having the blend file as a part of the __file__ variable is not essential, this is fixed in python 3.2 so add an ifdef and don't use the blend file path for py older then 3.2.
368 lines
9.9 KiB
C
368 lines
9.9 KiB
C
/*
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* $Id$
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* This is a new part of Blender.
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*
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* Contributor(s): Willian P. Germano
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <Python.h>
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#include "compile.h" /* for the PyCodeObject */
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#include "eval.h" /* for PyEval_EvalCode */
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#include "osdefs.h" /* for 'SEP' */
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#include "bpy_internal_import.h"
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#include "DNA_text_types.h"
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#include "MEM_guardedalloc.h"
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#include "BKE_utildefines.h" /* UNUSED */
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#include "BKE_text.h" /* txt_to_buf */
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#include "BKE_main.h"
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#include "BKE_global.h" /* grr, only for G.main->name */
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#include "BLI_listbase.h"
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#include "BLI_path_util.h"
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#include "BLI_string.h"
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#include <stddef.h>
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static Main *bpy_import_main= NULL;
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static void free_compiled_text(Text *text)
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{
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if(text->compiled) {
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Py_DECREF(( PyObject * )text->compiled);
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}
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text->compiled= NULL;
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}
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struct Main *bpy_import_main_get(void)
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{
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return bpy_import_main;
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}
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void bpy_import_main_set(struct Main *maggie)
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{
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bpy_import_main= maggie;
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}
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/* returns a dummy filename for a textblock so we can tell what file a text block comes from */
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void bpy_text_filename_get(char *fn, Text *text)
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{
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#if PY_VERSION_HEX >= 0x03020000
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sprintf(fn, "%s%c%s", text->id.lib ? text->id.lib->filepath : G.main->name, SEP, text->id.name+2);
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#else
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/* this is a bug in python's Py_CompileString()!, fixed for python 3.2.
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the string encoding should not be required to be utf-8
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reported: http://bugs.python.org/msg115202 */
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strcpy(fn, text->id.name+2);
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#endif
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}
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PyObject *bpy_text_import(Text *text)
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{
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char *buf = NULL;
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char modulename[24];
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int len;
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if( !text->compiled ) {
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char fn_dummy[256];
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bpy_text_filename_get(fn_dummy, text);
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buf = txt_to_buf( text );
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text->compiled = Py_CompileString( buf, fn_dummy, Py_file_input );
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MEM_freeN( buf );
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if( PyErr_Occurred( ) ) {
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PyErr_Print( );
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PyErr_Clear( );
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PySys_SetObject("last_traceback", NULL);
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free_compiled_text( text );
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return NULL;
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}
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}
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len= strlen(text->id.name+2);
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strncpy(modulename, text->id.name+2, len);
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modulename[len - 3]= '\0'; /* remove .py */
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return PyImport_ExecCodeModule(modulename, text->compiled);
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}
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PyObject *bpy_text_import_name( char *name, int *found )
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{
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Text *text;
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char txtname[22]; /* 21+NULL */
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int namelen = strlen( name );
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//XXX Main *maggie= bpy_import_main ? bpy_import_main:G.main;
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Main *maggie= bpy_import_main;
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*found= 0;
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if(!maggie) {
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printf("ERROR: bpy_import_main_set() was not called before running python. this is a bug.\n");
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return NULL;
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}
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if (namelen>21-3) return NULL; /* we know this cant be importable, the name is too long for blender! */
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memcpy( txtname, name, namelen );
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memcpy( &txtname[namelen], ".py", 4 );
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text= BLI_findstring(&maggie->text, txtname, offsetof(ID, name) + 2);
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if( !text )
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return NULL;
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else
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*found = 1;
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return bpy_text_import(text);
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}
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/*
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* find in-memory module and recompile
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*/
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PyObject *bpy_text_reimport( PyObject *module, int *found )
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{
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Text *text;
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const char *name;
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char *filepath;
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char *buf = NULL;
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//XXX Main *maggie= bpy_import_main ? bpy_import_main:G.main;
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Main *maggie= bpy_import_main;
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if(!maggie) {
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printf("ERROR: bpy_import_main_set() was not called before running python. this is a bug.\n");
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return NULL;
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}
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*found= 0;
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/* get name, filename from the module itself */
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if((name= PyModule_GetName(module)) == NULL)
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return NULL;
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if((filepath= (char *)PyModule_GetFilename(module)) == NULL)
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return NULL;
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/* look up the text object */
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text= BLI_findstring(&maggie->text, BLI_path_basename(filepath), offsetof(ID, name) + 2);
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/* uh-oh.... didn't find it */
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if( !text )
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return NULL;
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else
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*found = 1;
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/* if previously compiled, free the object */
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/* (can't see how could be NULL, but check just in case) */
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if( text->compiled ){
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Py_DECREF( (PyObject *)text->compiled );
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}
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/* compile the buffer */
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buf = txt_to_buf( text );
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text->compiled = Py_CompileString( buf, text->id.name+2, Py_file_input );
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MEM_freeN( buf );
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/* if compile failed.... return this error */
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if( PyErr_Occurred( ) ) {
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PyErr_Print( );
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PyErr_Clear( );
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PySys_SetObject("last_traceback", NULL);
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free_compiled_text( text );
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return NULL;
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}
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/* make into a module */
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return PyImport_ExecCodeModule( (char *)name, text->compiled );
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}
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static PyObject *blender_import(PyObject *UNUSED(self), PyObject *args, PyObject * kw)
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{
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PyObject *exception, *err, *tb;
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char *name;
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int found= 0;
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PyObject *globals = NULL, *locals = NULL, *fromlist = NULL;
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int level= -1; /* relative imports */
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PyObject *newmodule;
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//PyObject_Print(args, stderr, 0);
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static char *kwlist[] = {"name", "globals", "locals", "fromlist", "level", 0};
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if( !PyArg_ParseTupleAndKeywords( args, kw, "s|OOOi:bpy_import_meth", kwlist,
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&name, &globals, &locals, &fromlist, &level) )
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return NULL;
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/* import existing builtin modules or modules that have been imported already */
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newmodule= PyImport_ImportModuleLevel(name, globals, locals, fromlist, level);
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if(newmodule)
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return newmodule;
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PyErr_Fetch( &exception, &err, &tb ); /* get the python error incase we cant import as blender text either */
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/* importing from existing modules failed, see if we have this module as blender text */
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newmodule = bpy_text_import_name( name, &found );
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if( newmodule ) {/* found module as blender text, ignore above exception */
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PyErr_Clear( );
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Py_XDECREF( exception );
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Py_XDECREF( err );
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Py_XDECREF( tb );
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/* printf( "imported from text buffer...\n" ); */
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}
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else if (found==1) { /* blender text module failed to execute but was found, use its error message */
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Py_XDECREF( exception );
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Py_XDECREF( err );
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Py_XDECREF( tb );
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return NULL;
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}
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else {
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/* no blender text was found that could import the module
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* rause the original error from PyImport_ImportModuleEx */
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PyErr_Restore( exception, err, tb );
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}
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return newmodule;
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}
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/*
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* our reload() module, to handle reloading in-memory scripts
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*/
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static PyObject *blender_reload(PyObject *UNUSED(self), PyObject * module)
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{
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PyObject *exception, *err, *tb;
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PyObject *newmodule = NULL;
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int found= 0;
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/* try reimporting from file */
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newmodule = PyImport_ReloadModule( module );
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if( newmodule )
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return newmodule;
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/* no file, try importing from memory */
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PyErr_Fetch( &exception, &err, &tb ); /*restore for probable later use */
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newmodule = bpy_text_reimport( module, &found );
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if( newmodule ) {/* found module as blender text, ignore above exception */
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PyErr_Clear( );
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Py_XDECREF( exception );
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Py_XDECREF( err );
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Py_XDECREF( tb );
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/* printf( "imported from text buffer...\n" ); */
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}
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else if (found==1) { /* blender text module failed to execute but was found, use its error message */
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Py_XDECREF( exception );
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Py_XDECREF( err );
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Py_XDECREF( tb );
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return NULL;
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}
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else {
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/* no blender text was found that could import the module
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* rause the original error from PyImport_ImportModuleEx */
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PyErr_Restore( exception, err, tb );
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}
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return newmodule;
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}
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PyMethodDef bpy_import_meth = {"bpy_import_meth", (PyCFunction)blender_import, METH_VARARGS | METH_KEYWORDS, "blenders import"};
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PyMethodDef bpy_reload_meth = {"bpy_reload_meth", (PyCFunction)blender_reload, METH_O, "blenders reload"};
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/* Clear user modules.
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* This is to clear any modules that could be defined from running scripts in blender.
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*
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* Its also needed for the BGE Python api so imported scripts are not used between levels
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*
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* This clears every modules that has a __file__ attribute (is not a builtin)
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*
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* Note that clearing external python modules is important for the BGE otherwise
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* it wont reload scripts between loading different blend files or while making the game.
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* - use 'clear_all' arg in this case.
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*
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* Since pythons bultins include a full path even for win32.
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* even if we remove a python module a reimport will bring it back again.
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*/
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#if 0 // not used anymore but may still come in handy later
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#if defined(WIN32) || defined(WIN64)
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#define SEPSTR "\\"
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#else
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#define SEPSTR "/"
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#endif
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void bpy_text_clear_modules(int clear_all)
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{
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PyObject *modules= PyImport_GetModuleDict();
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char *fname;
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char *file_extension;
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/* looping over the dict */
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PyObject *key, *value;
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int pos = 0;
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/* new list */
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PyObject *list;
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if (modules==NULL)
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return; /* should never happen but just incase */
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list= PyList_New(0);
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/* go over sys.modules and remove anything with a
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* sys.modukes[x].__file__ thats ends with a .py and has no path
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*/
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while (PyDict_Next(modules, &pos, &key, &value)) {
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fname= PyModule_GetFilename(value);
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if(fname) {
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if (clear_all || ((strstr(fname, SEPSTR))==0)) { /* no path ? */
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file_extension = strstr(fname, ".py");
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if(file_extension && (*(file_extension + 3) == '\0' || *(file_extension + 4) == '\0')) { /* .py or pyc extension? */
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/* now we can be fairly sure its a python import from the blendfile */
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PyList_Append(list, key); /* free'd with the list */
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}
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}
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}
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else {
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PyErr_Clear();
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}
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}
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/* remove all our modules */
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for(pos=0; pos < PyList_Size(list); pos++) {
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/* PyObject_Print(key, stderr, 0); */
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key= PyList_GET_ITEM(list, pos);
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PyDict_DelItem(modules, key);
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}
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Py_DECREF(list); /* removes all references from append */
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}
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#endif
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