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blender-archive/source/blender/windowmanager/intern/wm_init_exit.c
Sergey Sharybin 66a679d71f i18n: replace gnu unifont with droid sans font
- Static variables can be initialized with constants only.
- Removed bunifont.ttf.c from datafiles -- it's not actually a
  data file. Unicode font loading stuff is not in blenkernel/font.c
- Allocate as much memory for unzipped data as it's needed.
  Default read chunk is 512Kb.
- Fixed regression (or just a typo) in setting utf locale.
- Default locale set to en_US:en works fine now.
- Commented put Nepali language in user preferences -- it's
  not supported by current droid font and imo it's better to
  have nice font for languages we actually have translation for
  rather than allowing to choose more languages in user preferences.
2011-09-17 20:50:22 +00:00

467 lines
11 KiB
C

/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2007 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/windowmanager/intern/wm_init_exit.c
* \ingroup wm
*/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "MEM_CacheLimiterC-Api.h"
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_userdef_types.h"
#include "DNA_windowmanager_types.h"
#include "BKE_blender.h"
#include "BKE_context.h"
#include "BKE_screen.h"
#include "BKE_curve.h"
#include "BKE_displist.h"
#include "BKE_DerivedMesh.h"
#include "BKE_font.h"
#include "BKE_global.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_mball.h"
#include "BKE_report.h"
#include "BKE_packedFile.h"
#include "BKE_sequencer.h" /* free seq clipboard */
#include "BKE_material.h" /* clear_matcopybuf */
#include "BLI_blenlib.h"
#include "BLI_winstuff.h"
#include "RE_pipeline.h" /* RE_ free stuff */
#ifdef WITH_PYTHON
#include "BPY_extern.h"
#endif
#ifdef WITH_GAMEENGINE
#include "BL_System.h"
#endif
#include "GHOST_Path-api.h"
#include "GHOST_C-api.h"
#include "RNA_define.h"
#include "RNA_access.h"
#include "WM_api.h"
#include "WM_types.h"
#include "wm_cursors.h"
#include "wm_event_system.h"
#include "wm.h"
#include "wm_files.h"
#include "wm_window.h"
#include "ED_armature.h"
#include "ED_keyframing.h"
#include "ED_node.h"
#include "ED_render.h"
#include "ED_space_api.h"
#include "ED_screen.h"
#include "ED_util.h"
#include "UI_interface.h"
#include "BLF_api.h"
#include "GPU_buffers.h"
#include "GPU_extensions.h"
#include "GPU_draw.h"
#include "BKE_depsgraph.h"
#include "BKE_sound.h"
static void wm_init_reports(bContext *C)
{
BKE_reports_init(CTX_wm_reports(C), RPT_STORE);
}
static void wm_free_reports(bContext *C)
{
BKE_reports_clear(CTX_wm_reports(C));
}
int wm_start_with_console = 0; /* used in creator.c */
/* only called once, for startup */
void WM_init(bContext *C, int argc, const char **argv)
{
if (!G.background) {
wm_ghost_init(C); /* note: it assigns C to ghost! */
wm_init_cursor_data();
}
GHOST_CreateSystemPaths();
wm_operatortype_init();
WM_menutype_init();
set_free_windowmanager_cb(wm_close_and_free); /* library.c */
set_blender_test_break_cb(wm_window_testbreak); /* blender.c */
DAG_editors_update_cb(ED_render_id_flush_update); /* depsgraph.c */
ED_spacetypes_init(); /* editors/space_api/spacetype.c */
ED_file_init(); /* for fsmenu */
ED_init_node_butfuncs();
BLF_init(11, U.dpi); /* Please update source/gamengine/GamePlayer/GPG_ghost.cpp if you change this */
BLF_lang_init();
/* get the default database, plus a wm */
WM_read_homefile(C, NULL, G.factory_startup);
BLF_lang_set(NULL);
/* note: there is a bug where python needs initializing before loading the
* startup.blend because it may contain PyDrivers. It also needs to be after
* initializing space types and other internal data.
*
* However cant redo this at the moment. Solution is to load python
* before WM_read_homefile() or make py-drivers check if python is running.
* Will try fix when the crash can be repeated. - campbell. */
#ifdef WITH_PYTHON
BPY_context_set(C); /* necessary evil */
BPY_python_start(argc, argv);
BPY_driver_reset();
BPY_app_handlers_reset(); /* causes addon callbacks to be freed [#28068],
* but this is actually what we want. */
BPY_modules_load_user(C);
#else
(void)argc; /* unused */
(void)argv; /* unused */
#endif
if (!G.background && !wm_start_with_console)
GHOST_toggleConsole(3);
wm_init_reports(C); /* reports cant be initialized before the wm */
if (!G.background) {
GPU_extensions_init();
GPU_set_mipmap(!(U.gameflags & USER_DISABLE_MIPMAP));
GPU_set_anisotropic(U.anisotropic_filter);
UI_init();
}
clear_matcopybuf();
ED_render_clear_mtex_copybuf();
// glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
ED_preview_init_dbase();
WM_read_history();
/* allow a path of "", this is what happens when making a new file */
/*
if(G.main->name[0] == 0)
BLI_make_file_string("/", G.main->name, BLI_getDefaultDocumentFolder(), "untitled.blend");
*/
BLI_strncpy(G.lib, G.main->name, FILE_MAX);
}
void WM_init_splash(bContext *C)
{
if((U.uiflag & USER_SPLASH_DISABLE) == 0) {
wmWindowManager *wm= CTX_wm_manager(C);
wmWindow *prevwin= CTX_wm_window(C);
if(wm->windows.first) {
CTX_wm_window_set(C, wm->windows.first);
WM_operator_name_call(C, "WM_OT_splash", WM_OP_INVOKE_DEFAULT, NULL);
CTX_wm_window_set(C, prevwin);
}
}
}
static ScrArea *biggest_view3d(bContext *C)
{
bScreen *sc= CTX_wm_screen(C);
ScrArea *sa, *big= NULL;
int size, maxsize= 0;
for(sa= sc->areabase.first; sa; sa= sa->next) {
if(sa->spacetype==SPACE_VIEW3D) {
size= sa->winx * sa->winy;
if(size > maxsize) {
maxsize= size;
big= sa;
}
}
}
return big;
}
int WM_init_game(bContext *C)
{
wmWindowManager *wm= CTX_wm_manager(C);
wmWindow* win;
ScrArea *sa;
ARegion *ar= NULL;
Scene *scene= CTX_data_scene(C);
if (!scene) {
// XXX, this should not be needed.
Main *bmain = CTX_data_main(C);
scene= bmain->scene.first;
}
win = wm->windows.first;
//first to get a valid window
if(win)
CTX_wm_window_set(C, win);
sa = biggest_view3d(C);
ar= BKE_area_find_region_type(sa, RGN_TYPE_WINDOW);
// if we have a valid 3D view
if (sa && ar) {
ARegion *arhide;
CTX_wm_area_set(C, sa);
CTX_wm_region_set(C, ar);
/* disable quad view */
if(ar->alignment == RGN_ALIGN_QSPLIT)
WM_operator_name_call(C, "SCREEN_OT_region_quadview", WM_OP_EXEC_DEFAULT, NULL);
/* toolbox, properties panel and header are hidden */
for(arhide=sa->regionbase.first; arhide; arhide=arhide->next) {
if(arhide->regiontype != RGN_TYPE_WINDOW) {
if(!(arhide->flag & RGN_FLAG_HIDDEN)) {
ED_region_toggle_hidden(C, arhide);
}
}
}
/* full screen the area */
if(!sa->full) {
ED_screen_full_toggle(C, win, sa);
}
/* Fullscreen */
if(scene->gm.fullscreen) {
WM_operator_name_call(C, "WM_OT_window_fullscreen_toggle", WM_OP_EXEC_DEFAULT, NULL);
wm_get_screensize(&ar->winrct.xmax, &ar->winrct.ymax);
ar->winx = ar->winrct.xmax + 1;
ar->winy = ar->winrct.ymax + 1;
}
else
{
GHOST_RectangleHandle rect = GHOST_GetClientBounds(win->ghostwin);
ar->winrct.ymax = GHOST_GetHeightRectangle(rect);
ar->winrct.xmax = GHOST_GetWidthRectangle(rect);
ar->winx = ar->winrct.xmax + 1;
ar->winy = ar->winrct.ymax + 1;
GHOST_DisposeRectangle(rect);
}
WM_operator_name_call(C, "VIEW3D_OT_game_start", WM_OP_EXEC_DEFAULT, NULL);
return 1;
}
else
{
ReportTimerInfo *rti;
BKE_report(&wm->reports, RPT_ERROR, "No valid 3D View found. Game auto start is not possible.");
/* After adding the report to the global list, reset the report timer. */
WM_event_remove_timer(wm, NULL, wm->reports.reporttimer);
/* Records time since last report was added */
wm->reports.reporttimer = WM_event_add_timer(wm, CTX_wm_window(C), TIMER, 0.02);
rti = MEM_callocN(sizeof(ReportTimerInfo), "ReportTimerInfo");
wm->reports.reporttimer->customdata = rti;
}
return 0;
}
/* free strings of open recent files */
static void free_openrecent(void)
{
struct RecentFile *recent;
for(recent = G.recent_files.first; recent; recent=recent->next)
MEM_freeN(recent->filepath);
BLI_freelistN(&(G.recent_files));
}
/* bad stuff*/
extern wchar_t *copybuf;
extern wchar_t *copybufinfo;
// XXX copy/paste buffer stuff...
extern void free_anim_copybuf(void);
extern void free_anim_drivers_copybuf(void);
extern void free_fmodifiers_copybuf(void);
extern void free_posebuf(void);
/* called in creator.c even... tsk, split this! */
void WM_exit(bContext *C)
{
wmWindow *win;
sound_exit();
/* first wrap up running stuff, we assume only the active WM is running */
/* modal handlers are on window level freed, others too? */
/* note; same code copied in wm_files.c */
if(C && CTX_wm_manager(C)) {
WM_jobs_stop_all(CTX_wm_manager(C));
for(win= CTX_wm_manager(C)->windows.first; win; win= win->next) {
CTX_wm_window_set(C, win); /* needed by operator close callbacks */
WM_event_remove_handlers(C, &win->handlers);
WM_event_remove_handlers(C, &win->modalhandlers);
ED_screen_exit(C, win, win->screen);
}
}
wm_operatortype_free();
wm_dropbox_free();
WM_menutype_free();
/* all non-screen and non-space stuff editors did, like editmode */
if(C)
ED_editors_exit(C);
// XXX
// BIF_GlobalReebFree();
// BIF_freeRetarget();
BIF_freeTemplates(C);
free_ttfont(); /* bke_font.h */
free_openrecent();
BKE_freecubetable();
ED_preview_free_dbase(); /* frees a Main dbase, before free_blender! */
if(C && CTX_wm_manager(C))
wm_free_reports(C); /* before free_blender! - since the ListBases get freed there */
seq_free_clipboard(); /* sequencer.c */
free_blender(); /* blender.c, does entire library and spacetypes */
// free_matcopybuf();
free_anim_copybuf();
free_anim_drivers_copybuf();
free_fmodifiers_copybuf();
free_posebuf();
BLF_exit();
ANIM_keyingset_infos_exit();
RE_FreeAllRender();
RE_engines_exit();
// free_txt_data();
#ifdef WITH_PYTHON
/* XXX - old note */
/* before free_blender so py's gc happens while library still exists */
/* needed at least for a rare sigsegv that can happen in pydrivers */
/* Update for blender 2.5, move after free_blender because blender now holds references to PyObject's
* so decref'ing them after python ends causes bad problems every time
* the pyDriver bug can be fixed if it happens again we can deal with it then */
BPY_python_end();
#endif
GPU_global_buffer_pool_free();
GPU_free_unused_buffers();
GPU_extensions_exit();
// if (copybuf) MEM_freeN(copybuf);
// if (copybufinfo) MEM_freeN(copybufinfo);
if (!G.background) {
BKE_undo_save_quit(); // saves quit.blend if global undo is on
}
BKE_reset_undo();
ED_file_exit(); /* for fsmenu */
UI_exit();
BKE_userdef_free();
RNA_exit(); /* should be after BPY_python_end so struct python slots are cleared */
wm_ghost_exit();
CTX_free(C);
#ifdef WITH_GAMEENGINE
SYS_DeleteSystem(SYS_GetSystem());
#endif
GHOST_DisposeSystemPaths();
if(MEM_get_memory_blocks_in_use()!=0) {
printf("Error: Not freed memory blocks: %d\n", MEM_get_memory_blocks_in_use());
MEM_printmemlist();
}
wm_autosave_delete();
printf("\nBlender quit\n");
#ifdef WIN32
/* ask user to press enter when in debug mode */
if(G.f & G_DEBUG) {
printf("press enter key to exit...\n\n");
getchar();
}
#endif
exit(G.afbreek==1);
}