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blender-archive/source/blender/gpu
Clément Foucault 67d7792503 EEVEE-Next: Light: New light module
Compared to the previous implementation this has a limit of 65536 lights
per scene. Lights exceeding this limit will be ignored.

This also introduce fine grained GPU light culling, making rendering
many lights in a scene more efficient as long they don't overlap much.

Compatible light panels have been unhidden.

Note: This commit does not include surface evaluation, only light culling.
2022-08-14 20:40:04 +02:00
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2022-08-11 09:51:19 +10:00
2022-08-01 15:23:53 +02:00