Using malloc to allocate a temporary array for each vertex, which most commonly contains just 4 elements, is not efficient. Checking the mode with a switch is also better. Differential Revision: https://developer.blender.org/D10040
Using malloc to allocate a temporary array for each vertex, which most commonly contains just 4 elements, is not efficient. Checking the mode with a switch is also better. Differential Revision: https://developer.blender.org/D10040