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blender-archive/intern/audaspace/intern/AUD_AnimateableProperty.cpp
Joerg Mueller 9351e872f5 Fix T39607: Audio not in synch when the blend file loads.
The problem here was that animation buffers got initialized with zeros in the beginning for unknown parts. Now it gets initialized with the first known value.
The bug's result was that the animation of the pitch started with 0 on first playback and thus any seeking while the pitch is zero resulted in seeking to the beginning.
2014-04-15 19:19:56 +02:00

250 lines
5.5 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* Copyright 2009-2011 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* Audaspace is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Audaspace; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file audaspace/intern/AUD_AnimateableProperty.cpp
* \ingroup audaspaceintern
*/
#include "AUD_AnimateableProperty.h"
#include "AUD_MutexLock.h"
#include <cstring>
#include <cmath>
AUD_AnimateableProperty::AUD_AnimateableProperty(int count) :
AUD_Buffer(count * sizeof(float)), m_count(count), m_isAnimated(false)
{
memset(getBuffer(), 0, count * sizeof(float));
pthread_mutexattr_t attr;
pthread_mutexattr_init(&attr);
pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
pthread_mutex_init(&m_mutex, &attr);
pthread_mutexattr_destroy(&attr);
}
AUD_AnimateableProperty::AUD_AnimateableProperty(int count, float value) :
AUD_Buffer(count * sizeof(float)), m_count(count), m_isAnimated(false)
{
sample_t* buf = getBuffer();
for(int i = 0; i < count; i++)
buf[i] = value;
pthread_mutexattr_t attr;
pthread_mutexattr_init(&attr);
pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
pthread_mutex_init(&m_mutex, &attr);
pthread_mutexattr_destroy(&attr);
}
void AUD_AnimateableProperty::updateUnknownCache(int start, int end)
{
float* buf = getBuffer();
for(int i = start; i <= end; i++)
// TODO: maybe first instead of zero order interpolation?
memcpy(buf + i * m_count, buf + (start - 1) * m_count, m_count * sizeof(float));
}
AUD_AnimateableProperty::~AUD_AnimateableProperty()
{
pthread_mutex_destroy(&m_mutex);
}
void AUD_AnimateableProperty::lock()
{
pthread_mutex_lock(&m_mutex);
}
void AUD_AnimateableProperty::unlock()
{
pthread_mutex_unlock(&m_mutex);
}
void AUD_AnimateableProperty::write(const float* data)
{
AUD_MutexLock lock(*this);
m_isAnimated = false;
m_unknown.clear();
memcpy(getBuffer(), data, m_count * sizeof(float));
}
void AUD_AnimateableProperty::write(const float* data, int position, int count)
{
AUD_MutexLock lock(*this);
int pos = getSize() / (sizeof(float) * m_count);
if(!m_isAnimated)
pos = 0;
m_isAnimated = true;
assureSize((count + position) * m_count * sizeof(float), true);
float* buf = getBuffer();
memcpy(buf + position * m_count, data, count * m_count * sizeof(float));
// have to fill up space between?
if(pos < position)
{
m_unknown.push_back(Unknown(pos, position - 1));
if(pos == 0)
{
for(int i = 0; i < position; i++)
memcpy(buf + i * m_count, data, m_count * sizeof(float));
}
else
updateUnknownCache(pos, position - 1);
}
// otherwise it's not at the end, let's check if some unknown part got filled
else
{
bool erased = false;
for(std::list<Unknown>::iterator it = m_unknown.begin(); it != m_unknown.end(); erased ? it : it++)
{
erased = false;
// unknown area before position
if(it->end < position)
continue;
// we're after the new area, let's stop
if(it->start >= position + count)
break;
// we have an intersection, now 4 cases:
// the start is included
if(position <= it->start)
{
// the end is included
if(position + count > it->end)
{
// simply delete
it = m_unknown.erase(it);
erased = true;
}
// the end is excluded, a second part remains
else
{
// update second part
it->start = position + count;
updateUnknownCache(it->start, it->end);
break;
}
}
// start is excluded, a first part remains
else
{
// the end is included
if(position + count > it->end)
{
// update first part
it->end = position - 1;
}
// the end is excluded, a second part remains
else
{
// add another item and update both parts
m_unknown.insert(it, Unknown(it->start, position - 1));
it->start = position + count;
updateUnknownCache(it->start, it->end);
}
}
}
}
}
void AUD_AnimateableProperty::read(float position, float* out)
{
AUD_MutexLock lock(*this);
if(!m_isAnimated)
{
memcpy(out, getBuffer(), m_count * sizeof(float));
return;
}
int last = getSize() / (sizeof(float) * m_count) - 1;
float t = position - floor(position);
if(position >= last)
{
position = last;
t = 0;
}
if(t == 0)
{
memcpy(out, getBuffer() + int(floor(position)) * m_count, m_count * sizeof(float));
}
else
{
int pos = int(floor(position)) * m_count;
float t2 = t * t;
float t3 = t2 * t;
float m0, m1;
float* p0;
float* p1 = getBuffer() + pos;
float* p2;
float* p3;
last *= m_count;
if(pos == 0)
p0 = p1;
else
p0 = p1 - m_count;
p2 = p1 + m_count;
if(pos + m_count == last)
p3 = p2;
else
p3 = p2 + m_count;
for(int i = 0; i < m_count; i++)
{
m0 = (p2[i] - p0[i]) / 2.0f;
m1 = (p3[i] - p1[i]) / 2.0f;
out[i] = (2 * t3 - 3 * t2 + 1) * p0[i] + (-2 * t3 + 3 * t2) * p1[i] +
(t3 - 2 * t2 + t) * m0 + (t3 - t2) * m1;
}
}
}
bool AUD_AnimateableProperty::isAnimated() const
{
return m_isAnimated;
}