While \file doesn't need an argument, it can't have another doxy command after it.
		
			
				
	
	
		
			62 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			62 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 */
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/** \file
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 * \ingroup gpu
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 */
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#ifndef __GPU_STATE_H__
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#define __GPU_STATE_H__
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/* These map directly to the GL_ blend functions, to minimize API add as needed*/
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typedef enum eGPUBlendFunction {
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	GPU_ONE,
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	GPU_SRC_ALPHA,
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	GPU_ONE_MINUS_SRC_ALPHA,
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	GPU_DST_COLOR,
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	GPU_ZERO,
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} eGPUBlendFunction;
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/* These map directly to the GL_ filter functions, to minimize API add as needed*/
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typedef enum eGPUFilterFunction {
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	GPU_NEAREST,
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	GPU_LINEAR
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} eGPUFilterFunction;
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void GPU_blend(bool enable);
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void GPU_blend_set_func(eGPUBlendFunction sfactor, eGPUBlendFunction dfactor);
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void GPU_blend_set_func_separate(
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        eGPUBlendFunction src_rgb, eGPUBlendFunction dst_rgb,
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        eGPUBlendFunction src_alpha, eGPUBlendFunction dst_alpha);
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void GPU_depth_range(float near, float far);
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void GPU_depth_test(bool enable);
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bool GPU_depth_test_enabled(void);
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void GPU_line_smooth(bool enable);
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void GPU_line_stipple(bool enable);
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void GPU_line_width(float width);
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void GPU_point_size(float size);
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void GPU_polygon_smooth(bool enable);
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void GPU_scissor(int x, int y, int width, int height);
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void GPU_scissor_get_f(float coords[4]);
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void GPU_scissor_get_i(int coords[4]);
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void GPU_viewport_size_get_f(float coords[4]);
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void GPU_viewport_size_get_i(int coords[4]);
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void GPU_flush(void);
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void GPU_finish(void);
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#endif  /* __GPU_STATE_H__ */
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