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blender-archive/source/blender/freestyle/intern/image/ImagePyramid.cpp
Tamito Kajiyama 800f86c845 Attempt to fix a potential name conflict between Freestyle and the compositor.
A crash in the Freestyle renderer was reported by Ton on IRC with a stack trace
below.  Note that #2 is in Freestyle, whereas #1 is in the compositor.  The problem
was observed in a debug build on OS X 10.7 (gcc 4.2, openmp disabled, no llvm).

----------------------------------------------------------------------
Program received signal EXC_BAD_ACCESS, Could not access memory.
Reason: 13 at address: 0x0000000000000000
[Switching to process 72386 thread 0xf303]
0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43
43			delete (this->m_outputsockets.back());
Current language:  auto; currently c++
(gdb) where
#0  0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43
#1  0x0000000100c29066 in Node::~Node (this=0x10e501c80) at COM_Node.h:49
#2  0x000000010089c273 in NodeShape::~NodeShape (this=0x10e501c80) at NodeShape.cpp:43
#3  0x000000010089910b in NodeGroup::destroy (this=0x10e501da0) at NodeGroup.cpp:61
#4  0x00000001008990cd in NodeGroup::destroy (this=0x10e5014b0) at NodeGroup.cpp:59
#5  0x00000001008990cd in NodeGroup::destroy (this=0x114e18da0) at NodeGroup.cpp:59
#6  0x00000001007e6602 in Controller::ClearRootNode (this=0x114e19640) at Controller.cpp:329
#7  0x00000001007ea52e in Controller::LoadMesh (this=0x114e19640, re=0x10aba4638, srl=0x1140f5258) at Controller.cpp:302
#8  0x00000001008030ad in prepare (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:302
#9  0x000000010080457a in FRS_do_stroke_rendering (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:600
#10 0x00000001006aeb9d in add_freestyle (re=0x10aba4638) at pipeline.c:1584
#11 0x00000001006aceb7 in do_render_3d (re=0x10aba4638) at pipeline.c:1094
#12 0x00000001006ae061 in do_render_fields_blur_3d (re=0x10aba4638) at pipeline.c:1367
#13 0x00000001006afa16 in do_render_composite_fields_blur_3d (re=0x10aba4638) at pipeline.c:1815
#14 0x00000001006b04e4 in do_render_all_options (re=0x10aba4638) at pipeline.c:2021
----------------------------------------------------------------------

Apparently a name conflict between the two Blender modules is taking place.
The present commit hence intends to address it by putting all the Freestyle C++
classes in the namespace 'Freestyle'.  This revision will also prevent potential
name conflicts with other Blender modules in the future.

Special thanks to Lukas Toenne for the help with C++ namespace.
2013-04-09 00:46:49 +00:00

190 lines
4.5 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/freestyle/intern/image/ImagePyramid.cpp
* \ingroup freestyle
* \brief Class to represent a pyramid of images
* \author Stephane Grabli
* \date 25/12/2003
*/
#include <iostream>
#include "GaussianFilter.h"
#include "Image.h"
#include "ImagePyramid.h"
using namespace std;
namespace Freestyle {
#if 0
ImagePyramid::ImagePyramid(const GrayImage& level0, unsigned nbLevels)
{
BuildPyramid(level0,nbLevels);
}
#endif
ImagePyramid::ImagePyramid(const ImagePyramid& iBrother)
{
if (!_levels.empty()) {
for (vector<GrayImage*>::iterator im = _levels.begin(), imend = _levels.end(); im != imend; ++im) {
_levels.push_back(new GrayImage(**im));
}
}
}
ImagePyramid::~ImagePyramid()
{
if (!_levels.empty()) {
for (vector<GrayImage*>::iterator im = _levels.begin(), imend = _levels.end(); im != imend; ++im) {
delete (*im);
}
_levels.clear();
}
}
GrayImage * ImagePyramid::getLevel(int l)
{
return _levels[l];
}
float ImagePyramid::pixel(int x, int y, int level)
{
GrayImage *img = _levels[level];
if (0 == level) {
return img->pixel(x, y);
}
unsigned int i = 1 << level;
unsigned int sx = x >> level;
unsigned int sy = y >> level;
if (sx >= img->width())
sx = img->width() - 1;
if (sy >= img->height())
sy = img->height() - 1;
// bilinear interpolation
float A = i * (sx + 1) - x;
float B = x - i * sx;
float C = i * (sy + 1) - y;
float D = y - i * sy;
float P1(0), P2(0);
P1 = A * img->pixel(sx, sy);
if (sx < img->width() - 1) {
if (x % i != 0)
P1 += B * img->pixel(sx + 1, sy);
}
else {
P1 += B * img->pixel(sx, sy);
}
if (sy < img->height() - 1) {
if (y % i != 0) {
P2 = A * img->pixel(sx, sy + 1);
if (sx < img->width() - 1) {
if (x % i != 0)
P2 += B * img->pixel(sx + 1, sy + 1);
}
else {
P2 += B * img->pixel(sx, sy + 1);
}
}
}
else {
P2 = P1;
}
return (1.0f / (float)(1 << (2 * level))) * (C * P1 + D * P2);
}
int ImagePyramid::width(int level)
{
return _levels[level]->width();
}
int ImagePyramid::height(int level)
{
return _levels[level]->height();
}
GaussianPyramid::GaussianPyramid(const GrayImage& level0, unsigned nbLevels, float iSigma) : ImagePyramid()
{
_sigma = iSigma;
BuildPyramid(level0, nbLevels);
}
GaussianPyramid::GaussianPyramid(GrayImage *level0, unsigned nbLevels, float iSigma) : ImagePyramid()
{
_sigma = iSigma;
BuildPyramid(level0, nbLevels);
}
GaussianPyramid::GaussianPyramid(const GaussianPyramid& iBrother) : ImagePyramid(iBrother)
{
_sigma = iBrother._sigma;
}
void GaussianPyramid::BuildPyramid(const GrayImage& level0, unsigned nbLevels)
{
GrayImage *pLevel = new GrayImage(level0);
BuildPyramid(pLevel, nbLevels);
}
void GaussianPyramid::BuildPyramid(GrayImage *level0, unsigned nbLevels)
{
GrayImage *pLevel = level0;
_levels.push_back(pLevel);
GaussianFilter gf(_sigma);
// build the nbLevels:
unsigned w = pLevel->width();
unsigned h = pLevel->height();
if (nbLevels != 0) {
for (unsigned int i = 0; i < nbLevels; ++i) { //soc
w = pLevel->width() >> 1;
h = pLevel->height() >> 1;
GrayImage *img = new GrayImage(w, h);
for (unsigned int y = 0; y < h; ++y) {
for (unsigned int x = 0; x < w; ++x) {
float v = gf.getSmoothedPixel<GrayImage>(pLevel, 2 * x, 2 * y);
img->setPixel(x, y, v);
}
}
_levels.push_back(img);
pLevel = img;
}
}
else {
while ((w > 1) && (h > 1)) {
w = pLevel->width() >> 1;
h = pLevel->height() >> 1;
GrayImage *img = new GrayImage(w, h);
for (unsigned int y = 0; y < h; ++y) {
for (unsigned int x = 0; x < w; ++x) {
float v = gf.getSmoothedPixel<GrayImage>(pLevel, 2 * x, 2 * y);
img->setPixel(x, y, v);
}
}
_levels.push_back(img);
pLevel = img;
}
}
}
} /* namespace Freestyle */