Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
15 lines
249 B
GLSL
15 lines
249 B
GLSL
|
|
uniform mat4 ModelViewProjectionMatrix;
|
|
|
|
in vec3 pos;
|
|
in float edgeWidthModulator;
|
|
|
|
out vec4 pos_xformed;
|
|
out float widthModulator;
|
|
|
|
void main()
|
|
{
|
|
pos_xformed = ModelViewProjectionMatrix * vec4(pos, 1.0);
|
|
widthModulator = edgeWidthModulator;
|
|
}
|