132 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			132 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * $Id$
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|  *
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|  * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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|  *
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version. The Blender
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|  * Foundation also sells licenses for use in proprietary software under
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|  * the Blender License.  See http://www.blender.org/BL/ for information
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|  * about this.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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|  *
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|  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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|  * All rights reserved.
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|  *
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|  * The Original Code is: all of this file.
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|  *
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|  * Contributor(s): none yet.
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|  *
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|  * ***** END GPL/BL DUAL LICENSE BLOCK *****
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|  * NetworkGame_NetworkMessage generic Network Message class
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|  */
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| #ifndef NG_NETWORKMESSAGE_H
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| #define NG_NETWORKMESSAGE_H
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| 
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| #include "STR_HashedString.h"
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| 
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| class NG_NetworkMessage
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| {
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| 	static int			s_nextID;
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| 	int					m_uniqueMessageID;	// intern counting MessageID
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| 	unsigned int		m_ClientId;
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| 	int					m_refcount;
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| 
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| 	STR_String			m_to;			// receiver
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| 	STR_String			m_from;			// sender
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| 	STR_String			m_subject;		// empty or propName
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| 	STR_String			m_message;		// message or propValue
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| 
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| protected:
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| 	~NG_NetworkMessage();
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| 
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| public:
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| 	NG_NetworkMessage(
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| 		const STR_String& to,
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| 		const STR_String& from,
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| 		const STR_String& subject,
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| 		const STR_String& body);
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| 
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| 	void AddRef() {
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| 		m_refcount++;
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| 	}
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| 
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| 	// This is not nice code you should'nt need to resort to
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| 	// delete this.
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| 	void Release()
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| 	{
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| 		if (! --m_refcount)
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| 		{
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|  			delete this;
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| 		}
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| 	}
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| 
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| 	/**
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| 	 * set the content of this message
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| 	 */
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| 	void SetMessageText(const STR_String& msgtext) {
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| 		m_message = msgtext;
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| 	}
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| 
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| 	/**
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| 	 * get the (read-only) To part of this message
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| 	 */
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| 	const STR_String& GetDestinationName() { return m_to;};
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| 
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| 	/**
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| 	 * get the (read-only) From part of this message
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| 	 */
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| 	const STR_String& GetSenderName() { return m_from;};
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| 
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| 	/**
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| 	 * get the (read-only) Subject part of this message
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| 	 */
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| 	const STR_String& GetSubject() { return m_subject;};
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| 
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| 	/**
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| 	 * get the (read-only) Body part of this message
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| 	 */
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| 	const STR_String& GetMessageText() {
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| //cout << "GetMessageText " << m_message << "\n";
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| 		return m_message;
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| 	}
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| 	const STR_String& GetMessageText() const {
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| //cout << "GetMessageText " << m_message << "\n";
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| 		return m_message;
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| 	}
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| 
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| 	/**
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| 	 * Set the NetworkMessage sender identifier
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| 	 */
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| 	void SetSender(unsigned int ClientId) {
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| 		m_ClientId = ClientId;
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| 	}
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| 
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| 	/**
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| 	 * Get the NetworkMessage sender identifier
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| 	 */
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| 	unsigned int GetSender(void) {
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| 		return m_ClientId;
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| 	}
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| 
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| 	/**
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| 	  * get the unique Network Message ID
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| 	  */
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| 	int GetMessageID() {
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| 		return m_uniqueMessageID;
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| 	}
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| };
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| 
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| #endif //NG_NETWORKMESSAGE_H
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| 
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