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blender-archive/source/blender/shader_fx/intern/FX_shader_light.c
Campbell Barton 65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00

96 lines
2.7 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2018, Blender Foundation
* This is a new part of Blender
*/
/** \file blender/shader_fx/intern/FX_shader_light.c
* \ingroup shader_fx
*/
#include <stdio.h>
#include "DNA_scene_types.h"
#include "DNA_object_types.h"
#include "DNA_gpencil_types.h"
#include "BLI_utildefines.h"
#include "BKE_library_query.h"
#include "BKE_modifier.h"
#include "BKE_shader_fx.h"
#include "FX_shader_types.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
static void initData(ShaderFxData *fx)
{
LightShaderFxData *gpfx = (LightShaderFxData *)fx;
gpfx->energy = 10.0f;
gpfx->ambient = 5.0f;
gpfx->object = NULL;
}
static void copyData(const ShaderFxData *md, ShaderFxData *target)
{
BKE_shaderfx_copyData_generic(md, target);
}
static void updateDepsgraph(ShaderFxData *md, const ModifierUpdateDepsgraphContext *ctx)
{
LightShaderFxData *fxd = (LightShaderFxData *)md;
if (fxd->object != NULL) {
DEG_add_object_relation(ctx->node, fxd->object, DEG_OB_COMP_TRANSFORM, "Light ShaderFx");
}
DEG_add_object_relation(ctx->node, ctx->object, DEG_OB_COMP_TRANSFORM, "Light ShaderFx");
}
static bool isDisabled(ShaderFxData *fx, int UNUSED(userRenderParams))
{
LightShaderFxData *fxd = (LightShaderFxData *)fx;
return !fxd->object;
}
static void foreachObjectLink(
ShaderFxData *fx, Object *ob,
ShaderFxObjectWalkFunc walk, void *userData)
{
LightShaderFxData *fxd = (LightShaderFxData *)fx;
walk(userData, ob, &fxd->object, IDWALK_CB_NOP);
}
ShaderFxTypeInfo shaderfx_Type_Light = {
/* name */ "Light",
/* structName */ "LightShaderFxData",
/* structSize */ sizeof(LightShaderFxData),
/* type */ eShaderFxType_GpencilType,
/* flags */ 0,
/* copyData */ copyData,
/* initData */ initData,
/* freeData */ NULL,
/* isDisabled */ isDisabled,
/* updateDepsgraph */ updateDepsgraph,
/* dependsOnTime */ NULL,
/* foreachObjectLink */ foreachObjectLink,
/* foreachIDLink */ NULL,
};