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blender-archive/source/blender/freestyle/intern/scene_graph/NodeLight.cpp
Campbell Barton 65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00

80 lines
1.8 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file blender/freestyle/intern/scene_graph/NodeLight.cpp
* \ingroup freestyle
* \brief Class to represent a light node
* \author Stephane Grabli
* \date 25/01/2002
*/
#include "NodeLight.h"
namespace Freestyle {
int NodeLight::numberOfLights = 0;
NodeLight::NodeLight() : Node()
{
if (numberOfLights > 7) {
_number = 7;
}
else {
_number = numberOfLights;
numberOfLights++;
}
Ambient[0] = Ambient[1] = Ambient[2] = 0.0f;
Ambient[3] = 1.0f;
for (int i = 0; i < 4; i++) {
Diffuse[i] = 1.0f;
Specular[i] = 1.0f;
}
Position[0] = Position[1] = Position[3] = 0.0f;
Position[2] = 1.0f;
on = true;
}
NodeLight::NodeLight(NodeLight& iBrother) : Node(iBrother)
{
if (numberOfLights > 7) {
_number = 7;
}
else {
_number = numberOfLights;
numberOfLights++;
}
for (int i = 0; i < 4; i++) {
Ambient[i] = iBrother.ambient()[i];
Diffuse[i] = iBrother.diffuse()[i];
Specular[i] = iBrother.specular()[i];
Position[i] = iBrother.position()[i];
}
on = iBrother.isOn();
}
void NodeLight::accept(SceneVisitor& v)
{
v.visitNodeLight(*this);
}
} /* namespace Freestyle */