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blender-archive/extern/audaspace/plugins/pulseaudio/PulseAudioLibrary.cpp
Joerg Mueller d33339ebf4 Audaspace: add support for PulseAudio on Linux
This adds PulseAudio as audio backend on Linux.
PulseAudio is the main audio engine used on most,
if not all, Linux distributions today.

Ref T86590
2021-03-16 23:21:45 +01:00

60 lines
1.5 KiB
C++

/*******************************************************************************
* Copyright 2009-2016 Jörg Müller
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#define PULSEAUDIO_LIBRARY_IMPLEMENTATION
#include <string>
#include <array>
#include "PulseAudioLibrary.h"
#ifdef DYNLOAD_PULSEAUDIO
#include "plugin/PluginManager.h"
#endif
AUD_NAMESPACE_BEGIN
bool loadPulseAudio()
{
#ifdef DYNLOAD_PULSEAUDIO
std::array<const std::string, 2> names = {"libpulse.so", "libpulse.so.0"};
void* handle = nullptr;
for(auto& name : names)
{
handle = PluginManager::openLibrary(name);
if(handle)
break;
}
if (!handle)
return false;
#define PULSEAUDIO_SYMBOL(sym) AUD_##sym = reinterpret_cast<decltype(&sym)>(PluginManager::lookupLibrary(handle, #sym))
#else
#define PULSEAUDIO_SYMBOL(sym) AUD_##sym = &sym
#endif
#include "PulseAudioSymbols.h"
#undef PULSEAUDIO_SYMBOL
return AUD_pa_context_new != nullptr;
}
AUD_NAMESPACE_END