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blender-archive/source/blender/editors/util/undo.c
Brecht Van Lommel 678d37fe4e Sculpt: now uses it's own Undo stack like editmesh. The main advantage here is
that it is able to store changes in the mesh more compact than global undo.

It doesn't integrate well with multires yet, will tackle that when I start
looking into multires, for now still focusing on sculpt on regular meshes.
2009-11-04 20:56:46 +00:00

266 lines
6.1 KiB
C

/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2004 Blender Foundation
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include "MEM_guardedalloc.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_screen_types.h"
#include "DNA_scene_types.h"
#include "DNA_space_types.h"
#include "DNA_userdef_types.h"
#include "BKE_blender.h"
#include "BKE_context.h"
#include "BKE_depsgraph.h"
#include "BKE_global.h"
#include "BKE_object.h"
#include "BKE_text.h"
#include "BLI_blenlib.h"
#include "BLI_editVert.h"
#include "BLI_dynstr.h"
#include "BKE_utildefines.h"
#include "ED_armature.h"
#include "ED_particle.h"
#include "ED_curve.h"
#include "ED_mball.h"
#include "ED_mesh.h"
#include "ED_object.h"
#include "ED_screen.h"
#include "ED_sculpt.h"
#include "ED_util.h"
#include "ED_text.h"
#include "WM_api.h"
#include "WM_types.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "util_intern.h"
/* ***************** generic undo system ********************* */
void ED_undo_push(bContext *C, char *str)
{
wmWindowManager *wm= CTX_wm_manager(C);
Object *obedit= CTX_data_edit_object(C);
Object *obact= CTX_data_active_object(C);
if(obedit) {
if (U.undosteps == 0) return;
if(obedit->type==OB_MESH)
undo_push_mesh(C, str);
else if ELEM(obedit->type, OB_CURVE, OB_SURF)
undo_push_curve(C, str);
else if (obedit->type==OB_FONT)
undo_push_font(C, str);
else if (obedit->type==OB_MBALL)
undo_push_mball(C, str);
else if (obedit->type==OB_LATTICE)
undo_push_lattice(C, str);
else if (obedit->type==OB_ARMATURE)
undo_push_armature(C, str);
}
else if(obact && obact->mode & OB_MODE_PARTICLE_EDIT) {
if (U.undosteps == 0) return;
PE_undo_push(CTX_data_scene(C), str);
}
else {
if(U.uiflag & USER_GLOBALUNDO)
BKE_write_undo(C, str);
}
if(wm->file_saved) {
wm->file_saved= 0;
WM_event_add_notifier(C, NC_WM|ND_DATACHANGED, NULL);
}
}
static int ed_undo_step(bContext *C, int step, const char *undoname)
{
Object *obedit= CTX_data_edit_object(C);
Object *obact= CTX_data_active_object(C);
ScrArea *sa= CTX_wm_area(C);
if(sa && sa->spacetype==SPACE_IMAGE) {
SpaceImage *sima= (SpaceImage *)sa->spacedata.first;
if((obact && obact->mode & OB_MODE_TEXTURE_PAINT) || sima->flag & SI_DRAWTOOL) {
ED_undo_paint_step(C, UNDO_PAINT_IMAGE, step);
WM_event_add_notifier(C, NC_WINDOW, NULL);
return OPERATOR_FINISHED;
}
}
if(sa && sa->spacetype==SPACE_TEXT) {
ED_text_undo_step(C, step);
}
else if(obedit) {
if ELEM7(obedit->type, OB_MESH, OB_FONT, OB_CURVE, OB_SURF, OB_MBALL, OB_LATTICE, OB_ARMATURE) {
if(undoname)
undo_editmode_name(C, undoname);
else
undo_editmode_step(C, step);
}
}
else {
int do_glob_undo= 0;
if(obact && obact->mode & OB_MODE_TEXTURE_PAINT)
ED_undo_paint_step(C, UNDO_PAINT_IMAGE, step);
else if(obact && obact->mode & OB_MODE_SCULPT)
ED_undo_paint_step(C, UNDO_PAINT_MESH, step);
else if(obact && obact->mode & OB_MODE_PARTICLE_EDIT) {
if(step==1)
PE_undo(CTX_data_scene(C));
else
PE_redo(CTX_data_scene(C));
}
else {
do_glob_undo= 1;
}
if(do_glob_undo) {
if(U.uiflag & USER_GLOBALUNDO) {
#ifndef DISABLE_PYTHON
// XXX BPY_scripts_clear_pyobjects();
#endif
if(undoname)
BKE_undo_name(C, undoname);
else
BKE_undo_step(C, step);
}
}
}
WM_event_add_notifier(C, NC_WINDOW, NULL);
return OPERATOR_FINISHED;
}
void ED_undo_pop(bContext *C)
{
ed_undo_step(C, 1, NULL);
}
void ED_undo_redo(bContext *C)
{
ed_undo_step(C, -1, NULL);
}
void ED_undo_push_op(bContext *C, wmOperator *op)
{
/* in future, get undo string info? */
ED_undo_push(C, op->type->name);
}
void ED_undo_pop_op(bContext *C, wmOperator *op)
{
/* search back a couple of undo's, in case something else added pushes */
ed_undo_step(C, 0, op->type->name);
}
static int ed_undo_exec(bContext *C, wmOperator *op)
{
/* "last operator" should disappear, later we can tie ths with undo stack nicer */
WM_operator_stack_clear(C);
return ed_undo_step(C, 1, NULL);
}
static int ed_redo_exec(bContext *C, wmOperator *op)
{
return ed_undo_step(C, -1, NULL);
}
void ED_undo_menu(bContext *C)
{
Object *obedit= CTX_data_edit_object(C);
Object *obact= CTX_data_active_object(C);
if(obedit) {
//if ELEM7(obedit->type, OB_MESH, OB_FONT, OB_CURVE, OB_SURF, OB_MBALL, OB_LATTICE, OB_ARMATURE)
// undo_editmode_menu();
}
else {
if(obact && obact->mode & OB_MODE_PARTICLE_EDIT)
PE_undo_menu(CTX_data_scene(C), CTX_data_active_object(C));
else if(U.uiflag & USER_GLOBALUNDO) {
char *menu= BKE_undo_menu_string();
if(menu) {
short event= 0; // XXX pupmenu_col(menu, 20);
MEM_freeN(menu);
if(event>0) {
BKE_undo_number(C, event);
}
}
}
}
}
/* ********************** */
void ED_OT_undo(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Undo";
ot->description= "Undo previous action.";
ot->idname= "ED_OT_undo";
/* api callbacks */
ot->exec= ed_undo_exec;
ot->poll= ED_operator_screenactive;
}
void ED_OT_redo(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Redo";
ot->description= "Redo previous action.";
ot->idname= "ED_OT_redo";
/* api callbacks */
ot->exec= ed_redo_exec;
ot->poll= ED_operator_screenactive;
}