A crash in the Freestyle renderer was reported by Ton on IRC with a stack trace below. Note that #2 is in Freestyle, whereas #1 is in the compositor. The problem was observed in a debug build on OS X 10.7 (gcc 4.2, openmp disabled, no llvm). ---------------------------------------------------------------------- Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: 13 at address: 0x0000000000000000 [Switching to process 72386 thread 0xf303] 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 43 delete (this->m_outputsockets.back()); Current language: auto; currently c++ (gdb) where #0 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 #1 0x0000000100c29066 in Node::~Node (this=0x10e501c80) at COM_Node.h:49 #2 0x000000010089c273 in NodeShape::~NodeShape (this=0x10e501c80) at NodeShape.cpp:43 #3 0x000000010089910b in NodeGroup::destroy (this=0x10e501da0) at NodeGroup.cpp:61 #4 0x00000001008990cd in NodeGroup::destroy (this=0x10e5014b0) at NodeGroup.cpp:59 #5 0x00000001008990cd in NodeGroup::destroy (this=0x114e18da0) at NodeGroup.cpp:59 #6 0x00000001007e6602 in Controller::ClearRootNode (this=0x114e19640) at Controller.cpp:329 #7 0x00000001007ea52e in Controller::LoadMesh (this=0x114e19640, re=0x10aba4638, srl=0x1140f5258) at Controller.cpp:302 #8 0x00000001008030ad in prepare (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:302 #9 0x000000010080457a in FRS_do_stroke_rendering (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:600 #10 0x00000001006aeb9d in add_freestyle (re=0x10aba4638) at pipeline.c:1584 #11 0x00000001006aceb7 in do_render_3d (re=0x10aba4638) at pipeline.c:1094 #12 0x00000001006ae061 in do_render_fields_blur_3d (re=0x10aba4638) at pipeline.c:1367 #13 0x00000001006afa16 in do_render_composite_fields_blur_3d (re=0x10aba4638) at pipeline.c:1815 #14 0x00000001006b04e4 in do_render_all_options (re=0x10aba4638) at pipeline.c:2021 ---------------------------------------------------------------------- Apparently a name conflict between the two Blender modules is taking place. The present commit hence intends to address it by putting all the Freestyle C++ classes in the namespace 'Freestyle'. This revision will also prevent potential name conflicts with other Blender modules in the future. Special thanks to Lukas Toenne for the help with C++ namespace.
179 lines
6.6 KiB
C++
179 lines
6.6 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file source/blender/freestyle/intern/python/BPy_Convert.h
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* \ingroup freestyle
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*/
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#ifndef __FREESTYLE_PYTHON_CONVERT_H__
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#define __FREESTYLE_PYTHON_CONVERT_H__
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#include <Python.h>
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#include <typeinfo>
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#include "../geometry/Geom.h"
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using namespace Freestyle;
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using namespace Freestyle::Geometry;
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// BBox
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#include "../geometry/BBox.h"
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// FEdge, FEdgeSharp, FEdgeSmooth, SShape, SVertex, FEdgeInternal::SVertexIterator
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#include "../view_map/Silhouette.h"
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// Id
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#include "../system/Id.h"
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// Interface0D, Interface0DIteratorNested, Interface0DIterator
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#include "../view_map/Interface0D.h"
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// Interface1D
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#include "../view_map/Interface1D.h"
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// FrsMaterial
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#include "../scene_graph/FrsMaterial.h"
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// Nature::VertexNature, Nature::EdgeNature
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#include "../winged_edge/Nature.h"
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// Stroke, StrokeAttribute, StrokeVertex
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#include "../stroke/Stroke.h"
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// NonTVertex, TVertex, ViewEdge, ViewMap, ViewShape, ViewVertex
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#include "../view_map/ViewMap.h"
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// CurvePoint, Curve
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#include "../stroke/Curve.h"
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// Chain
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#include "../stroke/Chain.h"
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//====== ITERATORS
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// AdjacencyIterator, ChainingIterator, ChainSilhouetteIterator, ChainPredicateIterator
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#include "../stroke/ChainingIterators.h"
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// ViewVertexInternal::orientedViewEdgeIterator
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// ViewEdgeInternal::SVertexIterator
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// ViewEdgeInternal::ViewEdgeIterator
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#include "../view_map/ViewMapIterators.h"
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// StrokeInternal::StrokeVertexIterator
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#include "../stroke/StrokeIterators.h"
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// CurveInternal::CurvePointIterator
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#include "../stroke/CurveIterators.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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///////////////////////////////////////////////////////////////////////////////////////////
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#include "mathutils/mathutils.h"
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//==============================
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// C++ => Python
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//==============================
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PyObject * PyBool_from_bool(bool b);
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PyObject * Vector_from_Vec2f(Vec2f& v);
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PyObject * Vector_from_Vec3f(Vec3f& v);
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PyObject * Vector_from_Vec3r(Vec3r& v);
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PyObject * Any_BPy_Interface0D_from_Interface0D(Interface0D& if0D);
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PyObject * Any_BPy_Interface1D_from_Interface1D(Interface1D& if1D);
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PyObject * Any_BPy_FEdge_from_FEdge(FEdge& fe);
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PyObject * Any_BPy_ViewVertex_from_ViewVertex(ViewVertex& vv);
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PyObject * BPy_BBox_from_BBox(const BBox< Vec3r > &bb);
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PyObject * BPy_CurvePoint_from_CurvePoint(CurvePoint& cp);
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PyObject * BPy_directedViewEdge_from_directedViewEdge(ViewVertex::directedViewEdge& dve);
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PyObject * BPy_FEdge_from_FEdge(FEdge& fe);
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PyObject * BPy_FEdgeSharp_from_FEdgeSharp(FEdgeSharp& fes);
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PyObject * BPy_FEdgeSmooth_from_FEdgeSmooth(FEdgeSmooth& fes);
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PyObject * BPy_Id_from_Id(Id& id);
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PyObject * BPy_Interface0D_from_Interface0D(Interface0D& if0D);
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PyObject * BPy_Interface1D_from_Interface1D(Interface1D& if1D);
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PyObject * BPy_IntegrationType_from_IntegrationType(IntegrationType i);
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PyObject * BPy_FrsMaterial_from_FrsMaterial(const FrsMaterial& m);
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PyObject * BPy_Nature_from_Nature(unsigned short n);
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PyObject * BPy_MediumType_from_MediumType(Stroke::MediumType n);
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PyObject * BPy_SShape_from_SShape(SShape& ss);
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PyObject * BPy_Stroke_from_Stroke(Stroke& s);
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PyObject * BPy_StrokeAttribute_from_StrokeAttribute(StrokeAttribute& sa);
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PyObject * BPy_StrokeVertex_from_StrokeVertex(StrokeVertex& sv);
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PyObject * BPy_SVertex_from_SVertex(SVertex& sv);
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PyObject * BPy_ViewVertex_from_ViewVertex(ViewVertex& vv);
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PyObject * BPy_NonTVertex_from_NonTVertex(NonTVertex& ntv);
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PyObject * BPy_TVertex_from_TVertex(TVertex& tv);
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PyObject * BPy_ViewEdge_from_ViewEdge(ViewEdge& ve);
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PyObject * BPy_Chain_from_Chain(Chain& c);
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PyObject * BPy_ViewShape_from_ViewShape(ViewShape& vs);
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PyObject * BPy_AdjacencyIterator_from_AdjacencyIterator(AdjacencyIterator& a_it);
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PyObject * BPy_Interface0DIterator_from_Interface0DIterator(Interface0DIterator& if0D_it, int reversed);
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PyObject * BPy_CurvePointIterator_from_CurvePointIterator(CurveInternal::CurvePointIterator& cp_it);
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PyObject * BPy_StrokeVertexIterator_from_StrokeVertexIterator(StrokeInternal::StrokeVertexIterator& sv_it,
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int reversed);
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PyObject * BPy_SVertexIterator_from_SVertexIterator(ViewEdgeInternal::SVertexIterator& sv_it);
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PyObject * BPy_orientedViewEdgeIterator_from_orientedViewEdgeIterator(ViewVertexInternal::orientedViewEdgeIterator& ove_it,
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int reversed);
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PyObject * BPy_ViewEdgeIterator_from_ViewEdgeIterator(ViewEdgeInternal::ViewEdgeIterator& ve_it);
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PyObject * BPy_ChainingIterator_from_ChainingIterator(ChainingIterator& c_it);
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PyObject * BPy_ChainPredicateIterator_from_ChainPredicateIterator(ChainPredicateIterator& cp_it);
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PyObject * BPy_ChainSilhouetteIterator_from_ChainSilhouetteIterator(ChainSilhouetteIterator& cs_it);
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//==============================
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// Python => C++
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//==============================
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bool bool_from_PyBool(PyObject *b);
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IntegrationType IntegrationType_from_BPy_IntegrationType(PyObject *obj);
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Stroke::MediumType MediumType_from_BPy_MediumType(PyObject *obj);
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Nature::EdgeNature EdgeNature_from_BPy_Nature(PyObject *obj);
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Vec2f * Vec2f_ptr_from_PyObject(PyObject *obj);
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Vec3f * Vec3f_ptr_from_PyObject(PyObject *obj);
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Vec3r * Vec3r_ptr_from_PyObject(PyObject *obj);
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Vec2f * Vec2f_ptr_from_Vector(PyObject *obj);
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Vec3f * Vec3f_ptr_from_Vector(PyObject *obj);
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Vec3r * Vec3r_ptr_from_Vector(PyObject *obj);
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Vec3f * Vec3f_ptr_from_Color(PyObject *obj);
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Vec3r * Vec3r_ptr_from_Color(PyObject *obj);
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Vec2f * Vec2f_ptr_from_PyList(PyObject *obj);
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Vec3f * Vec3f_ptr_from_PyList(PyObject *obj);
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Vec3r * Vec3r_ptr_from_PyList(PyObject *obj);
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Vec2f * Vec2f_ptr_from_PyTuple(PyObject *obj);
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Vec3f * Vec3f_ptr_from_PyTuple(PyObject *obj);
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Vec3r * Vec3r_ptr_from_PyTuple(PyObject *obj);
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int float_array_from_PyObject(PyObject *obj, float *v, int n);
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///////////////////////////////////////////////////////////////////////////////////////////
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#ifdef __cplusplus
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}
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#endif
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#endif /* __FREESTYLE_PYTHON_CONVERT_H__ */
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