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blender-archive/source/gameengine/Rasterizer
Mitchell Stokes 52d2bae2bf Fix for [#32129] "2D filter texture width off by one?" reported by Alex Fraser (z0r).
The GetWidth() and GetHeight() functions of the canvas' display area seem to give values that are both off by one for what OpenGL wants. Adding 1 to both values seems to fix the problem.
2012-07-18 05:51:44 +00:00
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2012-03-18 07:38:51 +00:00