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blender-archive/source/blender/compositor/intern/COM_WorkPackage.h
Campbell Barton 65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00

65 lines
1.7 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
class WorkPackage;
#ifndef __COM_WORKPACKAGE_H__
#define __COM_WORKPACKAGE_H__
class ExecutionGroup;
#include "COM_ExecutionGroup.h"
/**
* \brief contains data about work that can be scheduled
* \see WorkScheduler
*/
class WorkPackage {
private:
/**
* \brief executionGroup with the operations-setup to be evaluated
*/
ExecutionGroup *m_executionGroup;
/**
* \brief number of the chunk to be executed
*/
unsigned int m_chunkNumber;
public:
/**
* constructor
* \param group: the ExecutionGroup
* \param chunkNumber: the number of the chunk
*/
WorkPackage(ExecutionGroup *group, unsigned int chunkNumber);
/**
* \brief get the ExecutionGroup
*/
ExecutionGroup *getExecutionGroup() const { return this->m_executionGroup; }
/**
* \brief get the number of the chunk
*/
unsigned int getChunkNumber() const { return this->m_chunkNumber; }
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("COM:WorkPackage")
#endif
};
#endif