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Files
blender-archive/source/gameengine/Converter/BL_SkinDeformer.cpp
Mitchell Stokes 087bbe624f BGE: Fixing shape key animations on meshes with no armature.
Their transverts were not being updated after code changes for
multi-threaded skinning.
2014-05-09 16:03:54 -07:00

9.3 KiB