#ifdef HAVE_CONFIG_H #include <config.h> #endif added to these files. Kent -- mein@cs.umn.edu
		
			
				
	
	
		
			129 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			129 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * $Id$
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 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version. The Blender
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 * Foundation also sells licenses for use in proprietary software under
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 * the Blender License.  See http://www.blender.org/BL/ for information
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 * about this.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL/BL DUAL LICENSE BLOCK *****
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 */
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#include "RAS_IPolygonMaterial.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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RAS_IPolyMaterial::RAS_IPolyMaterial(const STR_String& texname,
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									 bool ba,
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									 const STR_String& matname,
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									 int tile,
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									 int tilexrep,
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									 int tileyrep,
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									 int mode,
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									 int transparant,
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									 int lightlayer,
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									 bool bIsTriangle,
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									 void* clientobject=NULL) :
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		m_texturename(texname),
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		m_materialname(matname),
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		m_tile(tile),
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		m_tilexrep(tilexrep),
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		m_tileyrep(tileyrep),
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		m_drawingmode (mode),
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		m_transparant(transparant),
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		m_lightlayer(lightlayer),
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		m_bIsTriangle(bIsTriangle)
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{
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	m_shininess = 35.0;
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	m_specular = MT_Vector3(0.5,0.5,0.5);
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	m_specularity = 1.0;
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	m_diffuse = MT_Vector3(0.5,0.5,0.5);
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}
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bool RAS_IPolyMaterial::Equals(const RAS_IPolyMaterial& lhs) const
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{
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	return (
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			this->m_texturename	==		lhs.m_texturename &&
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			this->m_tile		==		lhs.m_tile &&
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			this->m_tilexrep	==		lhs.m_tilexrep &&
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			this->m_tileyrep	==		lhs.m_tileyrep &&
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			this->m_transparant	==		lhs.m_transparant &&
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			this->m_drawingmode	==		lhs.m_drawingmode &&
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			this->m_bIsTriangle	==		lhs.m_bIsTriangle &&
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			this->m_lightlayer  ==		lhs.m_lightlayer &&
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			this->m_materialname ==		lhs.m_materialname
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	);
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}
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int RAS_IPolyMaterial::GetLightLayer()
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{
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	return m_lightlayer;
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}
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bool RAS_IPolyMaterial::IsTransparant()
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{
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	return (m_transparant != 0);
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}
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bool RAS_IPolyMaterial::UsesTriangles()
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{
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	return m_bIsTriangle;
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}
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unsigned int RAS_IPolyMaterial::hash() const
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{
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	return m_texturename.hash();
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}
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int RAS_IPolyMaterial::GetDrawingMode()
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{
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	return m_drawingmode;
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}
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const STR_String& RAS_IPolyMaterial::GetMaterialName() const
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{ 
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	return m_materialname;
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}
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const STR_String& RAS_IPolyMaterial::GetTextureName() const
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{
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	return m_texturename;
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}
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