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blender-archive/source/blender/freestyle/intern/scene_graph/TriangleRep.cpp
Campbell Barton 65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00

63 lines
1.7 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file blender/freestyle/intern/scene_graph/TriangleRep.cpp
* \ingroup freestyle
* \brief Class to define the represenation of a triangle
* \author Stephane Grabli
* \date 16/12/2002
*/
#include "TriangleRep.h"
namespace Freestyle {
void TriangleRep::ComputeBBox()
{
real XMax = _vertices[0][0];
real YMax = _vertices[0][1];
real ZMax = _vertices[0][2];
real XMin = _vertices[0][0];
real YMin = _vertices[0][1];
real ZMin = _vertices[0][2];
// parse all the coordinates to find the XMax, YMax, ZMax
for (int i = 0; i < 3; ++i) {
// X
if (_vertices[i][0] > XMax)
XMax = _vertices[i][0];
if (_vertices[i][0] < XMin)
XMin = _vertices[i][0];
// Y
if (_vertices[i][1] > YMax)
YMax = _vertices[i][1];
if (_vertices[i][1] < YMin)
YMin = _vertices[i][1];
// Z
if (_vertices[i][2] > ZMax)
ZMax = _vertices[i][2];
if (_vertices[i][2] < ZMin)
ZMin = _vertices[i][2];
}
setBBox(BBox<Vec3r>(Vec3r(XMin, YMin, ZMin), Vec3r(XMax, YMax, ZMax)));
}
} /* namespace Freestyle */