No real reason to have that, better to free up space for something much more awesome!
99 lines
2.9 KiB
C++
99 lines
2.9 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2013 Blender Foundation.
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* All rights reserved.
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*
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* Original Author: Joshua Leung
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* Contributor(s): None Yet
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file depsgraph/intern/nodes/deg_node.h
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* \ingroup depsgraph
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*/
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#pragma once
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#include "intern/depsgraph_types.h"
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#include "BLI_utildefines.h"
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struct ID;
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struct GHash;
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struct Scene;
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namespace DEG {
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struct Depsgraph;
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struct DepsRelation;
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struct OperationDepsNode;
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/* *********************************** */
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/* Base-Defines for Nodes in Depsgraph */
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/* All nodes in Depsgraph are descended from this. */
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struct DepsNode {
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/* Helper class for static typeinfo in subclasses. */
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struct TypeInfo {
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TypeInfo(eDepsNode_Type type, const char *tname, int id_recalc_tag = 0);
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eDepsNode_Type type;
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const char *tname;
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int id_recalc_tag;
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};
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/* Relationships between nodes
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* The reason why all depsgraph nodes are descended from this type (apart
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* from basic serialization benefits - from the typeinfo) is that we can have
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* relationships between these nodes!
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*/
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typedef vector<DepsRelation *> Relations;
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const char *name; /* Identifier - mainly for debugging purposes. */
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eDepsNode_Type type; /* Structural type of node. */
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Relations inlinks; /* Nodes which this one depends on. */
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Relations outlinks; /* Nodes which depend on this one. */
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int done; /* Generic tags for traversal algorithms. */
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/* Methods. */
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DepsNode();
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virtual ~DepsNode();
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virtual string identifier() const;
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string full_identifier() const;
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virtual void init(const ID * /*id*/,
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const char * /*subdata*/) {}
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virtual void tag_update(Depsgraph * /*graph*/) {}
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virtual OperationDepsNode *get_entry_operation() { return NULL; }
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virtual OperationDepsNode *get_exit_operation() { return NULL; }
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virtual eDepsNode_Class get_class() const;
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};
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/* Macros for common static typeinfo. */
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#define DEG_DEPSNODE_DECLARE \
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static const DepsNode::TypeInfo typeinfo
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#define DEG_DEPSNODE_DEFINE(NodeType, type_, tname_) \
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const DepsNode::TypeInfo NodeType::typeinfo = DepsNode::TypeInfo(type_, tname_)
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void deg_register_base_depsnodes();
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} // namespace DEG
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