Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
175 lines
4.3 KiB
C++
175 lines
4.3 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2005 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup gpu
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*
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* Intermediate node graph for generating GLSL shaders.
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*/
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#pragma once
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#include "DNA_customdata_types.h"
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#include "DNA_listBase.h"
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#include "GPU_material.h"
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#include "GPU_shader.h"
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struct GPUNode;
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struct GPUOutput;
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struct ListBase;
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typedef enum eGPUDataSource {
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GPU_SOURCE_OUTPUT,
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GPU_SOURCE_CONSTANT,
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GPU_SOURCE_UNIFORM,
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GPU_SOURCE_ATTR,
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GPU_SOURCE_UNIFORM_ATTR,
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GPU_SOURCE_BUILTIN,
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GPU_SOURCE_STRUCT,
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GPU_SOURCE_TEX,
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GPU_SOURCE_TEX_TILED_MAPPING,
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GPU_SOURCE_VOLUME_GRID,
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GPU_SOURCE_VOLUME_GRID_TRANSFORM,
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} eGPUDataSource;
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typedef enum {
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GPU_NODE_LINK_NONE = 0,
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GPU_NODE_LINK_ATTR,
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GPU_NODE_LINK_UNIFORM_ATTR,
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GPU_NODE_LINK_BUILTIN,
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GPU_NODE_LINK_COLORBAND,
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GPU_NODE_LINK_CONSTANT,
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GPU_NODE_LINK_IMAGE,
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GPU_NODE_LINK_IMAGE_TILED,
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GPU_NODE_LINK_IMAGE_TILED_MAPPING,
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GPU_NODE_LINK_VOLUME_GRID,
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GPU_NODE_LINK_VOLUME_GRID_TRANSFORM,
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GPU_NODE_LINK_OUTPUT,
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GPU_NODE_LINK_UNIFORM,
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} GPUNodeLinkType;
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struct GPUNode {
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struct GPUNode *next, *prev;
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const char *name;
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/* Internal flag to mark nodes during pruning */
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bool tag;
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ListBase inputs;
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ListBase outputs;
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};
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struct GPUNodeLink {
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GPUNodeStack *socket;
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GPUNodeLinkType link_type;
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int users; /* Refcount */
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union {
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/* GPU_NODE_LINK_CONSTANT | GPU_NODE_LINK_UNIFORM */
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const float *data;
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/* GPU_NODE_LINK_BUILTIN */
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eGPUBuiltin builtin;
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/* GPU_NODE_LINK_COLORBAND */
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struct GPUTexture **colorband;
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/* GPU_NODE_LINK_VOLUME_GRID */
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struct GPUMaterialVolumeGrid *volume_grid;
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/* GPU_NODE_LINK_OUTPUT */
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struct GPUOutput *output;
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/* GPU_NODE_LINK_ATTR */
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struct GPUMaterialAttribute *attr;
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/* GPU_NODE_LINK_UNIFORM_ATTR */
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struct GPUUniformAttr *uniform_attr;
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/* GPU_NODE_LINK_IMAGE_BLENDER */
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struct GPUMaterialTexture *texture;
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};
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};
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typedef struct GPUOutput {
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struct GPUOutput *next, *prev;
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GPUNode *node;
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eGPUType type; /* data type = length of vector/matrix */
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GPUNodeLink *link; /* output link */
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int id; /* unique id as created by code generator */
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} GPUOutput;
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typedef struct GPUInput {
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struct GPUInput *next, *prev;
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GPUNode *node;
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eGPUType type; /* data-type. */
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GPUNodeLink *link;
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int id; /* unique id as created by code generator */
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eGPUDataSource source; /* data source */
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/* Content based on eGPUDataSource */
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union {
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/* GPU_SOURCE_CONSTANT | GPU_SOURCE_UNIFORM */
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float vec[16]; /* vector data */
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/* GPU_SOURCE_BUILTIN */
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eGPUBuiltin builtin; /* builtin uniform */
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/* GPU_SOURCE_TEX | GPU_SOURCE_TEX_TILED_MAPPING */
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struct GPUMaterialTexture *texture;
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/* GPU_SOURCE_ATTR */
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struct GPUMaterialAttribute *attr;
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/* GPU_SOURCE_UNIFORM_ATTR */
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struct GPUUniformAttr *uniform_attr;
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/* GPU_SOURCE_VOLUME_GRID | GPU_SOURCE_VOLUME_GRID_TRANSFORM */
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struct GPUMaterialVolumeGrid *volume_grid;
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};
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} GPUInput;
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typedef struct GPUNodeGraphOutputLink {
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struct GPUNodeGraphOutputLink *next, *prev;
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int hash;
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GPUNodeLink *outlink;
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} GPUNodeGraphOutputLink;
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typedef struct GPUNodeGraph {
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/* Nodes */
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ListBase nodes;
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/* Main Output. */
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GPUNodeLink *outlink;
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/* List of GPUNodeGraphOutputLink */
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ListBase outlink_aovs;
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/* Requested attributes and textures. */
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ListBase attributes;
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ListBase textures;
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ListBase volume_grids;
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/* The list of uniform attributes. */
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GPUUniformAttrList uniform_attrs;
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} GPUNodeGraph;
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/* Node Graph */
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void gpu_node_graph_prune_unused(GPUNodeGraph *graph);
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void gpu_node_graph_finalize_uniform_attrs(GPUNodeGraph *graph);
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/**
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* Free intermediate node graph.
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*/
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void gpu_node_graph_free_nodes(GPUNodeGraph *graph);
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/**
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* Free both node graph and requested attributes and textures.
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*/
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void gpu_node_graph_free(GPUNodeGraph *graph);
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/* Material calls */
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struct GPUNodeGraph *gpu_material_node_graph(struct GPUMaterial *material);
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/**
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* Returns the address of the future pointer to coba_tex.
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*/
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struct GPUTexture **gpu_material_ramp_texture_row_set(struct GPUMaterial *mat,
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int size,
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float *pixels,
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float *row);
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struct GSet *gpu_material_used_libraries(struct GPUMaterial *material);
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