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blender-archive/source/blender/freestyle/intern/view_map/Functions0D.cpp
Tamito Kajiyama 6569902081 Fix for svn:executable.
Reported by Bastien Montagne, thanks!
2012-12-11 23:01:21 +00:00

358 lines
8.7 KiB
C++

//
// Copyright (C) : Please refer to the COPYRIGHT file distributed
// with this source distribution.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
///////////////////////////////////////////////////////////////////////////////
# include "Functions0D.h"
# include "ViewMap.h"
using namespace std;
namespace Functions0D {
// Internal function
FEdge* getFEdge(Interface0D& it1, Interface0D& it2){
return it1.getFEdge(it2);
}
void getFEdges(Interface0DIterator& it,
FEdge*& fe1,
FEdge*& fe2) {
// count number of vertices
Interface0DIterator prev = it, next = it;
++next;
int count = 1;
if (!it.isBegin() && !next.isEnd()) {
count = 3;
}
if(count < 3)
{
// if we only have 2 vertices
FEdge * fe = 0;
Interface0DIterator tmp = it;
if(it.isBegin())
{
++tmp;
fe = it->getFEdge(*tmp);
}
else
{
--tmp;
fe = it->getFEdge(*tmp);
}
fe1 = fe;
fe2 = 0;
}
else
{
// we have more than 2 vertices
bool begin=false,last=false;
Interface0DIterator previous = it;
if(!previous.isBegin())
--previous;
else
begin=true;
Interface0DIterator next = it;
++next;
if(next.isEnd())
last = true;
if(begin)
{
fe1 = it->getFEdge(*next);
fe2 = 0;
}
else if(last)
{
fe1 = previous->getFEdge(*it);
fe2 = 0;
}
else
{
fe1 = previous->getFEdge(*it);
fe2 = it->getFEdge(*next);
}
}
}
void getViewEdges(Interface0DIterator &it,
ViewEdge *&ve1,
ViewEdge *&ve2)
{
FEdge * fe1, *fe2;
getFEdges(it, fe1, fe2);
ve1 = fe1->viewedge();
if(fe2 != 0)
{
ve2 = fe2->viewedge();
if(ve2 == ve1)
ve2 = 0;
}
else
ve2 = 0;
}
ViewShape* getShapeF0D(Interface0DIterator& it)
{
ViewEdge *ve1, *ve2;
getViewEdges(it, ve1, ve2);
return ve1->viewShape();
}
void getOccludersF0D(Interface0DIterator& it, set<ViewShape*>& oOccluders){
ViewEdge * ve1, *ve2;
getViewEdges(it, ve1, ve2);
occluder_container::const_iterator oit = ve1->occluders_begin();
occluder_container::const_iterator oitend = ve1->occluders_end();
for(;oit!=oitend; ++oit)
oOccluders.insert((*oit));
if(ve2!=0){
oit = ve2->occluders_begin();
oitend = ve2->occluders_end();
for(;oit!=oitend; ++oit)
oOccluders.insert((*oit));
}
}
ViewShape * getOccludeeF0D(Interface0DIterator& it){
ViewEdge * ve1, *ve2;
getViewEdges(it, ve1, ve2);
ViewShape *aShape = ve1->aShape();
return aShape;
}
//
int VertexOrientation2DF0D::operator()(Interface0DIterator& iter) {
Vec2f A,C;
Vec2f B(iter->getProjectedX(), iter->getProjectedY());
if(iter.isBegin())
A = Vec2f(iter->getProjectedX(), iter->getProjectedY());
else
{
Interface0DIterator previous = iter;
--previous ;
A = Vec2f(previous->getProjectedX(), previous->getProjectedY());
}
Interface0DIterator next = iter;
++next ;
if(next.isEnd())
C = Vec2f(iter->getProjectedX(), iter->getProjectedY());
else
C = Vec2f(next->getProjectedX(), next->getProjectedY());
Vec2f AB(B-A);
if(AB.norm() != 0)
AB.normalize();
Vec2f BC(C-B);
if(BC.norm() != 0)
BC.normalize();
result = AB + BC;
if(result.norm() != 0)
result.normalize();
return 0;
}
int VertexOrientation3DF0D::operator()(Interface0DIterator& iter) {
Vec3r A,C;
Vec3r B(iter->getX(), iter->getY(), iter->getZ());
if(iter.isBegin())
A = Vec3r(iter->getX(), iter->getY(), iter->getZ());
else
{
Interface0DIterator previous = iter;
--previous ;
A = Vec3r(previous->getX(), previous->getY(), previous->getZ());
}
Interface0DIterator next = iter;
++next ;
if(next.isEnd())
C = Vec3r(iter->getX(), iter->getY(), iter->getZ());
else
C = Vec3r(next->getX(), next->getY(), next->getZ());
Vec3r AB(B-A);
if(AB.norm() != 0)
AB.normalize();
Vec3r BC(C-B);
if(BC.norm() != 0)
BC.normalize();
result = AB + BC;
if(result.norm() != 0)
result.normalize();
return 0;
}
int Curvature2DAngleF0D::operator()(Interface0DIterator& iter) {
Interface0DIterator tmp1 = iter, tmp2 = iter;
++tmp2;
unsigned count = 1;
while((!tmp1.isBegin()) && (count < 3))
{
--tmp1;
++count;
}
while((!tmp2.isEnd()) && (count < 3))
{
++tmp2;
++count;
}
if(count < 3) {
// if we only have 2 vertices
result = 0;
return 0;
}
Interface0DIterator v = iter;
if(iter.isBegin())
++v;
Interface0DIterator next=v;
++next;
if(next.isEnd())
{
next = v;
--v;
}
Interface0DIterator prev=v;
--prev;
Vec2r A(prev->getProjectedX(), prev->getProjectedY());
Vec2r B(v->getProjectedX(), v->getProjectedY());
Vec2r C(next->getProjectedX(), next->getProjectedY());
Vec2r AB(B-A);
Vec2r BC(C-B);
Vec2r N1(-AB[1], AB[0]);
if(N1.norm() != 0)
N1.normalize();
Vec2r N2(-BC[1], BC[0]);
if(N2.norm() != 0)
N2.normalize();
if((N1.norm() == 0) && (N2.norm() == 0))
{
Exception::raiseException();
result = 0;
return -1;
}
double cosin = N1*N2;
if(cosin > 1)
cosin = 1;
if(cosin < -1)
cosin = -1;
result = acos(cosin);
return 0;
}
int ZDiscontinuityF0D::operator()(Interface0DIterator& iter) {
FEdge *fe1, *fe2;
getFEdges(iter, fe1, fe2);
result = fe1->z_discontinuity();
if(fe2!=0){
result += fe2->z_discontinuity();
result /= 2.f;
}
return 0;
}
int Normal2DF0D::operator()(Interface0DIterator& iter) {
FEdge *fe1, *fe2;
getFEdges(iter,fe1,fe2);
Vec3f e1(fe1->orientation2d());
Vec2f n1(e1[1], -e1[0]);
Vec2f n(n1);
if(fe2 != 0)
{
Vec3f e2(fe2->orientation2d());
Vec2f n2(e2[1], -e2[0]);
n += n2;
}
n.normalize();
result = n;
return 0;
}
int MaterialF0D::operator()(Interface0DIterator& iter) {
FEdge *fe1, *fe2;
getFEdges(iter,fe1,fe2);
if(fe1 == 0)
return -1;
if(fe1->isSmooth())
result = ((FEdgeSmooth*)fe1)->frs_material();
else
result = ((FEdgeSharp*)fe1)->bFrsMaterial();
// const SShape * sshape = getShapeF0D(iter);
// return sshape->material();
return 0;
}
int ShapeIdF0D::operator()(Interface0DIterator& iter) {
ViewShape * vshape = getShapeF0D(iter);
result = vshape->getId();
return 0;
}
int QuantitativeInvisibilityF0D::operator()(Interface0DIterator& iter) {
ViewEdge * ve1, *ve2;
getViewEdges(iter,ve1,ve2);
unsigned int qi1, qi2;
qi1 = ve1->qi();
if(ve2 != 0){
qi2 = ve2->qi();
if(qi2!=qi1)
cout << "QuantitativeInvisibilityF0D: ambiguous evaluation for point " << iter->getId() << endl;
}
result = qi1;
return 0;
}
int CurveNatureF0D::operator()(Interface0DIterator& iter) {
Nature::EdgeNature nat = 0;
ViewEdge * ve1, *ve2;
getViewEdges(iter, ve1, ve2);
nat |= ve1->getNature();
if(ve2!=0)
nat |= ve2->getNature();
result = nat;
return 0;
}
int GetOccludersF0D::operator()(Interface0DIterator& iter) {
set<ViewShape*> occluders;
getOccludersF0D(iter,occluders);
result.clear();
// vsOccluders.insert(vsOccluders.begin(), occluders.begin(), occluders.end());
for(set<ViewShape*>::iterator it=occluders.begin(), itend=occluders.end();
it!=itend;
++it){
result.push_back((*it));
}
return 0;
}
int GetShapeF0D::operator()(Interface0DIterator& iter) {
result = getShapeF0D(iter);
return 0;
}
int GetOccludeeF0D::operator()(Interface0DIterator& iter) {
result = getOccludeeF0D(iter);
return 0;
}
} // end of namespace Functions0D