This commit pretty much reverts all the changes related on tile-ability of the fast gaussian blur. It's not tilable by definition and would almost always give you seams on the tile boundaries. Atmind already met the issue and tried to solve it by increasing some magic constant, which is pretty much likely simply made it so compositor switched to full-frame calculation in that particular .blend file. Fast gaussian is really not a production thing and need to be avoided. We're to improve speed of normal gaussian blur instead.
113 lines
2.9 KiB
C++
113 lines
2.9 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#ifndef __COM_DEFINES_H__
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#define __COM_DEFINES_H__
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/**
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* @brief possible data types for sockets
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* @ingroup Model
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*/
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typedef enum DataType {
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/** @brief Value data type */
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COM_DT_VALUE = 1,
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/** @brief Vector data type */
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COM_DT_VECTOR = 2,
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/** @brief Color data type */
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COM_DT_COLOR = 4
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} DataType;
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/**
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* @brief Possible quality settings
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* @see CompositorContext.quality
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* @ingroup Execution
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*/
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typedef enum CompositorQuality {
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/** @brief High quality setting */
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COM_QUALITY_HIGH = 0,
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/** @brief Medium quality setting */
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COM_QUALITY_MEDIUM = 1,
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/** @brief Low quality setting */
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COM_QUALITY_LOW = 2
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} CompositorQuality;
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/**
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* @brief Possible priority settings
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* @ingroup Execution
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*/
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typedef enum CompositorPriority {
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/** @brief High quality setting */
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COM_PRIORITY_HIGH = 2,
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/** @brief Medium quality setting */
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COM_PRIORITY_MEDIUM = 1,
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/** @brief Low quality setting */
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COM_PRIORITY_LOW = 0
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} CompositorPriority;
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// configurable items
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// chunk size determination
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#define COM_PREVIEW_SIZE 140.0f
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#define COM_OPENCL_ENABLED
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//#define COM_DEBUG
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// workscheduler threading models
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/**
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* COM_TM_QUEUE is a multithreaded model, which uses the BLI_thread_queue pattern. This is the default option.
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*/
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#define COM_TM_QUEUE 1
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/**
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* COM_TM_NOTHREAD is a single threading model, everything is executed in the caller thread. easy for debugging
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*/
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#define COM_TM_NOTHREAD 0
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/**
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* COM_CURRENT_THREADING_MODEL can be one of the above, COM_TM_QUEUE is currently default.
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*/
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#define COM_CURRENT_THREADING_MODEL COM_TM_QUEUE
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// chunk order
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/**
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* @brief The order of chunks to be scheduled
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* @ingroup Execution
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*/
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typedef enum OrderOfChunks {
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/** @brief order from a distance to centerX/centerY */
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COM_TO_CENTER_OUT = 0,
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/** @brief order randomly */
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COM_TO_RANDOM = 1,
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/** @brief no ordering */
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COM_TO_TOP_DOWN = 2,
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/** @brief experimental ordering with 9 hotspots */
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COM_TO_RULE_OF_THIRDS = 3
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} OrderOfChunks;
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#define COM_ORDER_OF_CHUNKS_DEFAULT COM_TO_CENTER_OUT
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#define COM_RULE_OF_THIRDS_DIVIDER 100.0f
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#define COM_NUMBER_OF_CHANNELS 4
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#define COM_BLUR_BOKEH_PIXELS 512
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#endif /* __COM_DEFINES_H__ */
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