Added screen-set notifier. Works for arrow keys now. For those who know the messy old code, admire the simple 2-function call method now :) Only context setting is messy a bit, that'll be solved. Also: removed redundant code, and move freeing window handlers up one level; windows can keep their handlers while screen switches.
92 lines
3.2 KiB
C++
92 lines
3.2 KiB
C++
/**
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* $Id:
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef ED_SCREEN_H
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#define ED_SCREEN_H
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#include "DNA_screen_types.h"
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#include "DNA_space_types.h"
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#include "DNA_view2d_types.h"
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#include "DNA_view3d_types.h"
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struct wmWindowManager;
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struct wmWindow;
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struct wmNotifier;
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struct wmEvent;
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struct SpaceType;
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struct AreagionType;
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struct uiBlock;
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/* regions */
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void ED_region_do_listen(ARegion *ar, struct wmNotifier *note);
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void ED_region_do_draw(struct bContext *C, struct ARegion *ar);
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void ED_region_exit(struct bContext *C, struct ARegion *ar);
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void ED_region_pixelspace(const struct bContext *C, struct ARegion *ar);
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void ED_region_init(struct bContext *C, struct ARegion *ar);
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void ED_region_tag_redraw(struct ARegion *ar);
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/* spaces */
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void ED_spacetypes_init(void);
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void ED_spacetypes_keymap(struct wmWindowManager *wm);
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struct ARegionType *ED_regiontype_from_id(struct SpaceType *st, int regionid);
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int ED_area_header_standardbuttons(const bContext *C, struct uiBlock *block, int yco);
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void ED_area_overdraw(struct bContext *C);
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void ED_area_overdraw_flush(struct bContext *C);
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/* areas */
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void ED_area_initialize(struct wmWindowManager *wm, struct wmWindow *win, struct ScrArea *sa);
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void ED_area_exit(struct bContext *C, struct ScrArea *sa);
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int ED_screen_area_active(const struct bContext *C);
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void ED_area_tag_redraw(ScrArea *sa);
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/* screens */
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void ED_screens_initialize(struct wmWindowManager *wm);
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void ED_screen_draw(struct wmWindow *win);
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void ED_screen_refresh(struct wmWindowManager *wm, struct wmWindow *win);
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void ED_screen_do_listen(struct wmWindow *win, struct wmNotifier *note);
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bScreen *ED_screen_duplicate(struct wmWindow *win, struct bScreen *sc);
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void ED_screen_set_subwinactive(struct wmWindow *win, struct wmEvent *event);
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void ED_screen_exit(struct bContext *C, struct wmWindow *window, struct bScreen *screen);
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void ED_screen_set(struct bContext *C, struct bScreen *sc);
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void ED_operatortypes_screen(void);
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void ED_keymap_screen(struct wmWindowManager *wm);
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/* operators; context poll callbacks */
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int ED_operator_screenactive(struct bContext *C);
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int ED_operator_screen_mainwinactive(struct bContext *C);
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int ED_operator_areaactive(struct bContext *C);
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/* default keymaps, bitflags */
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#define ED_KEYMAP_UI 1
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#define ED_KEYMAP_VIEW2D 2
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#define ED_KEYMAP_MARKERS 4
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#endif /* ED_SCREEN_H */
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