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			53 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			53 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright 2011, Blender Foundation.
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 */
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#ifndef __COM_WRITEBUFFEROPERATION_H__
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#define __COM_WRITEBUFFEROPERATION_H__
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#include "COM_NodeOperation.h"
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#include "COM_MemoryProxy.h"
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#include "COM_SocketReader.h"
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/**
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 * \brief NodeOperation to write to a tile
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 * \ingroup Operation
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 */
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class WriteBufferOperation : public NodeOperation {
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	MemoryProxy *m_memoryProxy;
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	bool m_single_value; /* single value stored in buffer */
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	NodeOperation *m_input;
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public:
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	WriteBufferOperation(DataType datatype);
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	~WriteBufferOperation();
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	MemoryProxy *getMemoryProxy() { return this->m_memoryProxy; }
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	void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
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	bool isWriteBufferOperation() const { return true; }
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	bool isSingleValue() const { return m_single_value; }
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	void executeRegion(rcti *rect, unsigned int tileNumber);
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	void initExecution();
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	void deinitExecution();
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	void executeOpenCLRegion(OpenCLDevice *device, rcti *rect, unsigned int chunkNumber, MemoryBuffer **memoryBuffers, MemoryBuffer *outputBuffer);
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	void determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]);
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	void readResolutionFromInputSocket();
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	inline NodeOperation *getInput() {
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		return m_input;
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	}
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};
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#endif
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