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blender-archive/source/blender/editors/include/ED_particle.h
Campbell Barton 651b8fb14e Undo: unified undo system w/ linear history
- Use a single undo history for all operations.
- UndoType's are registered and poll the context to check if they
  should be used when performing an undo push.
- Mode switching is used to ensure the state is correct before
  undo data is restored.
- Some undo types accumulate changes (image & text editing)
  others store the state multiple times (with de-duplication).
  This is supported by checking UndoStack.mode `ACCUMULATE` / `STORE`.
- Each undo step stores ID datablocks they use with utilities to help
  manage restoring correct ID's.
  Needed since global undo is now mixed with other modes undo.
- Currently performs each undo step when going up/down history
  Previously this wasn't done, making history fail in some cases.
  This can be optimized to skip some combinations of undo steps.

grease-pencil is an exception which has not been updated
since it integrates undo into the draw-session.

See D3113
2018-03-31 20:40:37 +02:00

72 lines
2.4 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2007 by Janne Karhu.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file ED_particle.h
* \ingroup editors
*/
#ifndef __ED_PARTICLE_H__
#define __ED_PARTICLE_H__
struct bContext;
struct Object;
struct ParticleEditSettings;
struct rcti;
struct PTCacheEdit;
struct Scene;
struct UndoType;
/* particle edit mode */
void PE_free_ptcache_edit(struct PTCacheEdit *edit);
int PE_start_edit(struct PTCacheEdit *edit);
/* access */
struct PTCacheEdit *PE_get_current(struct Scene *scene, struct Object *ob);
struct PTCacheEdit *PE_create_current(struct Scene *scene, struct Object *ob);
void PE_current_changed(struct Scene *scene, struct Object *ob);
int PE_minmax(struct Scene *scene, float min[3], float max[3]);
struct ParticleEditSettings *PE_settings(struct Scene *scene);
/* update calls */
void PE_hide_keys_time(struct Scene *scene, struct PTCacheEdit *edit, float cfra);
void PE_update_object(struct Scene *scene, struct Object *ob, int useflag);
/* selection tools */
int PE_mouse_particles(struct bContext *C, const int mval[2], bool extend, bool deselect, bool toggle);
int PE_border_select(struct bContext *C, struct rcti *rect, bool select, bool extend);
int PE_circle_select(struct bContext *C, int selecting, const int mval[2], float rad);
int PE_lasso_select(struct bContext *C, const int mcords[][2], const short moves, bool extend, bool select);
void PE_deselect_all_visible(struct PTCacheEdit *edit);
/* particle_edit_undo.c */
void ED_particle_undosys_type(struct UndoType *ut);
void PE_undo_push(struct Scene *scene, const char *str);
#endif /* __ED_PARTICLE_H__ */