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blender-archive/source/blender/compositor/intern/COM_CPUDevice.cc
Jeroen Bakker 1a7b94236e Compositor: Keep WorkPackages and Data Around.
WorkPackages struct was created when scheduled. This patch keeps the
WorkPackages around and stores additional data with the workpackages.

The speedup is to small to notice, but it is needed as preparation
to introduce a faster scheduling method.
2021-03-31 14:43:14 +02:00

41 lines
1.3 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#include "COM_CPUDevice.h"
#include "COM_ExecutionGroup.h"
#include "BLI_rect.h"
namespace blender::compositor {
CPUDevice::CPUDevice(int thread_id) : m_thread_id(thread_id)
{
}
void CPUDevice::execute(WorkPackage *work_package)
{
const unsigned int chunkNumber = work_package->chunk_number;
ExecutionGroup *executionGroup = work_package->execution_group;
executionGroup->getOutputOperation()->executeRegion(&work_package->rect, chunkNumber);
executionGroup->finalizeChunkExecution(chunkNumber, nullptr);
}
} // namespace blender::compositor