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309 lines
8.4 KiB
C
309 lines
8.4 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2007 Blender Foundation.
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* All rights reserved.
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*/
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/** \file blender/nodes/intern/node_exec.c
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* \ingroup nodes
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*/
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#include "DNA_node_types.h"
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#include "BLI_listbase.h"
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#include "BLI_utildefines.h"
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#include "BKE_global.h"
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#include "BKE_node.h"
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#include "MEM_guardedalloc.h"
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#include "node_exec.h"
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#include "node_util.h"
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/* supported socket types in old nodes */
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int node_exec_socket_use_stack(bNodeSocket *sock)
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{
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return ELEM(sock->type, SOCK_FLOAT, SOCK_VECTOR, SOCK_RGBA, SOCK_SHADER);
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}
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/* for a given socket, find the actual stack entry */
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bNodeStack *node_get_socket_stack(bNodeStack *stack, bNodeSocket *sock)
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{
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if (stack && sock && sock->stack_index >= 0)
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return stack + sock->stack_index;
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return NULL;
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}
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void node_get_stack(bNode *node, bNodeStack *stack, bNodeStack **in, bNodeStack **out)
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{
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bNodeSocket *sock;
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/* build pointer stack */
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if (in) {
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for (sock = node->inputs.first; sock; sock = sock->next) {
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*(in++) = node_get_socket_stack(stack, sock);
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}
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}
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if (out) {
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for (sock = node->outputs.first; sock; sock = sock->next) {
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*(out++) = node_get_socket_stack(stack, sock);
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}
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}
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}
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static void node_init_input_index(bNodeSocket *sock, int *index)
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{
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/* Only consider existing link if from socket is valid! */
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if (sock->link && sock->link->fromsock && sock->link->fromsock->stack_index >= 0) {
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sock->stack_index = sock->link->fromsock->stack_index;
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}
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else {
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if (node_exec_socket_use_stack(sock))
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sock->stack_index = (*index)++;
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else
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sock->stack_index = -1;
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}
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}
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static void node_init_output_index(bNodeSocket *sock, int *index, ListBase *internal_links)
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{
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if (internal_links) {
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bNodeLink *link;
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/* copy the stack index from internally connected input to skip the node */
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for (link = internal_links->first; link; link = link->next) {
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if (link->tosock == sock) {
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sock->stack_index = link->fromsock->stack_index;
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/* set the link pointer to indicate that this socket
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* should not overwrite the stack value!
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*/
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sock->link = link;
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break;
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}
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}
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/* if not internally connected, assign a new stack index anyway to avoid bad stack access */
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if (!link) {
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if (node_exec_socket_use_stack(sock))
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sock->stack_index = (*index)++;
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else
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sock->stack_index = -1;
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}
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}
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else {
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if (node_exec_socket_use_stack(sock))
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sock->stack_index = (*index)++;
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else
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sock->stack_index = -1;
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}
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}
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/* basic preparation of socket stacks */
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static struct bNodeStack *setup_stack(bNodeStack *stack, bNodeTree *ntree, bNode *node, bNodeSocket *sock)
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{
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bNodeStack *ns = node_get_socket_stack(stack, sock);
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if (!ns)
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return NULL;
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/* don't mess with remote socket stacks, these are initialized by other nodes! */
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if (sock->link)
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return ns;
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ns->sockettype = sock->type;
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switch (sock->type) {
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case SOCK_FLOAT:
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ns->vec[0] = node_socket_get_float(ntree, node, sock);
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break;
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case SOCK_VECTOR:
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node_socket_get_vector(ntree, node, sock, ns->vec);
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break;
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case SOCK_RGBA:
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node_socket_get_color(ntree, node, sock, ns->vec);
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break;
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}
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return ns;
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}
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bNodeTreeExec *ntree_exec_begin(bNodeExecContext *context, bNodeTree *ntree, bNodeInstanceKey parent_key)
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{
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bNodeTreeExec *exec;
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bNode *node;
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bNodeExec *nodeexec;
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bNodeInstanceKey nodekey;
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bNodeSocket *sock;
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bNodeStack *ns;
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int index;
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bNode **nodelist;
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int totnodes, n;
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/* XXX texnodes have threading issues with muting, have to disable it there ... */
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/* ensure all sock->link pointers and node levels are correct */
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/* Using global main here is likely totally wrong, not sure what to do about that one though...
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* We cannot even check ntree is in global main, since most of the time it won't be (thanks to ntree design)!!! */
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ntreeUpdateTree(G.main, ntree);
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/* get a dependency-sorted list of nodes */
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ntreeGetDependencyList(ntree, &nodelist, &totnodes);
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/* XXX could let callbacks do this for specialized data */
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exec = MEM_callocN(sizeof(bNodeTreeExec), "node tree execution data");
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/* backpointer to node tree */
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exec->nodetree = ntree;
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/* set stack indices */
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index = 0;
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for (n = 0; n < totnodes; ++n) {
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node = nodelist[n];
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node->stack_index = index;
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/* init node socket stack indexes */
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for (sock = node->inputs.first; sock; sock = sock->next)
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node_init_input_index(sock, &index);
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if (node->flag & NODE_MUTED || node->type == NODE_REROUTE) {
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for (sock = node->outputs.first; sock; sock = sock->next)
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node_init_output_index(sock, &index, &node->internal_links);
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}
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else {
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for (sock = node->outputs.first; sock; sock = sock->next)
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node_init_output_index(sock, &index, NULL);
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}
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}
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/* allocated exec data pointers for nodes */
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exec->totnodes = totnodes;
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exec->nodeexec = MEM_callocN(exec->totnodes * sizeof(bNodeExec), "node execution data");
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/* allocate data pointer for node stack */
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exec->stacksize = index;
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exec->stack = MEM_callocN(exec->stacksize * sizeof(bNodeStack), "bNodeStack");
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/* all non-const results are considered inputs */
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for (n = 0; n < exec->stacksize; ++n)
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exec->stack[n].hasinput = 1;
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/* prepare all nodes for execution */
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for (n = 0, nodeexec = exec->nodeexec; n < totnodes; ++n, ++nodeexec) {
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node = nodeexec->node = nodelist[n];
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nodeexec->freeexecfunc = node->typeinfo->freeexecfunc;
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/* tag inputs */
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for (sock = node->inputs.first; sock; sock = sock->next) {
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/* disable the node if an input link is invalid */
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if (sock->link && !(sock->link->flag & NODE_LINK_VALID))
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node->need_exec = 0;
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ns = setup_stack(exec->stack, ntree, node, sock);
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if (ns)
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ns->hasoutput = 1;
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}
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/* tag all outputs */
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for (sock = node->outputs.first; sock; sock = sock->next) {
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/* ns = */ setup_stack(exec->stack, ntree, node, sock);
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}
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nodekey = BKE_node_instance_key(parent_key, ntree, node);
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nodeexec->data.preview = context->previews ? BKE_node_instance_hash_lookup(context->previews, nodekey) : NULL;
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if (node->typeinfo->initexecfunc)
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nodeexec->data.data = node->typeinfo->initexecfunc(context, node, nodekey);
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}
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if (nodelist)
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MEM_freeN(nodelist);
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return exec;
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}
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void ntree_exec_end(bNodeTreeExec *exec)
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{
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bNodeExec *nodeexec;
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int n;
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if (exec->stack)
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MEM_freeN(exec->stack);
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for (n = 0, nodeexec = exec->nodeexec; n < exec->totnodes; ++n, ++nodeexec) {
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if (nodeexec->freeexecfunc)
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nodeexec->freeexecfunc(nodeexec->data.data);
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}
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if (exec->nodeexec)
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MEM_freeN(exec->nodeexec);
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MEM_freeN(exec);
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}
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/**** Material/Texture trees ****/
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bNodeThreadStack *ntreeGetThreadStack(bNodeTreeExec *exec, int thread)
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{
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ListBase *lb = &exec->threadstack[thread];
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bNodeThreadStack *nts;
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for (nts = lb->first; nts; nts = nts->next) {
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if (!nts->used) {
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nts->used = true;
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break;
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}
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}
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if (!nts) {
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nts = MEM_callocN(sizeof(bNodeThreadStack), "bNodeThreadStack");
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nts->stack = MEM_dupallocN(exec->stack);
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nts->used = true;
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BLI_addtail(lb, nts);
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}
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return nts;
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}
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void ntreeReleaseThreadStack(bNodeThreadStack *nts)
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{
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nts->used = 0;
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}
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bool ntreeExecThreadNodes(bNodeTreeExec *exec, bNodeThreadStack *nts, void *callerdata, int thread)
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{
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bNodeStack *nsin[MAX_SOCKET] = {NULL}; /* arbitrary... watch this */
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bNodeStack *nsout[MAX_SOCKET] = {NULL}; /* arbitrary... watch this */
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bNodeExec *nodeexec;
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bNode *node;
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int n;
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/* nodes are presorted, so exec is in order of list */
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for (n = 0, nodeexec = exec->nodeexec; n < exec->totnodes; ++n, ++nodeexec) {
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node = nodeexec->node;
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if (node->need_exec) {
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node_get_stack(node, nts->stack, nsin, nsout);
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/* Handle muted nodes...
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* If the mute func is not set, assume the node should never be muted,
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* and hence execute it!
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*/
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if (node->typeinfo->execfunc && !(node->flag & NODE_MUTED))
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node->typeinfo->execfunc(callerdata, thread, node, &nodeexec->data, nsin, nsout);
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}
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}
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/* signal to that all went OK, for render */
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return true;
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}
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