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blender-archive/source/blender/blenlib
Ton Roosendaal 572b7c078d New: Fake Polygons, or Face-polygons, or FGons nicked for now.
Just select a bunch of faces (selection should be valid flat poly) and
press FKEY. Works in fact as selection-group optimizing. Nice in solid
drawmode!

Further some small additional fixes in the whole debugging process.
Found old error in loopselect for triangles, subdivision code, and
selection still.

NOTE: subdivide still works on vertex level only.
2004-09-24 16:06:20 +00:00
..
2004-07-13 11:48:52 +00:00
2004-01-05 00:06:11 +00:00