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blender-archive/source/blender/draw/engines
Clément Foucault c4bebc03e0 Fix T87464 EEVEE: Crash with deformation Motion Blur
This was caused by the new depsgraph persistence.

The GPUbatches we got from the cache being the same for each frame
means that we need to be more careful about cleanning the additional
VBOs references.

Moving the `EEVEE_motion_blur_swap_data` function call at the end of
the loop makes sure the references are cleaned.
2021-04-28 15:42:02 +02:00
..
2021-04-08 13:19:02 -03:00