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blender-archive/source/blender/editors/SConscript
Jiri Hnidek f75005c2a8 2.5 MetaBalls
- It is possible to work with MetaBalls in edit mode now
 - Added basic UI to the button window (feel free to change it :-))
 - Header menus should work
 - Undo & redo should work
 - Removed global variable editelems and lastelem (moved it to the MetaBall struct)
 - All tools from old editmball.c was converted to the operators
 - Added lastelem to the RNA
 - Experimental: mb->editelems is only pointer at mb->elems or NULL (depends on Mode). ListBase of MetaElems is not duplicated in edit mode.

Tested with scons at Linux and mac OS X

TODO:
 - Recalc data after Undo or Redo
 - Solve issue with basic MetaBall and Python UI script (only base MetaBall object influence Wiresize and Threshold)
 - Fix orientation of manipulator in "Normal mode"
2009-07-29 12:35:09 +00:00

39 lines
976 B
Python

#!/usr/bin/python
Import ('env')
SConscript(['datafiles/SConscript',
'space_api/SConscript',
'util/SConscript',
'interface/SConscript',
'animation/SConscript',
'armature/SConscript',
'mesh/SConscript',
'metaball/SConscript',
'object/SConscript',
'curve/SConscript',
'gpencil/SConscript',
'physics/SConscript',
'preview/SConscript',
'space_buttons/SConscript',
'space_file/SConscript',
'space_image/SConscript',
'space_info/SConscript',
'space_graph/SConscript',
'space_node/SConscript',
'space_outliner/SConscript',
'space_time/SConscript',
'space_view3d/SConscript',
'space_sound/SConscript',
'space_action/SConscript',
'space_nla/SConscript',
'space_script/SConscript',
'space_text/SConscript',
'space_sequencer/SConscript',
'space_logic/SConscript',
'space_console/SConscript',
'transform/SConscript',
'screen/SConscript',
'sculpt_paint/SConscript',
'uvedit/SConscript'])