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blender-archive/source/gameengine/GamePlayer/ghost
Sergey Sharybin b763876cae Made modifiers_getVirtualModifierList safe for threading
Move static variables to context filling in by this fcuntion
and owned by a callee function. This ensures no conflicts
between threads happens because of static variables used in
this function.

Also moved modifier types and virtual modifiers data to a
function called from creator. This is needed to be sure all
the information is properly initialied to the time when
threads starts to use this data.
2013-07-01 11:00:22 +00:00
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