct ARegion *ar);
void ED_region_init(struct bContext *C, struct ARegion *ar);
ARegion *ED_region_copy(ARegion *ar);
/* spaces */
void ED_spacetypes_init(void);
void ED_spacetypes_keymap(struct wmWindowManager *wm);
struct ARegionType *ED_regiontype_from_id(struct SpaceType *st, int regionid);
/* areas */
void ED_area_initialize(struct wmWindowManager *wm, struct wmWindow *win, struct ScrArea *sa);
void ED_area_exit(struct bContext *C, struct ScrArea *sa);
void ED_area_do_draw(struct bContext *C, struct ScrArea *sa);
int ED_screen_area_active(const struct bContext *C);
/* screens */
void ED_screens_initialize(struct wmWindowManager *wm);
void ED_screen_draw(struct wmWindow *win);
void ED_screen_refresh(struct wmWindowManager *wm, struct wmWindow *win);
void ED_screen_do_listen(struct wmWindow *win, struct wmNotifier *note);
bScreen *ED_screen_duplicate(struct wmWindow *win, struct bScreen *sc);
void ED_screen_set_subwinactive(struct wmWindow *win);
void ED_screen_exit(struct bContext *C, struct wmWindow *window, struct bScreen *screen);
void ED_operatortypes_screen(void);
void ED_keymap_screen(struct wmWindowManager *wm);
/* operators; context poll callbacks */
int ED_operator_screenactive(struct bContext *C);
int ED_operator_screen_mainwinactive(struct bContext *C);
int ED_operator_areaactive(struct bContext *C);
/* default keymaps, bitflags */
#define ED_KEYMAP_UI 1
#define ED_KEYMAP_VIEW2D 2
#define ED_KEYMAP_MARKERS 4
#endif /* ED_SCREEN_H */