Changes for VC2013 Now, I can build Blender with VC2013 with Cycles, Collada, OpenExr,OpenImageIO disabled. Also, you need VC2008 sp1 installed to make old libs compatible.
168 lines
5.4 KiB
C++
168 lines
5.4 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __FREESTYLE_GRID_DENSITY_PROVIDER_H__
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#define __FREESTYLE_GRID_DENSITY_PROVIDER_H__
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/** \file blender/freestyle/intern/view_map/GridDensityProvider.h
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* \ingroup freestyle
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* \brief Class to define a cell grid surrounding the projected image of a scene
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* \author Alexander Beels
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* \date 2011-2-5
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*/
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#include <stdexcept>
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#include <algorithm>
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#include <memory>
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#include "OccluderSource.h"
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#include "../geometry/BBox.h"
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#include "BKE_global.h"
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#ifdef WITH_CXX_GUARDEDALLOC
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#include "MEM_guardedalloc.h"
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#endif
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namespace Freestyle {
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class GridDensityProvider
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{
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// Disallow copying and assignment
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GridDensityProvider(const GridDensityProvider& other);
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GridDensityProvider& operator=(const GridDensityProvider& other);
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public:
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GridDensityProvider(OccluderSource& source) : source(source) {}
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virtual ~GridDensityProvider() {};
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float cellSize()
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{
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return _cellSize;
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}
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unsigned cellsX()
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{
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return _cellsX;
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}
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unsigned cellsY()
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{
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return _cellsY;
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}
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float cellOrigin(int index)
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{
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if (index < 2) {
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return _cellOrigin[index];
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}
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else {
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throw new out_of_range("GridDensityProvider::cellOrigin can take only indexes of 0 or 1.");
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}
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}
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static void calculateOptimalProscenium(OccluderSource& source, real proscenium[4])
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{
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source.begin();
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if (source.isValid()) {
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const Vec3r& initialPoint = source.getGridSpacePolygon().getVertices()[0];
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proscenium[0] = proscenium[1] = initialPoint[0];
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proscenium[2] = proscenium[3] = initialPoint[1];
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while (source.isValid()) {
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GridHelpers::expandProscenium (proscenium, source.getGridSpacePolygon());
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source.next();
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}
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}
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if (G.debug & G_DEBUG_FREESTYLE) {
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cout << "Proscenium: (" << proscenium[0] << ", " << proscenium[1] << ", " << proscenium[2] <<
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", " << proscenium[3] << ")" << endl;
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}
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}
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static void calculateQuickProscenium(const GridHelpers::Transform& transform, const BBox<Vec3r>& bbox,
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real proscenium[4])
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{
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// Transform the coordinates of the 8 corners of the 3D bounding box
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real xm = bbox.getMin()[0], xM = bbox.getMax()[0];
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real ym = bbox.getMin()[1], yM = bbox.getMax()[1];
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real zm = bbox.getMin()[2], zM = bbox.getMax()[2];
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Vec3r p1 = transform(Vec3r(xm, ym, zm));
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Vec3r p2 = transform(Vec3r(xm, ym, zM));
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Vec3r p3 = transform(Vec3r(xm, yM, zm));
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Vec3r p4 = transform(Vec3r(xm, yM, zM));
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Vec3r p5 = transform(Vec3r(xM, ym, zm));
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Vec3r p6 = transform(Vec3r(xM, ym, zM));
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Vec3r p7 = transform(Vec3r(xM, yM, zm));
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Vec3r p8 = transform(Vec3r(xM, yM, zM));
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// Determine the proscenium face according to the min and max values of the transformed x and y coordinates
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proscenium[0] = std::min(std::min(std::min(p1.x(), p2.x()), std::min(p3.x(), p4.x())),
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std::min(std::min(p5.x(), p6.x()), std::min(p7.x(), p8.x())));
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proscenium[1] = std::max(std::max(std::max(p1.x(), p2.x()), std::max(p3.x(), p4.x())),
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std::max(std::max(p5.x(), p6.x()), std::max(p7.x(), p8.x())));
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proscenium[2] = std::min(std::min(std::min(p1.y(), p2.y()), std::min(p3.y(), p4.y())),
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std::min(std::min(p5.y(), p6.y()), std::min(p7.y(), p8.y())));
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proscenium[3] = std::max(std::max(std::max(p1.y(), p2.y()), std::max(p3.y(), p4.y())),
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std::max(std::max(p5.y(), p6.y()), std::max(p7.y(), p8.y())));
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if (G.debug & G_DEBUG_FREESTYLE) {
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cout << "Proscenium: " << proscenium[0] << ", " << proscenium[1] << ", " << proscenium[2] << ", " <<
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proscenium[3] << endl;
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}
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}
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protected:
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OccluderSource& source;
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unsigned _cellsX, _cellsY;
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float _cellSize;
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float _cellOrigin[2];
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:GridDensityProvider")
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#endif
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};
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class GridDensityProviderFactory
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{
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// Disallow copying and assignment
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GridDensityProviderFactory(const GridDensityProviderFactory& other);
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GridDensityProviderFactory& operator=(const GridDensityProviderFactory& other);
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public:
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GridDensityProviderFactory() {}
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virtual auto_ptr<GridDensityProvider> newGridDensityProvider(OccluderSource& source, const real proscenium[4]) = 0;
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virtual auto_ptr<GridDensityProvider> newGridDensityProvider(OccluderSource& source, const BBox<Vec3r>& bbox,
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const GridHelpers::Transform& transform) = 0;
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virtual auto_ptr<GridDensityProvider> newGridDensityProvider(OccluderSource& source) = 0;
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virtual ~GridDensityProviderFactory () {}
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:GridDensityProviderFactory")
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#endif
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};
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} /* namespace Freestyle */
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#endif // __FREESTYLE_GRID_DENSITY_PROVIDER_H__
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