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blender-archive/source/blender/blenkernel/intern/mesh_mapping.c
Bastien Montagne 116439ed91 Mesh calc smooth group: several fixes.
* Consider non-manifold edges as sharp, as in split normals handling.
* Consider edges from sharp polys as sharp!!!
* Fix returned number of groups (was off-by-one for non-bitflags grouping, could also
  be wrong in case of id overflow).

Note about using sharp polys too to define groups: Only current use of this function
(Obj exporter) does not need that, because it does its own check for sharp faces.
However, we might reuse that func in other places in future (e.g. in custom split
normals area), so better to get a consistent behavior!
2014-10-13 14:03:39 +02:00

514 lines
14 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/blenkernel/intern/mesh_mapping.c
* \ingroup bke
*
* Functions for accessing mesh connectivity data.
* eg: polys connected to verts, UV's connected to verts.
*/
#include "MEM_guardedalloc.h"
#include "DNA_meshdata_types.h"
#include "BLI_utildefines.h"
#include "BLI_math.h"
#include "BKE_mesh_mapping.h"
#include "BKE_customdata.h"
#include "BLI_strict_flags.h"
/* -------------------------------------------------------------------- */
/** \name Mesh Connectivity Mapping
* \{ */
/* ngon version wip, based on BM_uv_vert_map_create */
/* this replaces the non bmesh function (in trunk) which takes MTFace's, if we ever need it back we could
* but for now this replaces it because its unused. */
UvVertMap *BKE_mesh_uv_vert_map_create(struct MPoly *mpoly, struct MLoop *mloop, struct MLoopUV *mloopuv,
unsigned int totpoly, unsigned int totvert, int selected, float *limit)
{
UvVertMap *vmap;
UvMapVert *buf;
MPoly *mp;
unsigned int a;
int i, totuv, nverts;
totuv = 0;
/* generate UvMapVert array */
mp = mpoly;
for (a = 0; a < totpoly; a++, mp++)
if (!selected || (!(mp->flag & ME_HIDE) && (mp->flag & ME_FACE_SEL)))
totuv += mp->totloop;
if (totuv == 0)
return NULL;
vmap = (UvVertMap *)MEM_callocN(sizeof(*vmap), "UvVertMap");
if (!vmap)
return NULL;
vmap->vert = (UvMapVert **)MEM_callocN(sizeof(*vmap->vert) * totvert, "UvMapVert*");
buf = vmap->buf = (UvMapVert *)MEM_callocN(sizeof(*vmap->buf) * (size_t)totuv, "UvMapVert");
if (!vmap->vert || !vmap->buf) {
BKE_mesh_uv_vert_map_free(vmap);
return NULL;
}
mp = mpoly;
for (a = 0; a < totpoly; a++, mp++) {
if (!selected || (!(mp->flag & ME_HIDE) && (mp->flag & ME_FACE_SEL))) {
nverts = mp->totloop;
for (i = 0; i < nverts; i++) {
buf->tfindex = (unsigned char)i;
buf->f = a;
buf->separate = 0;
buf->next = vmap->vert[mloop[mp->loopstart + i].v];
vmap->vert[mloop[mp->loopstart + i].v] = buf;
buf++;
}
}
}
/* sort individual uvs for each vert */
for (a = 0; a < totvert; a++) {
UvMapVert *newvlist = NULL, *vlist = vmap->vert[a];
UvMapVert *iterv, *v, *lastv, *next;
float *uv, *uv2, uvdiff[2];
while (vlist) {
v = vlist;
vlist = vlist->next;
v->next = newvlist;
newvlist = v;
uv = mloopuv[mpoly[v->f].loopstart + v->tfindex].uv;
lastv = NULL;
iterv = vlist;
while (iterv) {
next = iterv->next;
uv2 = mloopuv[mpoly[iterv->f].loopstart + iterv->tfindex].uv;
sub_v2_v2v2(uvdiff, uv2, uv);
if (fabsf(uv[0] - uv2[0]) < limit[0] && fabsf(uv[1] - uv2[1]) < limit[1]) {
if (lastv) lastv->next = next;
else vlist = next;
iterv->next = newvlist;
newvlist = iterv;
}
else
lastv = iterv;
iterv = next;
}
newvlist->separate = 1;
}
vmap->vert[a] = newvlist;
}
return vmap;
}
UvMapVert *BKE_mesh_uv_vert_map_get_vert(UvVertMap *vmap, unsigned int v)
{
return vmap->vert[v];
}
void BKE_mesh_uv_vert_map_free(UvVertMap *vmap)
{
if (vmap) {
if (vmap->vert) MEM_freeN(vmap->vert);
if (vmap->buf) MEM_freeN(vmap->buf);
MEM_freeN(vmap);
}
}
/* Generates a map where the key is the vertex and the value is a list
* of polys that use that vertex as a corner. The lists are allocated
* from one memory pool. */
void BKE_mesh_vert_poly_map_create(MeshElemMap **r_map, int **r_mem,
const MPoly *mpoly, const MLoop *mloop,
int totvert, int totpoly, int totloop)
{
MeshElemMap *map = MEM_callocN(sizeof(MeshElemMap) * (size_t)totvert, "vert poly map");
int *indices, *index_iter;
int i, j;
indices = index_iter = MEM_mallocN(sizeof(int) * (size_t)totloop, "vert poly map mem");
/* Count number of polys for each vertex */
for (i = 0; i < totpoly; i++) {
const MPoly *p = &mpoly[i];
for (j = 0; j < p->totloop; j++)
map[mloop[p->loopstart + j].v].count++;
}
/* Assign indices mem */
for (i = 0; i < totvert; i++) {
map[i].indices = index_iter;
index_iter += map[i].count;
/* Reset 'count' for use as index in last loop */
map[i].count = 0;
}
/* Find the users */
for (i = 0; i < totpoly; i++) {
const MPoly *p = &mpoly[i];
for (j = 0; j < p->totloop; j++) {
unsigned int v = mloop[p->loopstart + j].v;
map[v].indices[map[v].count] = i;
map[v].count++;
}
}
*r_map = map;
*r_mem = indices;
}
/* Generates a map where the key is the vertex and the value is a list
* of edges that use that vertex as an endpoint. The lists are allocated
* from one memory pool. */
void BKE_mesh_vert_edge_map_create(MeshElemMap **r_map, int **r_mem,
const MEdge *medge, int totvert, int totedge)
{
MeshElemMap *map = MEM_callocN(sizeof(MeshElemMap) * (size_t)totvert, "vert-edge map");
int *indices = MEM_mallocN(sizeof(int[2]) * (size_t)totedge, "vert-edge map mem");
int *i_pt = indices;
int i;
/* Count number of edges for each vertex */
for (i = 0; i < totedge; i++) {
map[medge[i].v1].count++;
map[medge[i].v2].count++;
}
/* Assign indices mem */
for (i = 0; i < totvert; i++) {
map[i].indices = i_pt;
i_pt += map[i].count;
/* Reset 'count' for use as index in last loop */
map[i].count = 0;
}
/* Find the users */
for (i = 0; i < totedge; i++) {
const unsigned int v[2] = {medge[i].v1, medge[i].v2};
map[v[0]].indices[map[v[0]].count] = i;
map[v[1]].indices[map[v[1]].count] = i;
map[v[0]].count++;
map[v[1]].count++;
}
*r_map = map;
*r_mem = indices;
}
void BKE_mesh_edge_poly_map_create(MeshElemMap **r_map, int **r_mem,
const MEdge *UNUSED(medge), const int totedge,
const MPoly *mpoly, const int totpoly,
const MLoop *mloop, const int totloop)
{
MeshElemMap *map = MEM_callocN(sizeof(MeshElemMap) * (size_t)totedge, "edge-poly map");
int *indices = MEM_mallocN(sizeof(int) * (size_t)totloop, "edge-poly map mem");
int *index_step;
const MPoly *mp;
int i;
/* count face users */
for (i = 0, mp = mpoly; i < totpoly; mp++, i++) {
const MLoop *ml;
int j = mp->totloop;
for (ml = &mloop[mp->loopstart]; j--; ml++) {
map[ml->e].count++;
}
}
/* create offsets */
index_step = indices;
for (i = 0; i < totedge; i++) {
map[i].indices = index_step;
index_step += map[i].count;
/* re-count, using this as an index below */
map[i].count = 0;
}
/* assign poly-edge users */
for (i = 0, mp = mpoly; i < totpoly; mp++, i++) {
const MLoop *ml;
int j = mp->totloop;
for (ml = &mloop[mp->loopstart]; j--; ml++) {
MeshElemMap *map_ele = &map[ml->e];
map_ele->indices[map_ele->count++] = i;
}
}
*r_map = map;
*r_mem = indices;
}
/**
* This function creates a map so the source-data (vert/edge/loop/poly)
* can loop over the destination data (using the destination arrays origindex).
*
* This has the advantage that it can operate on any data-types.
*
* \param totsource The total number of elements the that \a final_origindex points to.
* \param totfinal The size of \a final_origindex
* \param final_origindex The size of the final array.
*
* \note ``totsource`` could be ``totpoly``,
* ``totfinal`` could be ``tottessface`` and ``final_origindex`` its ORIGINDEX customdata.
* This would allow an MPoly to loop over its tessfaces.
*/
void BKE_mesh_origindex_map_create(MeshElemMap **r_map, int **r_mem,
const int totsource,
const int *final_origindex, const int totfinal)
{
MeshElemMap *map = MEM_callocN(sizeof(MeshElemMap) * (size_t)totsource, "poly-tessface map");
int *indices = MEM_mallocN(sizeof(int) * (size_t)totfinal, "poly-tessface map mem");
int *index_step;
int i;
/* count face users */
for (i = 0; i < totfinal; i++) {
if (final_origindex[i] != ORIGINDEX_NONE) {
BLI_assert(final_origindex[i] < totsource);
map[final_origindex[i]].count++;
}
}
/* create offsets */
index_step = indices;
for (i = 0; i < totsource; i++) {
map[i].indices = index_step;
index_step += map[i].count;
/* re-count, using this as an index below */
map[i].count = 0;
}
/* assign poly-tessface users */
for (i = 0; i < totfinal; i++) {
if (final_origindex[i] != ORIGINDEX_NONE) {
MeshElemMap *map_ele = &map[final_origindex[i]];
map_ele->indices[map_ele->count++] = i;
}
}
*r_map = map;
*r_mem = indices;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Mesh Smooth Groups
* \{ */
/**
* Calculate smooth groups from sharp edges.
*
* \param r_totgroup The total number of groups, 1 or more.
* \return Polygon aligned array of group index values (bitflags if use_bitflags is true), starting at 1.
*/
int *BKE_mesh_calc_smoothgroups(const MEdge *medge, const int totedge,
const MPoly *mpoly, const int totpoly,
const MLoop *mloop, const int totloop,
int *r_totgroup, const bool use_bitflags)
{
int *poly_groups;
int *poly_stack;
int poly_prev = 0;
const int temp_poly_group_id = 3; /* Placeholder value. */
const int poly_group_id_overflowed = 5; /* Group we could not find any available bit, will be reset to 0 at end */
int tot_group = 0;
bool group_id_overflow = false;
/* map vars */
MeshElemMap *edge_poly_map;
int *edge_poly_mem;
if (totpoly == 0) {
*r_totgroup = 0;
return NULL;
}
BKE_mesh_edge_poly_map_create(&edge_poly_map, &edge_poly_mem,
medge, totedge,
mpoly, totpoly,
mloop, totloop);
poly_groups = MEM_callocN(sizeof(int) * (size_t)totpoly, __func__);
poly_stack = MEM_mallocN(sizeof(int) * (size_t)totpoly, __func__);
while (true) {
int poly;
int bit_poly_group_mask = 0;
int poly_group_id;
int ps_curr_idx = 0, ps_end_idx = 0; /* stack indices */
for (poly = poly_prev; poly < totpoly; poly++) {
if (poly_groups[poly] == 0) {
break;
}
}
if (poly == totpoly) {
/* all done */
break;
}
poly_group_id = use_bitflags ? temp_poly_group_id : ++tot_group;
/* start searching from here next time */
poly_prev = poly + 1;
poly_groups[poly] = poly_group_id;
poly_stack[ps_end_idx++] = poly;
while (ps_curr_idx != ps_end_idx) {
const MPoly *mp;
const MLoop *ml;
bool sharp_poly;
int j;
poly = poly_stack[ps_curr_idx++];
BLI_assert(poly_groups[poly] == poly_group_id);
mp = &mpoly[poly];
sharp_poly = !(mp->flag & ME_SMOOTH);
for (ml = &mloop[mp->loopstart], j = mp->totloop; j--; ml++) {
/* loop over poly users */
const MeshElemMap *map_ele = &edge_poly_map[ml->e];
const int *p = map_ele->indices;
int i = map_ele->count;
/* Edge is smooth only if its poly is not sharp, edge is not sharp,
* and edge is used by exactly two polygons. */
if (!sharp_poly && !(medge[ml->e].flag & ME_SHARP) && i == 2) {
for (; i--; p++) {
/* if we meet other non initialized its a bug */
BLI_assert(ELEM(poly_groups[*p], 0, poly_group_id));
if (poly_groups[*p] == 0) {
poly_groups[*p] = poly_group_id;
poly_stack[ps_end_idx++] = *p;
}
}
}
else if (use_bitflags) {
/* Find contiguous smooth groups already assigned, these are the values we can't reuse! */
for (; i--; p++) {
int bit = poly_groups[*p];
if (!ELEM(bit, 0, poly_group_id, poly_group_id_overflowed) &&
!(bit_poly_group_mask & bit))
{
bit_poly_group_mask |= bit;
}
}
}
}
}
/* And now, we have all our poly from current group in poly_stack (from 0 to (ps_end_idx - 1)), as well as
* all smoothgroups bits we can't use in bit_poly_group_mask.
*/
if (use_bitflags) {
int i, *p, gid_bit = 0;
poly_group_id = 1;
/* Find first bit available! */
for (; (poly_group_id & bit_poly_group_mask) && (gid_bit < 32); gid_bit++) {
poly_group_id <<= 1; /* will 'overflow' on last possible iteration. */
}
if (UNLIKELY(gid_bit > 31)) {
/* All bits used in contiguous smooth groups, we can't do much!
* Note: this is *very* unlikely - theoretically, four groups are enough, I don't think we can reach
* this goal with such a simple algo, but I don't think either we'll never need all 32 groups!
*/
printf("Warning, could not find an available id for current smooth group, faces will me marked "
"as out of any smooth group...\n");
poly_group_id = poly_group_id_overflowed; /* Can't use 0, will have to set them to this value later. */
group_id_overflow = true;
}
if (gid_bit > tot_group) {
tot_group = gid_bit;
}
/* And assign the final smooth group id to that poly group! */
for (i = ps_end_idx, p = poly_stack; i--; p++) {
poly_groups[*p] = poly_group_id;
}
}
}
if (use_bitflags) {
/* used bits are zero-based. */
tot_group++;
}
if (UNLIKELY(group_id_overflow)) {
int i = totpoly, *gid = poly_groups;
for (; i--; gid++) {
if (*gid == poly_group_id_overflowed) {
*gid = 0;
}
}
/* Using 0 as group id adds one more group! */
tot_group++;
}
MEM_freeN(edge_poly_map);
MEM_freeN(edge_poly_mem);
MEM_freeN(poly_stack);
*r_totgroup = tot_group;
return poly_groups;
}
/** \} */