1) Remove WITH_FREETYPE2 from code, so now blender always need freetype2
2) Remove the old bmfont
3) Remove ftfont and bFTGL library
4) Implement a new BLF_draw_default function for place that still need/use
the old BMF api.
I try to update both, scons and cmake, but I only can test with make, so
hope all work fine.
MSVC is broken, but I don't have Windows, things to search and fix are
any reference to WITH_FREETYPE2, FTGL and BMFONT (take in care that
blenkernel also have a BKE_bmfont.h, this don't have anything to do with bmfont).
Always have to link/include the freetype2 library
Remove any reference to libbmfont
Remove any reference to libftfont
Remove any reference to libbftgl (or libbFTGL)
19 lines
505 B
Python
19 lines
505 B
Python
#!/usr/bin/python
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Import ('env')
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sources = env.Glob('*.c')
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for source in env.Glob('*_api.c'):
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sources.remove(source)
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incs = '../include ../../blenlib ../../blenfont ../../blenkernel ../../makesdna ../../imbuf'
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incs += ' ../../makesrna ../../windowmanager #/intern/guardedalloc'
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incs += ' #/extern/glew/include'
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defs = []
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if env['WITH_BF_INTERNATIONAL']:
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defs.append('INTERNATIONAL')
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env.BlenderLib ( 'bf_editors_interface', sources, Split(incs), Split(defs), libtype=['core'], priority=[110] )
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