
remaining effect type, it didn't make much sense to leave things implemented in two separate files. Changes include: * two bug fixes (the getChild() and getMat() methods were using floats instead of shorts) * performing clamping on input values * implementing attributes using tp_getset * merging Effect and Particle functions: the Particle module exists in name only, with the Particle.New() and Particle.Get() functions remaining for backward compatibility (they are in fact identical to Effect.New() and Effect.Get() functions) * update of doc/Effect.py (including remove all old references to wave and build effects)
80 lines
2.9 KiB
Python
80 lines
2.9 KiB
Python
#!/usr/bin/python
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Import ('extra_includes')
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Import ('user_options_dict')
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Import ('library_env')
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python_env = library_env.Copy ()
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source_files = ['BPY_interface.c',
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'BPY_menus.c',
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'api2_2x/Armature.c',
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'api2_2x/BezTriple.c',
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'api2_2x/BGL.c',
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'api2_2x/Blender.c',
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'api2_2x/Bone.c',
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'api2_2x/Camera.c',
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'api2_2x/CurNurb.c',
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'api2_2x/Curve.c',
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'api2_2x/Draw.c',
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'api2_2x/Effect.c',
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'api2_2x/Font.c',
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'api2_2x/EXPP_interface.c',
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'api2_2x/Ipocurve.c',
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'api2_2x/Ipo.c',
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'api2_2x/Key.c',
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'api2_2x/Lamp.c',
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'api2_2x/Lattice.c',
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'api2_2x/Library.c',
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'api2_2x/MTex.c',
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'api2_2x/Material.c',
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'api2_2x/Mathutils.c',
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'api2_2x/Mesh.c',
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'api2_2x/Metaball.c',
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'api2_2x/NLA.c',
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'api2_2x/Noise.c',
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'api2_2x/NMesh.c',
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'api2_2x/Object.c',
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'api2_2x/point.c',
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'api2_2x/Registry.c',
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'api2_2x/Scene.c',
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'api2_2x/Sound.c',
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'api2_2x/Sys.c',
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'api2_2x/Types.c',
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'api2_2x/Window.c',
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'api2_2x/World.c',
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'api2_2x/Image.c',
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'api2_2x/Text.c',
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'api2_2x/Text3d.c',
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'api2_2x/Texture.c',
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'api2_2x/Noise.c',
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'api2_2x/charRGBA.c',
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'api2_2x/constant.c',
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'api2_2x/euler.c',
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'api2_2x/gen_utils.c',
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'api2_2x/logic.c',
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'api2_2x/matrix.c',
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'api2_2x/quat.c',
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'api2_2x/rgbTuple.c',
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'api2_2x/sceneRender.c',
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'api2_2x/sceneRadio.c',
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'api2_2x/sceneTimeLine.c',
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'api2_2x/vector.c',
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'api2_2x/windowTheme.c']
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python_env.Append (CPPPATH = ['api2_2x',
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'../blenkernel',
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'../blenlib',
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'../blenloader',
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'../render/extern/include',
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'../radiosity/extern/include',
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'../makesdna',
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'#/intern/guardedalloc',
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'#/intern/bmfont',
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'../imbuf',
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'../include'])
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python_env.Append (CPPPATH = user_options_dict['PYTHON_INCLUDE'])
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python_env.Append (CPPPATH = user_options_dict['OPENGL_INCLUDE'])
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python_env.Append (CPPPATH = extra_includes)
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python_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/blender_python', source=source_files)
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