Operators: - add torus - align objects - bake physics - make dupli faces - smart project Templates: - 3D view ray cast Other: - Methods for bones/edit-bones
		
			
				
	
	
		
			192 lines
		
	
	
		
			6.9 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			192 lines
		
	
	
		
			6.9 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| # ##### BEGIN GPL LICENSE BLOCK #####
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| #
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| #  This program is free software; you can redistribute it and/or
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| #  modify it under the terms of the GNU General Public License
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| #  as published by the Free Software Foundation; either version 2
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| #  of the License, or (at your option) any later version.
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| #
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| #  This program is distributed in the hope that it will be useful,
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| #  but WITHOUT ANY WARRANTY; without even the implied warranty of
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| #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| #  GNU General Public License for more details.
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| #
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| #  You should have received a copy of the GNU General Public License
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| #  along with this program; if not, write to the Free Software Foundation,
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| #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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| #
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| # ##### END GPL LICENSE BLOCK #####
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| 
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| # <pep8-80 compliant>
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| 
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| __all__ = (
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|     "region_2d_to_vector_3d",
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|     "region_2d_to_origin_3d",
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|     "region_2d_to_location_3d",
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|     "location_3d_to_region_2d",
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| )
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| 
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| 
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| def region_2d_to_vector_3d(region, rv3d, coord):
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|     """
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|     Return a direction vector from the viewport at the specific 2d region
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|     coordinate.
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| 
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|     :arg region: region of the 3D viewport, typically bpy.context.region.
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|     :type region: :class:`bpy.types.Region`
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|     :arg rv3d: 3D region data, typically bpy.context.space_data.region_3d.
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|     :type rv3d: :class:`bpy.types.RegionView3D`
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|     :arg coord: 2d coordinates relative to the region:
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|        (event.mouse_region_x, event.mouse_region_y) for example.
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|     :type coord: 2d vector
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|     :return: normalized 3d vector.
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|     :rtype: :class:`mathutils.Vector`
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|     """
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|     from mathutils import Vector
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| 
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|     viewinv = rv3d.view_matrix.inverted()
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|     if rv3d.is_perspective:
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|         persinv = rv3d.perspective_matrix.inverted()
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| 
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|         out = Vector(((2.0 * coord[0] / region.width) - 1.0,
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|                       (2.0 * coord[1] / region.height) - 1.0,
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|                       -0.5
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|                       ))
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| 
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|         w = out.dot(persinv[3].xyz) + persinv[3][3]
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| 
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|         view_vector = ((persinv @ out) / w) - viewinv.translation
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|     else:
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|         view_vector = -viewinv.col[2].xyz
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| 
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|     view_vector.normalize()
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| 
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|     return view_vector
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| 
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| 
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| def region_2d_to_origin_3d(region, rv3d, coord, clamp=None):
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|     """
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|     Return the 3d view origin from the region relative 2d coords.
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| 
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|     .. note::
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| 
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|        Orthographic views have a less obvious origin,
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|        the far clip is used to define the viewport near/far extents.
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|        Since far clip can be a very large value,
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|        the result may give with numeric precision issues.
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| 
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|        To avoid this problem, you can optionally clamp the far clip to a
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|        smaller value based on the data you're operating on.
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| 
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|     :arg region: region of the 3D viewport, typically bpy.context.region.
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|     :type region: :class:`bpy.types.Region`
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|     :arg rv3d: 3D region data, typically bpy.context.space_data.region_3d.
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|     :type rv3d: :class:`bpy.types.RegionView3D`
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|     :arg coord: 2d coordinates relative to the region;
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|        (event.mouse_region_x, event.mouse_region_y) for example.
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|     :type coord: 2d vector
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|     :arg clamp: Clamp the maximum far-clip value used.
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|        (negative value will move the offset away from the view_location)
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|     :type clamp: float or None
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|     :return: The origin of the viewpoint in 3d space.
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|     :rtype: :class:`mathutils.Vector`
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|     """
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|     viewinv = rv3d.view_matrix.inverted()
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| 
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|     if rv3d.is_perspective:
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|         origin_start = viewinv.translation.copy()
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|     else:
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|         persmat = rv3d.perspective_matrix.copy()
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|         dx = (2.0 * coord[0] / region.width) - 1.0
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|         dy = (2.0 * coord[1] / region.height) - 1.0
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|         persinv = persmat.inverted()
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|         origin_start = ((persinv.col[0].xyz * dx) +
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|                         (persinv.col[1].xyz * dy) +
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|                         persinv.translation)
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| 
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|         if clamp != 0.0:
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|             if rv3d.view_perspective != 'CAMERA':
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|                 # this value is scaled to the far clip already
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|                 origin_offset = persinv.col[2].xyz
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|                 if clamp is not None:
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|                     if clamp < 0.0:
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|                         origin_offset.negate()
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|                         clamp = -clamp
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|                     if origin_offset.length > clamp:
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|                         origin_offset.length = clamp
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| 
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|                 origin_start -= origin_offset
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| 
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|     return origin_start
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| 
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| 
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| def region_2d_to_location_3d(region, rv3d, coord, depth_location):
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|     """
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|     Return a 3d location from the region relative 2d coords, aligned with
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|     *depth_location*.
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| 
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|     :arg region: region of the 3D viewport, typically bpy.context.region.
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|     :type region: :class:`bpy.types.Region`
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|     :arg rv3d: 3D region data, typically bpy.context.space_data.region_3d.
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|     :type rv3d: :class:`bpy.types.RegionView3D`
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|     :arg coord: 2d coordinates relative to the region;
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|        (event.mouse_region_x, event.mouse_region_y) for example.
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|     :type coord: 2d vector
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|     :arg depth_location: the returned vectors depth is aligned with this since
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|        there is no defined depth with a 2d region input.
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|     :type depth_location: 3d vector
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|     :return: normalized 3d vector.
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|     :rtype: :class:`mathutils.Vector`
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|     """
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|     from mathutils import Vector
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| 
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|     coord_vec = region_2d_to_vector_3d(region, rv3d, coord)
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|     depth_location = Vector(depth_location)
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| 
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|     origin_start = region_2d_to_origin_3d(region, rv3d, coord)
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|     origin_end = origin_start + coord_vec
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| 
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|     if rv3d.is_perspective:
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|         from mathutils.geometry import intersect_line_plane
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|         viewinv = rv3d.view_matrix.inverted()
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|         view_vec = viewinv.col[2].copy()
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|         return intersect_line_plane(origin_start,
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|                                     origin_end,
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|                                     depth_location,
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|                                     view_vec, 1,
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|                                     )
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|     else:
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|         from mathutils.geometry import intersect_point_line
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|         return intersect_point_line(depth_location,
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|                                     origin_start,
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|                                     origin_end,
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|                                     )[0]
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| 
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| 
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| def location_3d_to_region_2d(region, rv3d, coord, default=None):
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|     """
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|     Return the *region* relative 2d location of a 3d position.
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| 
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|     :arg region: region of the 3D viewport, typically bpy.context.region.
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|     :type region: :class:`bpy.types.Region`
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|     :arg rv3d: 3D region data, typically bpy.context.space_data.region_3d.
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|     :type rv3d: :class:`bpy.types.RegionView3D`
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|     :arg coord: 3d worldspace location.
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|     :type coord: 3d vector
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|     :arg default: Return this value if ``coord``
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|        is behind the origin of a perspective view.
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|     :return: 2d location
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|     :rtype: :class:`mathutils.Vector` or ``default`` argument.
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|     """
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|     from mathutils import Vector
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| 
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|     prj = rv3d.perspective_matrix @ Vector((coord[0], coord[1], coord[2], 1.0))
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|     if prj.w > 0.0:
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|         width_half = region.width / 2.0
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|         height_half = region.height / 2.0
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| 
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|         return Vector((width_half + width_half * (prj.x / prj.w),
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|                        height_half + height_half * (prj.y / prj.w),
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|                        ))
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|     else:
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|         return default
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