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Alexander Gavrilov 662b7c3edf Surface Deform: optimize memory allocation in the evaluation code.
Using malloc to allocate a temporary array for each vertex,
which most commonly contains just 4 elements, is not efficient.
Checking the mode with a switch is also better.

Differential Revision: https://developer.blender.org/D10040
2021-01-08 12:24:50 +03:00
..
2020-12-04 08:14:07 +01:00