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This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
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688c4aa1de3d707d43a4b7b1ca5c5ae2fbcd3ced
blender-archive/source/gameengine/Physics
History
Benoit Bolsee 1c4150f211 BGE: ray casting works on soft body, the hit polygon is also returned. The modifications to Bullet have been reported to Bullet forum. Note: welding is completely disabled on soft body as it breaks the relationship between the soft body collision shape and the graphics mesh without bringing any additional stability (the reverse actually).
2009-11-28 17:30:34 +00:00
..
Bullet
BGE: ray casting works on soft body, the hit polygon is also returned. The modifications to Bullet have been reported to Bullet forum. Note: welding is completely disabled on soft body as it breaks the relationship between the soft body collision shape and the graphics mesh without bringing any additional stability (the reverse actually).
2009-11-28 17:30:34 +00:00
common
BGE: dynamic loading patch commited. API and demo files available here: https://projects.blender.org/tracker/?func=detail&aid=19492&group_id=9&atid=127
2009-11-15 23:58:56 +00:00
Dummy
white space commit. (2 spaces -> tab).
2009-09-06 01:51:23 +00:00
Makefile
Spring Cleaning
2009-06-21 16:18:38 +00:00
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