43 lines
		
	
	
		
			885 B
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			43 lines
		
	
	
		
			885 B
		
	
	
	
		
			Python
		
	
	
	
	
	
# exports each selected object into its own file
 | 
						|
 | 
						|
import bpy
 | 
						|
import os
 | 
						|
 | 
						|
# export to blend file location
 | 
						|
basedir = os.path.dirname(bpy.data.filepath)
 | 
						|
 | 
						|
if not basedir:
 | 
						|
    raise Exception("Blend file is not saved")
 | 
						|
 | 
						|
scene = bpy.context.scene
 | 
						|
 | 
						|
obj_active = scene.objects.active
 | 
						|
selection = bpy.context.selected_objects
 | 
						|
 | 
						|
bpy.ops.object.select_all(action='DESELECT')
 | 
						|
 | 
						|
for obj in selection:
 | 
						|
 | 
						|
    obj.select = True
 | 
						|
 | 
						|
    # some exporters only use the active object
 | 
						|
    scene.objects.active = obj
 | 
						|
 | 
						|
    name = bpy.path.clean_name(obj.name)
 | 
						|
    fn = os.path.join(basedir, name)
 | 
						|
 | 
						|
    bpy.ops.export_scene.fbx(filepath=fn + ".fbx", use_selection=True)
 | 
						|
 | 
						|
    ## Can be used for multiple formats
 | 
						|
    # bpy.ops.export_scene.x3d(filepath=fn + ".x3d", use_selection=True)
 | 
						|
 | 
						|
    obj.select = False
 | 
						|
 | 
						|
    print("written:", fn)
 | 
						|
 | 
						|
 | 
						|
scene.objects.active = obj_active
 | 
						|
 | 
						|
for obj in selection:
 | 
						|
    obj.select = True
 |