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blender-archive/source/blender/blenkernel/SConscript
Lukas Toenne 11c83d8432 Ocean Sim modifier patch
by Matt Ebb, Hamed Zaghaghi

This adds a new Modifier "Ocean" to simulate large-scale wave motion.
Details can be found in the wiki documentation [1], the project homepage [2] and the patch tracker [3]

The modifier is disabled by default for now. To enable it, the WITH_OCEANSIM (cmake) / WITH_BF_OCEANSIM (scons) flags have to be set. The code depends on fftw3, so this also has to be enabled.

[1]
http://wiki.blender.org/index.php/Doc:2.6/Manual/Modifiers/Simulation/Ocean

[2]
http://www.savetheoceansim.com

[3]
http://projects.blender.org/tracker/?group_id=9&atid=127&func=detail&aid=28338
2011-11-13 12:17:27 +00:00

117 lines
3.2 KiB
Python

#!/usr/bin/python
Import ('env')
import os
sources = env.Glob('intern/*.c')
incs = '. #/intern/guardedalloc #/intern/memutil'
incs += ' ../blenlib ../blenfont ../makesdna ../windowmanager'
incs += ' ../render/extern/include #/intern/decimation/extern ../makesrna'
incs += ' ../imbuf ../ikplugin ../avi #/intern/elbeem/extern ../nodes ../modifiers'
incs += ' #/intern/iksolver/extern ../blenloader'
incs += ' #/extern/bullet2/src'
incs += ' #/intern/opennl/extern #/intern/bsp/extern'
incs += ' ../gpu #/extern/glew/include'
incs += ' #/intern/smoke/extern'
incs += ' #/intern/mikktspace'
incs += ' #/intern/audaspace/intern'
incs += ' #/intern/ffmpeg'
incs += ' ' + env['BF_OPENGL_INC']
incs += ' ' + env['BF_ZLIB_INC']
defs = [ 'GLEW_STATIC' ]
defs.append('WITH_SMOKE') # TODO, make optional
defs.append('WITH_FRAMESERVER') # TODO, make optional
if env['WITH_BF_PYTHON']:
incs += ' ../python'
incs += ' ' + env['BF_PYTHON_INC']
defs.append('WITH_PYTHON')
if env['BF_DEBUG']:
defs.append('DEBUG')
if env['WITH_BF_ELTOPO']:
incs += ' ../../../extern/eltopo'
defs.append('WITH_ELTOPO')
if env['WITH_BF_QUICKTIME']:
incs += ' ../quicktime'
if env['WITH_BF_SDL']:
incs += ' ' + env['BF_SDL_INC']
defs.append('WITH_SDL')
if env['WITH_BF_OPENEXR']:
defs.append('WITH_OPENEXR')
if env['WITH_BF_TIFF']:
defs.append('WITH_TIFF')
if env['WITH_BF_OPENJPEG']:
defs.append('WITH_OPENJPEG')
if env['WITH_BF_DDS']:
defs.append('WITH_DDS')
if env['WITH_BF_CINEON']:
defs.append('WITH_CINEON')
if env['WITH_BF_HDR']:
defs.append('WITH_HDR')
if env['WITH_BF_JACK']:
defs.append('WITH_JACK')
if env['WITH_BF_FFMPEG']:
defs.append('WITH_FFMPEG')
incs += ' ' + env['BF_FFMPEG_INC']
if env['WITH_BF_QUICKTIME']:
defs.append('WITH_QUICKTIME')
incs += ' ' + env['BF_QUICKTIME_INC']
if env['WITH_BF_BULLET']:
defs.append('USE_BULLET')
if env['OURPLATFORM'] == 'darwin':
if env['WITH_BF_OPENMP']:
defs.append('PARALLEL=1')
if env['WITH_BF_FLUID']:
defs.append('WITH_MOD_FLUID')
if env['WITH_BF_OCEANSIM']:
defs.append('WITH_OCEANSIM')
if env['WITH_BF_LZO']:
incs += ' #/extern/lzo/minilzo'
defs.append('WITH_LZO')
if env['WITH_BF_LZMA']:
incs += ' #/extern/lzma'
defs.append('WITH_LZMA')
if env['WITH_BF_GAMEENGINE']:
incs += ' #/extern/recastnavigation'
defs.append('WITH_GAMEENGINE')
else:
sources.remove('intern' + os.sep + 'navmesh_conversion.c')
if env['WITH_BF_LIBMV']:
incs += ' #/extern/libmv'
defs.append('WITH_LIBMV')
if env['WITH_BF_FFTW3']:
defs.append('FFTW3=1')
incs += ' ' + env['BF_FFTW3_INC']
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc'):
incs += ' ' + env['BF_PTHREADS_INC']
if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
env.BlenderLib ( libname = 'bf_blenkernel', sources = sources, includes = Split(incs), defines = defs, libtype=['core','player'], priority = [166,25]) #, cc_compileflags = env['CCFLAGS'].append('/WX') )
else:
env.BlenderLib ( libname = 'bf_blenkernel', sources = sources, includes = Split(incs), defines = defs, libtype=['core','player', 'player2'], priority = [166,25,0] )