having the blend file as a part of the __file__ variable is not essential, this is fixed in python 3.2 so add an ifdef and don't use the blend file path for py older then 3.2.
60 lines
1.8 KiB
C++
60 lines
1.8 KiB
C++
/*
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* $Id$
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* This is a new part of Blender.
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*
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* Contributor(s): Willian P. Germano, Campbell Barton
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/* Note, the BGE needs to use this too, keep it minimal */
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#ifndef BPY_INTERNAL_IMPORT_H
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#define BPY_INTERNAL_IMPORT_H
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/* python redefines :/ */
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#ifdef _POSIX_C_SOURCE
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#undef _POSIX_C_SOURCE
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#endif
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#ifdef _XOPEN_SOURCE
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#undef _XOPEN_SOURCE
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#endif
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struct Text;
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PyObject* bpy_text_import(struct Text *text);
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PyObject* bpy_text_import_name(char *name, int *found);
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PyObject* bpy_text_reimport(PyObject *module, int *found);
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/* void bpy_text_clear_modules(int clear_all);*/ /* Clear user modules */
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void bpy_text_filename_get(char *fn, struct Text *text);
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extern PyMethodDef bpy_import_meth;
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extern PyMethodDef bpy_reload_meth;
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/* The game engine has its own Main struct, if this is set search this rather then G.main */
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struct Main *bpy_import_main_get(void);
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void bpy_import_main_set(struct Main *maggie);
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#endif /* BPY_INTERNAL_IMPORT_H */
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