Adds an overlay option to show/hide the spline points & lines of masks in the Mask Editor.
It also moves the "smooth" option up (its position left of the selection dropdown was missleading).
{F11847272}
This emerged from a discussion in https://developer.blender.org/D12776
Differential Revision: https://developer.blender.org/D13314
171 lines
5.8 KiB
C++
171 lines
5.8 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2009 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup editors
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*/
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct ARegion;
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struct ImBuf;
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struct Main;
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struct Mask;
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struct MovieClip;
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struct SpaceClip;
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struct bContext;
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struct bScreen;
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/* ** clip_editor.c ** */
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/* Returns true when the following conditions are met:
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* - Current space is Space Clip.
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* - There is a movie clip opened in it. */
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bool ED_space_clip_poll(struct bContext *C);
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/* Returns true when the following conditions are met:
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* - Current space is Space Clip.
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* - It is set to Clip view.
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*
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* It is not required to have movie clip opened for editing. */
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bool ED_space_clip_view_clip_poll(struct bContext *C);
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/* Returns true when the following conditions are met:
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* - Current space is Space Clip.
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* - It is set to Tracking mode.
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*
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* It is not required to have movie clip opened for editing. */
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bool ED_space_clip_tracking_poll(struct bContext *C);
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/* Returns true when the following conditions are met:
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* - Current space is Space Clip.
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* - It is set to Mask mode.
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*
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* It is not required to have mask opened for editing. */
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bool ED_space_clip_maskedit_poll(struct bContext *C);
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/* Returns true when the following conditions are met:
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* - Current space is Space Clip.
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* - It is set to Mask mode.
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* - Mask has visible and editable splines.
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*
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* It is not required to have mask opened for editing. */
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bool ED_space_clip_maskedit_visible_splines_poll(struct bContext *C);
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/* Returns true when the following conditions are met:
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* - Current space is Space Clip.
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* - It is set to Mask mode.
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* - The space has mask opened. */
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bool ED_space_clip_maskedit_mask_poll(struct bContext *C);
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/* Returns true when the following conditions are met:
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* - Current space is Space Clip.
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* - It is set to Mask mode.
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* - The space has mask opened.
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* - Mask has visible and editable splines. */
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bool ED_space_clip_maskedit_mask_visible_splines_poll(struct bContext *C);
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void ED_space_clip_get_size(struct SpaceClip *sc, int *width, int *height);
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void ED_space_clip_get_size_fl(struct SpaceClip *sc, float size[2]);
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void ED_space_clip_get_zoom(struct SpaceClip *sc,
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struct ARegion *region,
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float *zoomx,
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float *zoomy);
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void ED_space_clip_get_aspect(struct SpaceClip *sc, float *aspx, float *aspy);
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void ED_space_clip_get_aspect_dimension_aware(struct SpaceClip *sc, float *aspx, float *aspy);
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/**
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* Return current frame number in clip space.
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*/
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int ED_space_clip_get_clip_frame_number(struct SpaceClip *sc);
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struct ImBuf *ED_space_clip_get_buffer(struct SpaceClip *sc);
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struct ImBuf *ED_space_clip_get_stable_buffer(struct SpaceClip *sc,
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float loc[2],
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float *scale,
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float *angle);
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bool ED_space_clip_get_position(struct SpaceClip *sc,
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struct ARegion *region,
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int mval[2],
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float fpos[2]);
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/**
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* Returns color in linear space, matching #ED_space_image_color_sample().
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*/
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bool ED_space_clip_color_sample(struct SpaceClip *sc,
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struct ARegion *region,
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const int mval[2],
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float r_col[3]);
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void ED_clip_update_frame(const struct Main *mainp, int cfra);
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bool ED_clip_view_selection(const struct bContext *C, struct ARegion *region, bool fit);
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void ED_clip_select_all(struct SpaceClip *sc, int action, bool *r_has_selection);
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bool ED_clip_can_select(struct bContext *C);
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void ED_clip_point_undistorted_pos(struct SpaceClip *sc, const float co[2], float r_co[2]);
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void ED_clip_point_stable_pos(
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struct SpaceClip *sc, struct ARegion *region, float x, float y, float *xr, float *yr);
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/**
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* \brief the reverse of #ED_clip_point_stable_pos(), gets the marker region coords.
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* better name here? view_to_track / track_to_view or so?
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*/
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void ED_clip_point_stable_pos__reverse(struct SpaceClip *sc,
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struct ARegion *region,
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const float co[2],
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float r_co[2]);
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/**
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* Takes `event->mval`.
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*/
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void ED_clip_mouse_pos(struct SpaceClip *sc,
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struct ARegion *region,
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const int mval[2],
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float co[2]);
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bool ED_space_clip_check_show_trackedit(struct SpaceClip *sc);
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bool ED_space_clip_check_show_maskedit(struct SpaceClip *sc);
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struct MovieClip *ED_space_clip_get_clip(struct SpaceClip *sc);
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void ED_space_clip_set_clip(struct bContext *C,
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struct bScreen *screen,
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struct SpaceClip *sc,
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struct MovieClip *clip);
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struct Mask *ED_space_clip_get_mask(struct SpaceClip *sc);
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void ED_space_clip_set_mask(struct bContext *C, struct SpaceClip *sc, struct Mask *mask);
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/* Locked state is used to preserve current clip editor viewport upon changes. Example usage:
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*
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* ...
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*
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* ClipViewLockState lock_state;
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* ED_clip_view_lock_state_store(C, &lock_state);
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*
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* <change selection>
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*
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* ED_clip_view_lock_state_restore_no_jump(C, &lock_state);
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*
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* These function are to be used from space clip editor context only. Otherwise debug builds will
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* assert, release builds will crash. */
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typedef struct ClipViewLockState {
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float offset_x, offset_y;
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float lock_offset_x, lock_offset_y;
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float zoom;
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} ClipViewLockState;
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void ED_clip_view_lock_state_store(const struct bContext *C, ClipViewLockState *state);
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void ED_clip_view_lock_state_restore_no_jump(const struct bContext *C,
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const ClipViewLockState *state);
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/* ** clip_ops.c ** */
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void ED_operatormacros_clip(void);
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#ifdef __cplusplus
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}
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#endif
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