- Use a single undo history for all operations. - UndoType's are registered and poll the context to check if they should be used when performing an undo push. - Mode switching is used to ensure the state is correct before undo data is restored. - Some undo types accumulate changes (image & text editing) others store the state multiple times (with de-duplication). This is supported by checking UndoStack.mode `ACCUMULATE` / `STORE`. - Each undo step stores ID datablocks they use with utilities to help manage restoring correct ID's. Needed since global undo is now mixed with other modes undo. - Currently performs each undo step when going up/down history Previously this wasn't done, making history fail in some cases. This can be optimized to skip some combinations of undo steps. grease-pencil is an exception which has not been updated since it integrates undo into the draw-session. See D3113
72 lines
2.4 KiB
C++
72 lines
2.4 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2007 by Janne Karhu.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file ED_particle.h
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* \ingroup editors
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*/
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#ifndef __ED_PARTICLE_H__
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#define __ED_PARTICLE_H__
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struct bContext;
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struct Object;
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struct ParticleEditSettings;
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struct rcti;
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struct PTCacheEdit;
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struct Scene;
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struct UndoType;
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/* particle edit mode */
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void PE_free_ptcache_edit(struct PTCacheEdit *edit);
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int PE_start_edit(struct PTCacheEdit *edit);
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/* access */
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struct PTCacheEdit *PE_get_current(struct Scene *scene, struct Object *ob);
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struct PTCacheEdit *PE_create_current(struct Scene *scene, struct Object *ob);
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void PE_current_changed(struct Scene *scene, struct Object *ob);
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int PE_minmax(struct Scene *scene, float min[3], float max[3]);
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struct ParticleEditSettings *PE_settings(struct Scene *scene);
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/* update calls */
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void PE_hide_keys_time(struct Scene *scene, struct PTCacheEdit *edit, float cfra);
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void PE_update_object(struct Scene *scene, struct Object *ob, int useflag);
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/* selection tools */
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int PE_mouse_particles(struct bContext *C, const int mval[2], bool extend, bool deselect, bool toggle);
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int PE_border_select(struct bContext *C, struct rcti *rect, bool select, bool extend);
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int PE_circle_select(struct bContext *C, int selecting, const int mval[2], float rad);
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int PE_lasso_select(struct bContext *C, const int mcords[][2], const short moves, bool extend, bool select);
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void PE_deselect_all_visible(struct PTCacheEdit *edit);
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/* particle_edit_undo.c */
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void ED_particle_undosys_type(struct UndoType *ut);
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void PE_undo_push(struct Scene *scene, const char *str);
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#endif /* __ED_PARTICLE_H__ */
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