- Static variables can be initialized with constants only. - Removed bunifont.ttf.c from datafiles -- it's not actually a data file. Unicode font loading stuff is not in blenkernel/font.c - Allocate as much memory for unzipped data as it's needed. Default read chunk is 512Kb. - Fixed regression (or just a typo) in setting utf locale. - Default locale set to en_US:en works fine now. - Commented put Nepali language in user preferences -- it's not supported by current droid font and imo it's better to have nice font for languages we actually have translation for rather than allowing to choose more languages in user preferences.
382 lines
10 KiB
C
382 lines
10 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2009 Blender Foundation.
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* All rights reserved.
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/interface/interface_style.c
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* \ingroup edinterface
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*/
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#include <limits.h>
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#include <math.h>
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#include <stdlib.h>
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_screen_types.h"
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#include "DNA_userdef_types.h"
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#include "BLI_math.h"
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#include "BLI_listbase.h"
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#include "BLI_rect.h"
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#include "BLI_string.h"
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#include "BKE_global.h"
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#include "BKE_font.h"
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#include "BLF_api.h"
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#include "UI_interface.h"
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#include "ED_datafiles.h"
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#include "interface_intern.h"
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/* style + theme + layout-engine = UI */
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/*
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This is a complete set of layout rules, the 'state' of the Layout
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Engine. Multiple styles are possible, defined via C or Python. Styles
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get a name, and will typically get activated per region type, like
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"Header", or "Listview" or "Toolbar". Properties of Style definitions
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are:
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- default collumn properties, internal spacing, aligning, min/max width
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- button alignment rules (for groups)
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- label placement rules
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- internal labeling or external labeling default
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- default minimum widths for buttons/labels (in amount of characters)
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- font types, styles and relative sizes for Panel titles, labels, etc.
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*/
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/* ********************************************** */
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static uiStyle *ui_style_new(ListBase *styles, const char *name, short uifont_id)
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{
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uiStyle *style= MEM_callocN(sizeof(uiStyle), "new style");
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BLI_addtail(styles, style);
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BLI_strncpy(style->name, name, MAX_STYLE_NAME);
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style->panelzoom= 1.0; /* unused */
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style->paneltitle.uifont_id= uifont_id;
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style->paneltitle.points= 12;
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style->paneltitle.kerning= 1;
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style->paneltitle.shadow= 1;
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style->paneltitle.shadx= 0;
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style->paneltitle.shady= -1;
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style->paneltitle.shadowalpha= 0.15f;
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style->paneltitle.shadowcolor= 1.0f;
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style->grouplabel.uifont_id= uifont_id;
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style->grouplabel.points= 12;
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style->grouplabel.kerning= 1;
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style->grouplabel.shadow= 3;
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style->grouplabel.shadx= 0;
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style->grouplabel.shady= -1;
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style->grouplabel.shadowalpha= 0.25f;
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style->widgetlabel.uifont_id= uifont_id;
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style->widgetlabel.points= 11;
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style->widgetlabel.kerning= 1;
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style->widgetlabel.shadow= 3;
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style->widgetlabel.shadx= 0;
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style->widgetlabel.shady= -1;
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style->widgetlabel.shadowalpha= 0.15f;
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style->widgetlabel.shadowcolor= 1.0f;
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style->widget.uifont_id= uifont_id;
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style->widget.points= 11;
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style->widget.kerning= 1;
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style->widget.shadowalpha= 0.25f;
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style->columnspace= 8;
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style->templatespace= 5;
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style->boxspace= 5;
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style->buttonspacex= 8;
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style->buttonspacey= 2;
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style->panelspace= 8;
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style->panelouter= 4;
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return style;
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}
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static uiFont *uifont_to_blfont(int id)
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{
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uiFont *font= U.uifonts.first;
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for(; font; font= font->next) {
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if(font->uifont_id==id) {
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return font;
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}
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}
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return U.uifonts.first;
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}
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/* *************** draw ************************ */
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void uiStyleFontDrawExt(uiFontStyle *fs, rcti *rect, const char *str,
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float *r_xofs, float *r_yofs)
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{
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float height;
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int xofs=0, yofs;
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uiStyleFontSet(fs);
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height= BLF_ascender(fs->uifont_id);
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yofs= ceil( 0.5f*(rect->ymax - rect->ymin - height));
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if(fs->align==UI_STYLE_TEXT_CENTER) {
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xofs= floor( 0.5f*(rect->xmax - rect->xmin - BLF_width(fs->uifont_id, str)));
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/* don't center text if it chops off the start of the text, 2 gives some margin */
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if(xofs < 2) {
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xofs= 2;
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}
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}
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else if(fs->align==UI_STYLE_TEXT_RIGHT) {
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xofs= rect->xmax - rect->xmin - BLF_width(fs->uifont_id, str) - 1;
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}
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/* clip is very strict, so we give it some space */
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BLF_clipping(fs->uifont_id, rect->xmin-1, rect->ymin-4, rect->xmax+1, rect->ymax+4);
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BLF_enable(fs->uifont_id, BLF_CLIPPING);
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BLF_position(fs->uifont_id, rect->xmin+xofs, rect->ymin+yofs, 0.0f);
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if (fs->shadow) {
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BLF_enable(fs->uifont_id, BLF_SHADOW);
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BLF_shadow(fs->uifont_id, fs->shadow, fs->shadowcolor, fs->shadowcolor, fs->shadowcolor, fs->shadowalpha);
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BLF_shadow_offset(fs->uifont_id, fs->shadx, fs->shady);
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}
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if (fs->kerning == 1)
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BLF_enable(fs->uifont_id, BLF_KERNING_DEFAULT);
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BLF_draw(fs->uifont_id, str, 65535); /* XXX, use real length */
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BLF_disable(fs->uifont_id, BLF_CLIPPING);
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if (fs->shadow)
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BLF_disable(fs->uifont_id, BLF_SHADOW);
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if (fs->kerning == 1)
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BLF_disable(fs->uifont_id, BLF_KERNING_DEFAULT);
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*r_xofs= xofs;
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*r_yofs= yofs;
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}
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void uiStyleFontDraw(uiFontStyle *fs, rcti *rect, const char *str)
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{
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float xofs, yofs;
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uiStyleFontDrawExt(fs, rect, str,
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&xofs, &yofs);
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}
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/* drawn same as above, but at 90 degree angle */
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void uiStyleFontDrawRotated(uiFontStyle *fs, rcti *rect, const char *str)
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{
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float height;
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int xofs, yofs;
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float angle;
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rcti txtrect;
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uiStyleFontSet(fs);
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height= BLF_ascender(fs->uifont_id);
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/* becomes x-offset when rotated */
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xofs= ceil( 0.5f*(rect->ymax - rect->ymin - height));
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/* ignore UI_STYLE, always aligned to top */
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/* rotate counter-clockwise for now (assumes left-to-right language)*/
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xofs+= height;
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yofs= BLF_width(fs->uifont_id, str) + 5;
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angle= 90.0f;
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/* translate rect to vertical */
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txtrect.xmin= rect->xmin - (rect->ymax - rect->ymin);
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txtrect.ymin= rect->ymin - (rect->xmax - rect->xmin);
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txtrect.xmax= rect->xmin;
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txtrect.ymax= rect->ymin;
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/* clip is very strict, so we give it some space */
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/* clipping is done without rotation, so make rect big enough to contain both positions */
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BLF_clipping(fs->uifont_id, txtrect.xmin-1, txtrect.ymin-yofs-xofs-4, rect->xmax+1, rect->ymax+4);
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BLF_enable(fs->uifont_id, BLF_CLIPPING);
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BLF_position(fs->uifont_id, txtrect.xmin+xofs, txtrect.ymax-yofs, 0.0f);
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BLF_enable(fs->uifont_id, BLF_ROTATION);
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BLF_rotation(fs->uifont_id, angle);
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if (fs->shadow) {
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BLF_enable(fs->uifont_id, BLF_SHADOW);
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BLF_shadow(fs->uifont_id, fs->shadow, fs->shadowcolor, fs->shadowcolor, fs->shadowcolor, fs->shadowalpha);
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BLF_shadow_offset(fs->uifont_id, fs->shadx, fs->shady);
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}
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if (fs->kerning == 1)
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BLF_enable(fs->uifont_id, BLF_KERNING_DEFAULT);
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BLF_draw(fs->uifont_id, str, 65535); /* XXX, use real length */
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BLF_disable(fs->uifont_id, BLF_ROTATION);
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BLF_disable(fs->uifont_id, BLF_CLIPPING);
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if (fs->shadow)
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BLF_disable(fs->uifont_id, BLF_SHADOW);
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if (fs->kerning == 1)
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BLF_disable(fs->uifont_id, BLF_KERNING_DEFAULT);
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}
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/* ************** helpers ************************ */
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/* XXX: read a style configure */
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uiStyle* UI_GetStyle(void)
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{
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uiStyle *style = NULL;
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/* offset is two struct uiStyle pointers */
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/* style = BLI_findstring( &U.uistyles, "Unifont Style", sizeof(style)*2 ) */;
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return (style != NULL) ? style : U.uistyles.first;
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}
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/* temporarily, does widget font */
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int UI_GetStringWidth(const char *str)
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{
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uiStyle *style= UI_GetStyle();
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uiFontStyle *fstyle= &style->widget;
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int width;
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if (fstyle->kerning==1) /* for BLF_width */
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BLF_enable(fstyle->uifont_id, BLF_KERNING_DEFAULT);
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uiStyleFontSet(fstyle);
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width= BLF_width(fstyle->uifont_id, str);
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if (fstyle->kerning==1)
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BLF_disable(fstyle->uifont_id, BLF_KERNING_DEFAULT);
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return width;
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}
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/* temporarily, does widget font */
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void UI_DrawString(float x, float y, const char *str)
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{
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uiStyle *style= UI_GetStyle();
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if (style->widget.kerning == 1)
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BLF_enable(style->widget.uifont_id, BLF_KERNING_DEFAULT);
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uiStyleFontSet(&style->widget);
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BLF_position(style->widget.uifont_id, x, y, 0.0f);
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BLF_draw(style->widget.uifont_id, str, 65535); /* XXX, use real length */
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if (style->widget.kerning == 1)
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BLF_disable(style->widget.uifont_id, BLF_KERNING_DEFAULT);
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}
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/* ************** init exit ************************ */
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/* called on each startup.blend read */
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/* reading without uifont will create one */
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void uiStyleInit(void)
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{
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uiFont *font= U.uifonts.first;
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uiStyle *style= U.uistyles.first;
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/* recover from uninitialized dpi */
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if(U.dpi == 0)
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U.dpi= 72;
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CLAMP(U.dpi, 48, 128);
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/* default builtin */
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if(font==NULL) {
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font= MEM_callocN(sizeof(uiFont), "ui font");
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BLI_addtail(&U.uifonts, font);
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strcpy(font->filename, "default");
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font->uifont_id= UIFONT_DEFAULT;
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}
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for(font= U.uifonts.first; font; font= font->next) {
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if(font->uifont_id==UIFONT_DEFAULT) {
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#ifdef INTERNATIONAL
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int unifont_size;
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unsigned char *unifont_ttf= BKE_font_get_unifont(&unifont_size);
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if(unifont_ttf)
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font->blf_id= BLF_load_mem_unique("default", unifont_ttf, unifont_size);
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else
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font->blf_id= BLF_load_mem("default", (unsigned char*)datatoc_bfont_ttf, datatoc_bfont_ttf_size);
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#else
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font->blf_id= BLF_load_mem("default", (unsigned char*)datatoc_bfont_ttf, datatoc_bfont_ttf_size);
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#endif
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}
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else {
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font->blf_id= BLF_load(font->filename);
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if(font->blf_id == -1)
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font->blf_id= BLF_load_mem("default", (unsigned char*)datatoc_bfont_ttf, datatoc_bfont_ttf_size);
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}
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if (font->blf_id == -1) {
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if (G.f & G_DEBUG)
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printf("uiStyleInit error, no fonts available\n");
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}
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else {
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/* ? just for speed to initialize?
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* Yes, this build the glyph cache and create
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* the texture.
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*/
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BLF_size(font->blf_id, 11, U.dpi);
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BLF_size(font->blf_id, 12, U.dpi);
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BLF_size(font->blf_id, 14, U.dpi);
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}
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}
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if(style==NULL) {
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ui_style_new(&U.uistyles, "Default Style", UIFONT_DEFAULT );
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}
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// XXX, this should be moved into a style, but for now best only load the monospaced font once.
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if (blf_mono_font == -1)
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blf_mono_font= BLF_load_mem_unique("monospace", (unsigned char *)datatoc_bmonofont_ttf, datatoc_bmonofont_ttf_size);
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BLF_size(blf_mono_font, 12, 72);
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/* second for rendering else we get threading problems */
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if (blf_mono_font_render == -1)
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blf_mono_font_render= BLF_load_mem_unique("monospace", (unsigned char *)datatoc_bmonofont_ttf, datatoc_bmonofont_ttf_size);
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BLF_size(blf_mono_font_render, 12, 72);
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}
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void uiStyleFontSet(uiFontStyle *fs)
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{
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uiFont *font= uifont_to_blfont(fs->uifont_id);
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BLF_size(font->blf_id, fs->points, U.dpi);
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}
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