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blender-archive/source/blender/editors/render/render_shading.c
Joseph Eagar 67ff197cb1 Merge with trunk/2.5 at r25563
Most likely will not compile for others, I'd appreciate any build errors
and missing files reports (I can never seem to get everything committed
and all the build systems working without help).

Porting over the sculpt/multires tools was a breeze,
thanks goes to brecht for a design that didn't exclude
ngons and was easy to port.

Note that I've not tested externally-backed multires
file support yet.  Also, I still need to write version
patch code for some cases.

Some notes:

* Like trunk, topological changes don't update multires right,
  so e.g. subdivide will duplicate multires data on the new faces,
  instead of subdividing it.
* If you set the debug value (ctrl-alt-d) to 1 it'll turn on
  my experiments in speeding up sculpting on higher-res multires
  meshes (but note it makes partial redraw not completely accurate).
* There's a bug where you have to go through editmode to get out
  of sculpt mode, not sure if I inherited or created this myself.
2010-01-05 22:33:41 +00:00

765 lines
17 KiB
C

/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation.
* All rights reserved.
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <stdlib.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "DNA_curve_types.h"
#include "DNA_lamp_types.h"
#include "DNA_material_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_node_types.h"
#include "DNA_object_types.h"
#include "DNA_texture_types.h"
#include "DNA_scene_types.h"
#include "DNA_world_types.h"
#include "BKE_context.h"
#include "BKE_depsgraph.h"
#include "BKE_font.h"
#include "BKE_icons.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_node.h"
#include "BKE_scene.h"
#include "BKE_texture.h"
#include "BKE_utildefines.h"
#include "BKE_world.h"
#include "BKE_tessmesh.h"
#include "BLI_math.h"
#include "BLI_editVert.h"
#include "BLI_listbase.h"
#include "GPU_material.h"
#include "RNA_access.h"
#include "RNA_enum_types.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_curve.h"
#include "ED_mesh.h"
#include "ED_render.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "render_intern.h" // own include
/***************************** Updates ***********************************
* ED_render_id_flush_update gets called from DAG_id_flush_update, to do *
* editor level updates when the ID changes. when these ID blocks are in *
* the dependency graph, we can get rid of the manual dependency checks */
static int mtex_use_tex(MTex **mtex, int tot, Tex *tex)
{
int a;
if(!mtex)
return 0;
for(a=0; a<tot; a++)
if(mtex[a] && mtex[a]->tex == tex)
return 1;
return 0;
}
static int nodes_use_tex(bNodeTree *ntree, Tex *tex)
{
bNode *node;
for(node=ntree->nodes.first; node; node= node->next) {
if(node->id) {
if(node->id == (ID*)tex) {
return 1;
}
else if(node->type==NODE_GROUP) {
if(nodes_use_tex((bNodeTree *)node->id, tex))
return 1;
}
}
}
return 0;
}
static void material_changed(Main *bmain, Material *ma)
{
/* icons */
BKE_icon_changed(BKE_icon_getid(&ma->id));
/* glsl */
if(ma->gpumaterial.first)
GPU_material_free(ma);
}
static void texture_changed(Main *bmain, Tex *tex)
{
Material *ma;
Lamp *la;
World *wo;
/* icons */
BKE_icon_changed(BKE_icon_getid(&tex->id));
/* find materials */
for(ma=bmain->mat.first; ma; ma=ma->id.next) {
if(mtex_use_tex(ma->mtex, MAX_MTEX, tex));
else if(ma->use_nodes && ma->nodetree && nodes_use_tex(ma->nodetree, tex));
else continue;
BKE_icon_changed(BKE_icon_getid(&ma->id));
if(ma->gpumaterial.first)
GPU_material_free(ma);
}
/* find lamps */
for(la=bmain->lamp.first; la; la=la->id.next) {
if(mtex_use_tex(la->mtex, MAX_MTEX, tex));
else continue;
BKE_icon_changed(BKE_icon_getid(&la->id));
}
/* find worlds */
for(wo=bmain->world.first; wo; wo=wo->id.next) {
if(mtex_use_tex(wo->mtex, MAX_MTEX, tex));
else continue;
BKE_icon_changed(BKE_icon_getid(&wo->id));
}
}
static void lamp_changed(Main *bmain, Lamp *la)
{
Object *ob;
Material *ma;
/* icons */
BKE_icon_changed(BKE_icon_getid(&la->id));
/* glsl */
for(ob=bmain->object.first; ob; ob=ob->id.next)
if(ob->data == la && ob->gpulamp.first)
GPU_lamp_free(ob);
for(ma=bmain->mat.first; ma; ma=ma->id.next)
if(ma->gpumaterial.first)
GPU_material_free(ma);
}
static void world_changed(Main *bmain, World *wo)
{
Material *ma;
/* icons */
BKE_icon_changed(BKE_icon_getid(&wo->id));
/* glsl */
for(ma=bmain->mat.first; ma; ma=ma->id.next)
if(ma->gpumaterial.first)
GPU_material_free(ma);
}
void ED_render_id_flush_update(Main *bmain, ID *id)
{
switch(GS(id->name)) {
case ID_MA:
material_changed(bmain, (Material*)id);
break;
case ID_TE:
texture_changed(bmain, (Tex*)id);
break;
case ID_WO:
world_changed(bmain, (World*)id);
break;
case ID_LA:
lamp_changed(bmain, (Lamp*)id);
break;
default:
break;
}
}
/********************** material slot operators *********************/
static int material_slot_add_exec(bContext *C, wmOperator *op)
{
Object *ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data;
if(!ob)
return OPERATOR_CANCELLED;
object_add_material_slot(ob);
WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, ob);
return OPERATOR_FINISHED;
}
void OBJECT_OT_material_slot_add(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Add Material Slot";
ot->idname= "OBJECT_OT_material_slot_add";
ot->description="Add a new material slot or duplicate the selected one.";
/* api callbacks */
ot->exec= material_slot_add_exec;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
static int material_slot_remove_exec(bContext *C, wmOperator *op)
{
Object *ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data;
if(!ob)
return OPERATOR_CANCELLED;
object_remove_material_slot(ob);
WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, ob);
return OPERATOR_FINISHED;
}
void OBJECT_OT_material_slot_remove(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Remove Material Slot";
ot->idname= "OBJECT_OT_material_slot_remove";
ot->description="Remove the selected material slot.";
/* api callbacks */
ot->exec= material_slot_remove_exec;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
static int material_slot_assign_exec(bContext *C, wmOperator *op)
{
Object *ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data;
if(!ob)
return OPERATOR_CANCELLED;
if(ob && ob->actcol>0) {
if(ob->type == OB_MESH) {
BMEditMesh *em= ((Mesh*)ob->data)->edit_btmesh;
BMFace *efa;
BMIter iter;
if(em) {
BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
if(BM_TestHFlag(efa, BM_SELECT))
efa->mat_nr= ob->actcol-1;
}
}
}
else if(ELEM(ob->type, OB_CURVE, OB_SURF)) {
ListBase *editnurb= ((Curve*)ob->data)->editnurb;
Nurb *nu;
if(editnurb) {
for(nu= editnurb->first; nu; nu= nu->next)
if(isNurbsel(nu))
nu->mat_nr= nu->charidx= ob->actcol-1;
}
}
else if(ob->type == OB_FONT) {
EditFont *ef= ((Curve*)ob->data)->editfont;
int i, selstart, selend;
if(ef && BKE_font_getselection(ob, &selstart, &selend)) {
for(i=selstart; i<=selend; i++)
ef->textbufinfo[i].mat_nr = ob->actcol-1;
}
}
}
DAG_id_flush_update(&ob->id, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_GEOM|ND_DATA, ob->data);
return OPERATOR_FINISHED;
}
void OBJECT_OT_material_slot_assign(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Assign Material Slot";
ot->idname= "OBJECT_OT_material_slot_assign";
ot->description="Assign the material in the selected material slot to the selected vertices.";
/* api callbacks */
ot->exec= material_slot_assign_exec;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
static int material_slot_de_select(bContext *C, int select)
{
Object *ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data;
if(!ob)
return OPERATOR_CANCELLED;
if(ob->type == OB_MESH) {
BMEditMesh *em= ((Mesh*)ob->data)->edit_btmesh;
/*BMESH_TODO
if(em) {
if(select)
EM_select_by_material(em, ob->actcol-1);
else
EM_deselect_by_material(em, ob->actcol-1);
}
*/
}
else if ELEM(ob->type, OB_CURVE, OB_SURF) {
ListBase *editnurb= ((Curve*)ob->data)->editnurb;
Nurb *nu;
BPoint *bp;
BezTriple *bezt;
int a;
for(nu= editnurb->first; nu; nu=nu->next) {
if(nu->mat_nr==ob->actcol-1) {
if(nu->bezt) {
a= nu->pntsu;
bezt= nu->bezt;
while(a--) {
if(bezt->hide==0) {
if(select) {
bezt->f1 |= SELECT;
bezt->f2 |= SELECT;
bezt->f3 |= SELECT;
}
else {
bezt->f1 &= ~SELECT;
bezt->f2 &= ~SELECT;
bezt->f3 &= ~SELECT;
}
}
bezt++;
}
}
else if(nu->bp) {
a= nu->pntsu*nu->pntsv;
bp= nu->bp;
while(a--) {
if(bp->hide==0) {
if(select) bp->f1 |= SELECT;
else bp->f1 &= ~SELECT;
}
bp++;
}
}
}
}
}
WM_event_add_notifier(C, NC_GEOM|ND_SELECT, ob->data);
return OPERATOR_FINISHED;
}
static int material_slot_select_exec(bContext *C, wmOperator *op)
{
return material_slot_de_select(C, 1);
}
void OBJECT_OT_material_slot_select(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Select Material Slot";
ot->idname= "OBJECT_OT_material_slot_select";
ot->description="Select vertices assigned to the selected material slot.";
/* api callbacks */
ot->exec= material_slot_select_exec;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
static int material_slot_deselect_exec(bContext *C, wmOperator *op)
{
return material_slot_de_select(C, 0);
}
void OBJECT_OT_material_slot_deselect(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Deselect Material Slot";
ot->idname= "OBJECT_OT_material_slot_deselect";
ot->description="Deselect vertices assigned to the selected material slot.";
/* api callbacks */
ot->exec= material_slot_deselect_exec;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
static int material_slot_copy_exec(bContext *C, wmOperator *op)
{
Object *ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data;
Material ***matar;
if(!ob || !(matar= give_matarar(ob)))
return OPERATOR_CANCELLED;
CTX_DATA_BEGIN(C, Object*, ob_iter, selected_editable_objects) {
if(ob != ob_iter && give_matarar(ob_iter)) {
if (ob->data != ob_iter->data)
assign_matarar(ob_iter, matar, ob->totcol);
if(ob_iter->totcol==ob->totcol) {
ob_iter->actcol= ob->actcol;
WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, ob_iter);
}
}
}
CTX_DATA_END;
return OPERATOR_FINISHED;
}
void OBJECT_OT_material_slot_copy(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Copy Material to Others";
ot->idname= "OBJECT_OT_material_slot_copy";
ot->description="Copies materials to other selected objects.";
/* api callbacks */
ot->exec= material_slot_copy_exec;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
/********************** new material operator *********************/
static int new_material_exec(bContext *C, wmOperator *op)
{
Material *ma= CTX_data_pointer_get_type(C, "material", &RNA_Material).data;
PointerRNA ptr, idptr;
PropertyRNA *prop;
/* add or copy material */
if(ma)
ma= copy_material(ma);
else
ma= add_material("Material");
/* hook into UI */
uiIDContextProperty(C, &ptr, &prop);
if(prop) {
/* when creating new ID blocks, use is already 1, but RNA
* pointer se also increases user, so this compensates it */
ma->id.us--;
RNA_id_pointer_create(&ma->id, &idptr);
RNA_property_pointer_set(&ptr, prop, idptr);
RNA_property_update(C, &ptr, prop);
}
WM_event_add_notifier(C, NC_MATERIAL|NA_ADDED, ma);
return OPERATOR_FINISHED;
}
void MATERIAL_OT_new(wmOperatorType *ot)
{
/* identifiers */
ot->name= "New Material";
ot->idname= "MATERIAL_OT_new";
ot->description="Add a new material.";
/* api callbacks */
ot->exec= new_material_exec;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
/********************** new texture operator *********************/
static int new_texture_exec(bContext *C, wmOperator *op)
{
Tex *tex= CTX_data_pointer_get_type(C, "texture", &RNA_Texture).data;
PointerRNA ptr, idptr;
PropertyRNA *prop;
/* add or copy texture */
if(tex)
tex= copy_texture(tex);
else
tex= add_texture("Texture");
/* hook into UI */
uiIDContextProperty(C, &ptr, &prop);
if(prop) {
/* when creating new ID blocks, use is already 1, but RNA
* pointer se also increases user, so this compensates it */
tex->id.us--;
RNA_id_pointer_create(&tex->id, &idptr);
RNA_property_pointer_set(&ptr, prop, idptr);
RNA_property_update(C, &ptr, prop);
}
WM_event_add_notifier(C, NC_TEXTURE|NA_ADDED, tex);
return OPERATOR_FINISHED;
}
void TEXTURE_OT_new(wmOperatorType *ot)
{
/* identifiers */
ot->name= "New Texture";
ot->idname= "TEXTURE_OT_new";
ot->description="Add a new texture.";
/* api callbacks */
ot->exec= new_texture_exec;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
/********************** new world operator *********************/
static int new_world_exec(bContext *C, wmOperator *op)
{
World *wo= CTX_data_pointer_get_type(C, "world", &RNA_World).data;
PointerRNA ptr, idptr;
PropertyRNA *prop;
/* add or copy world */
if(wo)
wo= copy_world(wo);
else
wo= add_world("World");
/* hook into UI */
uiIDContextProperty(C, &ptr, &prop);
if(prop) {
/* when creating new ID blocks, use is already 1, but RNA
* pointer se also increases user, so this compensates it */
wo->id.us--;
RNA_id_pointer_create(&wo->id, &idptr);
RNA_property_pointer_set(&ptr, prop, idptr);
RNA_property_update(C, &ptr, prop);
}
WM_event_add_notifier(C, NC_WORLD|NA_ADDED, wo);
return OPERATOR_FINISHED;
}
void WORLD_OT_new(wmOperatorType *ot)
{
/* identifiers */
ot->name= "New World";
ot->idname= "WORLD_OT_new";
ot->description= "Add a new world.";
/* api callbacks */
ot->exec= new_world_exec;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
/********************** render layer operators *********************/
static int render_layer_add_exec(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
scene_add_render_layer(scene);
scene->r.actlay= BLI_countlist(&scene->r.layers) - 1;
WM_event_add_notifier(C, NC_SCENE|ND_RENDER_OPTIONS, scene);
return OPERATOR_FINISHED;
}
void SCENE_OT_render_layer_add(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Add Render Layer";
ot->idname= "SCENE_OT_render_layer_add";
ot->description="Add a render layer.";
/* api callbacks */
ot->exec= render_layer_add_exec;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
static int render_layer_remove_exec(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
SceneRenderLayer *rl;
int act= scene->r.actlay;
if(BLI_countlist(&scene->r.layers) <= 1)
return OPERATOR_CANCELLED;
rl= BLI_findlink(&scene->r.layers, scene->r.actlay);
BLI_remlink(&scene->r.layers, rl);
MEM_freeN(rl);
scene->r.actlay= 0;
if(scene->nodetree) {
bNode *node;
for(node= scene->nodetree->nodes.first; node; node= node->next) {
if(node->type==CMP_NODE_R_LAYERS && node->id==NULL) {
if(node->custom1==act)
node->custom1= 0;
else if(node->custom1>act)
node->custom1--;
}
}
}
WM_event_add_notifier(C, NC_SCENE|ND_RENDER_OPTIONS, scene);
return OPERATOR_FINISHED;
}
void SCENE_OT_render_layer_remove(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Remove Render Layer";
ot->idname= "SCENE_OT_render_layer_remove";
ot->description="Remove the selected render layer.";
/* api callbacks */
ot->exec= render_layer_remove_exec;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
static int texture_slot_move(bContext *C, wmOperator *op)
{
ID *id= CTX_data_pointer_get_type(C, "texture_slot", &RNA_TextureSlot).id.data;
if(id) {
MTex **mtex_ar, *mtexswap;
short act;
int type= RNA_enum_get(op->ptr, "type");
give_active_mtex(id, &mtex_ar, &act);
if(type == -1) { /* Up */
if(act > 0) {
mtexswap = mtex_ar[act];
mtex_ar[act] = mtex_ar[act-1];
mtex_ar[act-1] = mtexswap;
if(GS(id->name)==ID_MA) {
Material *ma= (Material *)id;
int mtexuse = ma->septex & (1<<act);
ma->septex &= ~(1<<act);
ma->septex |= (ma->septex & (1<<(act-1))) << 1;
ma->septex &= ~(1<<(act-1));
ma->septex |= mtexuse >> 1;
}
set_active_mtex(id, act-1);
}
}
else { /* Down */
if(act < MAX_MTEX-1) {
mtexswap = mtex_ar[act];
mtex_ar[act] = mtex_ar[act+1];
mtex_ar[act+1] = mtexswap;
if(GS(id->name)==ID_MA) {
Material *ma= (Material *)id;
int mtexuse = ma->septex & (1<<act);
ma->septex &= ~(1<<act);
ma->septex |= (ma->septex & (1<<(act+1))) >> 1;
ma->septex &= ~(1<<(act+1));
ma->septex |= mtexuse << 1;
}
set_active_mtex(id, act+1);
}
}
WM_event_add_notifier(C, NC_TEXTURE, CTX_data_scene(C));
}
return OPERATOR_FINISHED;
}
void TEXTURE_OT_slot_move(wmOperatorType *ot)
{
static EnumPropertyItem slot_move[] = {
{-1, "UP", 0, "Up", ""},
{1, "DOWN", 0, "Down", ""},
{0, NULL, 0, NULL, NULL}
};
/* identifiers */
ot->name= "Move Texture Slot";
ot->idname= "TEXTURE_OT_slot_move";
ot->description="Move texture slots up and down.";
/* api callbacks */
ot->exec= texture_slot_move;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
RNA_def_enum(ot->srna, "type", slot_move, 0, "Type", "");
}